Beispiel #1
0
        public IActionResult Put(int id, [FromBody] PostDto dto, [FromServices] UpdatePostValidator validator)
        {
            dto.Id = id;

            var post = _context.Posts.Find(id);

            if (post == null)
            {
                return(NotFound());
            }

            var result = validator.Validate(dto);

            if (!result.IsValid)
            {
                return(result.AsUnprocessableEntity());
            }

            _mapper.Map(dto, post);


            try
            {
                _context.SaveChanges();
                return(NoContent());
            }
            catch (Exception)
            {
                return(StatusCode(StatusCodes.Status500InternalServerError));
            }
        }
        public void NullContentInvalid()
        {
            var validator = new UpdatePostValidator();

            ValidationResult result = validator.Validate(new Post { Id = 1, Author = "Test", Content = null });

            Assert.That(result, Is.Not.Null);
            Assert.That(result.IsValid, Is.False);
            Assert.That(
                result.Errors.Count(x => x.PropertyName == "Content" && x.ErrorMessage.Contains("empty")), Is.EqualTo(1));
        }
 public void TearDown()
 {
     this.createValidator = null;
     this.updateValidator = null;
 }
 public void Setup()
 {
     this.createValidator = A.Fake<CreatePostValidator>();
     this.updateValidator = A.Fake<UpdatePostValidator>();
 }
        public void Valid()
        {
            var validator = new UpdatePostValidator();

            ValidationResult result = validator.Validate(new Post { Id = 1, Author = "Test", Content = "Test" });

            Assert.That(result, Is.Not.Null);
            Assert.That(result.IsValid, Is.True);
            Assert.That(result.Errors.Count, Is.EqualTo(0));
        }
 public EfUpdatePostCommand(PhoTexBlogContext context, UpdatePostValidator validator, IApplicationActor actor)
 {
     _context   = context;
     _validator = validator;
     _actor     = actor;
 }