Beispiel #1
0
        public void Switch(SBSession session, byte[] recv)
        {
            //we do not need to handle GOA query because it is handled by game server
            switch ((SBClientRequestType)recv[2])
            {
            case SBClientRequestType.ServerListRequest:
                UpdateOptionSwitcher.Switch(session, recv);
                break;

            case SBClientRequestType.ServerInfoRequest:
                new ServerInfoHandler(session, recv).Handle();
                break;

            case SBClientRequestType.PlayerSearchRequest:
                break;

            case SBClientRequestType.MapLoopRequest:
                break;

            case SBClientRequestType.SendMessageRequest:
                //TODO
                //Cryptorx's game use this command
                break;

            case SBClientRequestType.NatNegCookieRequest:
                new NatNegCookieHandler(session, recv).Handle();
                break;

            default:
                LogWriter.UnknownDataRecieved(recv);
                break;
            }
        }
Beispiel #2
0
        public void Switch(SBSession session, byte[] recv)
        {
            if (recv.Take(6).SequenceEqual(NatNegotiation.Entity.Structure.Packet.BasePacket.MagicData))
            {
                new NatNegCookieHandler(session, recv).Handle();
                return;
            }

            //we do not need to handle GOA query because it is handled by game server
            switch ((SBClientRequestType)recv[2])
            {
            case SBClientRequestType.ServerListRequest:
                UpdateOptionSwitcher.Switch(session, recv);
                break;

            case SBClientRequestType.ServerInfoRequest:
                new ServerInfoHandler(session, recv).Handle();
                break;

            case SBClientRequestType.PlayerSearchRequest:
                break;

            case SBClientRequestType.MapLoopRequest:
                break;

            case SBClientRequestType.SendMessageRequest:
                //TODO
                //Cryptorx's game use this command
                new SendMessageRequestHandler(session, recv).Handle();
                break;

            default:
                LogWriter.UnknownDataRecieved(recv);
                break;
            }
        }