Beispiel #1
0
        private void UpdateAll()
        {
            int runningDynamicBoneCount = headInfoList.Length;

            if (runningDynamicBoneCount == 0)
            {
                return;
            }

            int dataArrayLength = runningDynamicBoneCount * MaxParticleLimit;


            JobHandle colliderSetup = new ColliderSetupJob()
            {
                ColliderArray = colliderInfoList
            }.Schedule(colliderTransformAccessArray);

            JobHandle boneSetup = new BoneSetupJob
            {
                HeadArray = headInfoList,
            }.Schedule(headTransformAccessArray);

            JobHandle dependency = JobHandle.CombineDependencies(colliderSetup, boneSetup);

            dependency = new UpdateParticles1Job
            {
                HeadArray     = headInfoList,
                ParticleArray = particleInfoList,
            }.Schedule(dataArrayLength, MaxParticleLimit, dependency);

            dependency = new UpdateParticle2Job
            {
                HeadArray            = headInfoList,
                ParticleArray        = particleInfoList,
                ColliderArray        = colliderInfoList,
                BoneColliderMatchMap = boneColliderMatchMap
            }.Schedule(dataArrayLength, MaxParticleLimit, dependency);

            dependency = new ApplyToTransformJob
            {
                ParticleArray = particleInfoList,
            }.Schedule(particleTransformAccessArray, dependency);

            dependency.Complete();
        }
    private void LateUpdate()
    {
        if (!m_lastJobHandle.IsCompleted)
        {
            return;
        }

        m_lastJobHandle.Complete();

        UpdateQueue();

        if (m_DbDataLen == 0)
        {
            return;
        }

        var dataArrLength = m_DbDataLen * DynamicBoneBeta.MAX_TRANSFORM_LIMIT;

        var rootJob = new RootPosApplyJob
        {
            ParticleHeadInfo = this.m_headInfo
        };
        var rootHandle = rootJob.Schedule(m_headRootTransform);

        var prepareJob = new PrepareParticleJob
        {
            ParticleHeadInfo = this.m_headInfo,
            ParticleInfo     = this.m_particleInfo,
            HeadCount        = m_DbDataLen
        };
        var prepareHandle = prepareJob.Schedule(rootHandle);

        var update1Job = new UpdateParticles1Job
        {
            ParticleHeadInfo = this.m_headInfo,
            ParticleInfo     = this.m_particleInfo,
            HeadCount        = m_DbDataLen
        };
        var update1Handle = update1Job.Schedule(dataArrLength, DynamicBoneBeta.MAX_TRANSFORM_LIMIT, prepareHandle);

        var update2Job = new UpdateParticle2Job
        {
            ParticleHeadInfo = this.m_headInfo,
            ParticleInfo     = this.m_particleInfo,
            HeadCount        = m_DbDataLen
        };
        var update2Handle = update2Job.Schedule(dataArrLength, DynamicBoneBeta.MAX_TRANSFORM_LIMIT, update1Handle);

        var appTransJob = new ApplyParticleToTransform
        {
            ParticleHeadInfo = this.m_headInfo,
            ParticleInfo     = this.m_particleInfo,
            HeadCount        = m_DbDataLen
        };

        var appTransHandle = appTransJob.Schedule(dataArrLength, DynamicBoneBeta.MAX_TRANSFORM_LIMIT, update2Handle);
        var finalJob       = new FinalJob
        {
            ParticleInfo = this.m_particleInfo,
        };
        var finalHandle = finalJob.Schedule(this.m_particleTransformArr, appTransHandle);

        m_lastJobHandle = finalHandle;

        JobHandle.ScheduleBatchedJobs();
    }