// public int tranform; // Use this for initialization void Start() { // select_script = FindObjectOfType<select_script>(); //select_script = GameObject.Find("talkmanager").GetComponent<select_script>(); select_script = this.GetComponent <select_script>(); Animationcontorler = GameObject.Find("player").GetComponent <Animationcontorler>(); UsageCase = GameObject.Find("talkmanager").GetComponent <UsageCase>(); talk = NPCcontroller_test.ins.gameObject.GetComponent <NPCcontroller_test>(); string_where = "該去哪裡呢?"; }
void Awake() { playCG = FindObjectOfType <PlayerUIimage>(); Textname = FindObjectOfType <textname>(); option_0 = FindObjectOfType <option>(); UsageCase_0 = this.GetComponent <UsageCase>(); //Register the Keywords Function. specialCharFuncMap.Add("w", () => StartCoroutine(CmdFun_w_Task())); specialCharFuncMap.Add("r", () => StartCoroutine(CmdFun_r_Task())); specialCharFuncMap.Add("l", () => StartCoroutine(CmdFun_l_Task())); specialCharFuncMap.Add("lr", () => StartCoroutine(CmdFun_lr_Task())); specialCharFuncMap.Add("option", () => StartCoroutine(CmdFun_option_Task())); specialCharFuncMap.Add("plus", () => StartCoroutine(CmdFun_plus_Task())); specialCharFuncMap.Add("mei", () => StartCoroutine(CmdFun_mei_Task())); specialCharFuncMap.Add("mom", () => StartCoroutine(CmdFun_mom_Task())); specialCharFuncMap.Add("mom_happy", () => StartCoroutine(CmdFun_mom_happy_Task())); specialCharFuncMap.Add("mei_happy", () => StartCoroutine(CmdFun_mei_happy_Task())); specialCharFuncMap.Add("P_name", () => StartCoroutine(CmdFun_P_name_Task())); specialCharFuncMap.Add("M_name", () => StartCoroutine(CmdFun_M_name_Task())); }
void Start() { canvas = GameObject.Find("Canvas"); selectscene_panel = canvas.transform.Find("selectscene_panel").gameObject; panel = canvas.transform.Find("Panel").gameObject; NPC_2D = panel.transform.GetChild(1).gameObject; NPC_2D_big = panel.transform.GetChild(2).gameObject; Player_2D = panel.transform.GetChild(3).gameObject; nametext = panel.transform.GetChild(6).gameObject; text_word = panel.transform.GetChild(4).gameObject.GetComponent <Text>(); DialogueHolder_NPC = FindObjectOfType <DialogueHolder_NPC>(); //NPC_change=NPC_2D; //-------------------- NPC_image = NPC_2D.GetComponent <Image>(); NPC_B_image = NPC_2D_big.GetComponent <Image>(); NPC_anim = NPC_2D.GetComponent <Animator>(); NPC_B_anim = NPC_2D_big.GetComponent <Animator>(); //--------------------- UC = this.GetComponent <UsageCase>(); msgSys = this.GetComponent <ES_MessageSystem>(); player = FindObjectOfType <Animationcontorler>(); NPC = FindObjectOfType <DialogueHolder_player>(); if (panel != null) { panel.SetActive(false); selectscene_panel.SetActive(false); } else { Debug.Log("F**k!"); } time_i = 0; // Player_2D.SetActive(false); // NPC_2D.SetActive(false); fade_P = true; NPC_2D_big.SetActive(false); }
void Start() { talkcontrol = GameObject.Find("MsgSystem").GetComponent <UsageCase>(); Masys = GameObject.Find("MsgSystem").GetComponent <MainSystem>(); }