Beispiel #1
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 public UserPower(long userId, UserAccount account, UserHeroData heroData, UserArtifactData artifactData, UserVillageData villageData, UserArenaData arenaData)
 {
 }
Beispiel #2
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 public static IUndoState <Hero> AscendHeroImpl(this UserHeroData heroData, int heroId, UserArtifactData artifactData) => default;
Beispiel #3
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 public static Hero DescendHero(this UserHeroData heroData, int ascendedHeroId, Hero hero, UserArtifactData artifactData) => default;
Beispiel #4
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 public static UserHeroData RemoveHeroes(this UserHeroData heroData, List <Hero> heroes, UserArtifactData artifactData) => default;
Beispiel #5
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 public static Hero AscendHero(this UserHeroData heroData, int heroId, UserArtifactData artifactData) => default;
Beispiel #6
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 public static IUndoState RemoveHero(this UserHeroData heroData, int id, UserArtifactData artifactData = null) => default;
Beispiel #7
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 public static int CalcHeroPower(this Hero hero, long userId, UserAccount account, UserArtifactData artifactData, UserVillageData villageData, UserArenaData arenaData) => default;
 private bool TryGetProgressForKindsOnOneHero(List <int> filteredHeroIds, UserArtifactData artifactData, out QuestCompletionProgress progress)
 {
     progress = default;
     return(default);
 public QuestCompletionProgress CalcProgress(long userId, int userLevel, UserArtifactData artifactData, UserHeroData heroData, UserVillageData villageData, UserArenaData arenaData) => default;
 public bool IsCompleted(long userId, int userLevel, UserArtifactData artifactData, UserHeroData heroData, UserVillageData villageData, UserArenaData arenaData) => default;