public void UpdatedOrientationEventArgsConstructorTest()
        {
            float       orientation            = 0F;   // TODO: 初始化为适当的值
            WorldEntity gameEntity             = null; // TODO: 初始化为适当的值
            UpdatedOrientationEventArgs target = new UpdatedOrientationEventArgs(orientation, gameEntity);

            Assert.Inconclusive("TODO: 实现用来验证目标的代码");
        }
        public void OldOrientationTest()
        {
            float       orientation            = 0F;                                                       // TODO: 初始化为适当的值
            WorldEntity gameEntity             = null;                                                     // TODO: 初始化为适当的值
            UpdatedOrientationEventArgs target = new UpdatedOrientationEventArgs(orientation, gameEntity); // TODO: 初始化为适当的值
            float actual;

            actual = target.OldOrientation;
            Assert.Inconclusive("验证此测试方法的正确性。");
        }