public void LevelUp() { Level += 1; Cost += UpgradeMath.DerrivedCostPointer(Level); Cps += UpgradeMath.DerrivedCps(Level); CpsToLabel += UpgradeMath.DerrivedCps(Level + 1); }
public void LevelUp() { Level += 1; Cost += UpgradeMath.DerrivedCostStrongClick(Level); Cpc += UpgradeMath.DerrivedCpc(Level); CpcToLabel += UpgradeMath.DerrivedCpc(Level + 1); }