public void UpdatedOrientationEventArgsConstructorTest() { float orientation = 0F; // TODO: 初始化为适当的值 WorldEntity gameEntity = null; // TODO: 初始化为适当的值 UpdatedOrientationEventArgs target = new UpdatedOrientationEventArgs(orientation, gameEntity); Assert.Inconclusive("TODO: 实现用来验证目标的代码"); }
public void OldOrientationTest() { float orientation = 0F; // TODO: 初始化为适当的值 WorldEntity gameEntity = null; // TODO: 初始化为适当的值 UpdatedOrientationEventArgs target = new UpdatedOrientationEventArgs(orientation, gameEntity); // TODO: 初始化为适当的值 float actual; actual = target.OldOrientation; Assert.Inconclusive("验证此测试方法的正确性。"); }