/// Loads any required ressources for this components
        /// animation and projectile as well as for its children
        public void load(ContentManager content)
        {
            if (AnimationAsset != null)
            {
                AnimationAsset.load(content);
            }

            if (ProjectileAsset != null)
            {
                ProjectileAsset.load(content);
            }

            if (EffectAsset != null)
            {
                EffectAsset.load(content);
            }

            if (ExecutionSoundFile != null)
            {
                ExecutionSound = content.Load <SoundEffect>(ExecutionSoundFile);
            }

            if (Animation != null)
            {
                Animation.load(content);
            }
            if (UserAnimation != null)
            {
                UserAnimation.load(content);                       // TODO check why this load is necessary when loading a save game
            }
            if (Projectile != null)
            {
                Projectile.load(content);
            }
            if (Effect != null)
            {
                Effect.load(content);
            }

            Creature user;

            if ((user = Ability.User as Creature) != null)
            {
                if (UserAnimations.ContainsKey(user.Name))
                {
                    UserAnimations[user.Name].load(content);
                    UserAnimation = UserAnimations[user.Name].Object as SpriteAnimation;
                }
            }

            Children.ForEach(child => {
                child.Parent = this;
                child.load(content);
            });
        }
Beispiel #2
0
 public UserAnimationPage()
 {
     InitializeComponent();
     Animation = new UserAnimation();
 }