private void OnEnable()
        {
            if (cameras.ContainsKey(securityCameraChannel) == false)
            {
                cameras.Add(securityCameraChannel, new List <SecurityCamera> {
                    this
                });
                return;
            }

            cameras[securityCameraChannel].Add(this);

            cameraActive = !wiresCut;

            if (CustomNetworkManager.IsServer)
            {
                //Make sure new lights are set correctly for newly built cameras
                if (lightOn != GlobalLightStatus)
                {
                    ToggleLight(GlobalLightStatus);
                }

                apcPoweredDevice.OrNull()?.OnStateChangeEvent.AddListener(PowerStateChanged);
                integrity.OnWillDestroyServer.AddListener(OnCameraDestruction);

                if (motionSensingCamera)
                {
                    UpdateManager.Add(MotionSensingUpdate, 1f);
                }
            }
        }
Beispiel #2
0
    private void SyncOnFire(bool wasOnFire, bool onFire)
    {
        EnsureInit();
        //do nothing if this can't burn
        if (!Resistances.Flammable)
        {
            return;
        }

        this.onFire = onFire;
        if (this.onFire)
        {
            if (CustomNetworkManager.IsServer)
            {
                UpdateManager.Add(PeriodicUpdateBurn, BURN_RATE);
            }

            burningObjectOverlay.Burn();
        }
        else
        {
            if (CustomNetworkManager.IsServer)
            {
                UpdateManager.Remove(CallbackType.PERIODIC_UPDATE, PeriodicUpdateBurn);
            }

            burningObjectOverlay.StopBurning();
        }
    }
Beispiel #3
0
        /// <summary>
        /// Uses one charge from the emag, returns true if successful
        /// </summary>
        public bool UseCharge(HandApply interaction)
        {
            Chat.AddActionMsgToChat(interaction,
                                    $"You wave the Emag over the {interaction.TargetObject.ExpensiveName()}'s electrical panel.",
                                    $"{interaction.Performer.ExpensiveName()} waves something over the {interaction.TargetObject.ExpensiveName()}'s electrical panel.");

            if (Charges > 0)
            {
                //if this is the first charge taken off, add recharge loop
                if (Charges >= startCharges)
                {
                    UpdateManager.Add(RegenerateCharge, rechargeTimeInSeconds);
                }

                SyncCharges(Charges, Charges - 1);
                if (Charges > 0)
                {
                    spriteHandler.ChangeSprite(ScaleChargesToSpriteIndex());
                }
                else
                {
                    _ = SoundManager.PlayNetworkedForPlayer(recipient: interaction.Performer, OutOfChargesSFXA, sourceObj: gameObject);
                    spriteHandler.Empty();
                }
                return(true);
            }
            return(false);
        }
Beispiel #4
0
 private void OnEnable()
 {
     if (CustomNetworkManager.IsServer)
     {
         UpdateManager.Add(CallbackType.UPDATE, UpdateRadiationOutput);
     }
 }
Beispiel #5
0
 private void ToggleOn()
 {
     UpdateManager.Add(CallbackType.UPDATE, UpdateMe);
     electricalNodeControl.TurnOnSupply();
     baseSpriteHandler.ChangeSprite((int)SpriteState.On);
     isOn = true;
 }
 private void OnEnable()
 {
     if (Application.isPlaying)
     {
         UpdateManager.Add(CallbackType.UPDATE, UpdateMe);
     }
 }
 private void OnEnable()
 {
     if (CustomNetworkManager.IsServer)
     {
         UpdateManager.Add(ServerPeriodicUpdate, timeCheckDiskLocation);
     }
 }
 private void OnEnable()
 {
     if (CustomNetworkManager.IsServer)
     {
         UpdateManager.Add(CallbackType.UPDATE, ServerUpdateMe);
     }
 }
		/// <summary>Construct the logo</summary>
		public XenLogo(UpdateManager updateManager)
		{
			if (updateManager == null)
				throw new ArgumentNullException();

			content = new ContentLoader(Application.GetApplicationInstance().Services);

			this.clearBackground = true;
			
			//setup the system and drawer
			this.particles = new Xen.Ex.Graphics.ParticleSystem(updateManager);
			this.particleDrawer = new VelocityBillboardParticles2DElement(this.particles, false, 0.025f);

			//align it...
			this.particleDrawer.VerticalAlignment = Xen.Ex.Graphics2D.VerticalAlignment.Centre;
			this.particleDrawer.HorizontalAlignment = Xen.Ex.Graphics2D.HorizontalAlignment.Centre;

			//clear background is optional.
			this.clear = new Xen.Graphics.Modifier.ClearBufferModifier(Microsoft.Xna.Framework.Graphics.ClearOptions.Target);
			this.clear.ClearColour = new Microsoft.Xna.Framework.Color();

			//load the data straight from the assembly.
			this.particles.ParticleSystemData = content.Load<Xen.Ex.Graphics.Content.ParticleSystemData>("Logo");
			this.particleTrigger = this.particles.GetTriggerByName("Fire");

			updateManager.Add(this);
		}
Beispiel #10
0
 public void OnStateChange(ShuttleConsoleState newState)
 {
     if (newState == ShuttleConsoleState.Off)
     {
         SetSafetyProtocols(true);
         UpdateManager.Remove(CallbackType.PERIODIC_UPDATE, UpdateMe);
         ClearScreen();
         return;
     }
     if (newState == ShuttleConsoleState.Normal)
     {
         AddRadarItems();
         //Important: set values from server using SetValue and not Value
         Rulers.SetValueServer(rulersColor);
         RadarScanRay.SetValueServer(rayColor);
         Crosshair.SetValueServer(crosshairColor);
         SetSafetyProtocols(true);
     }
     else if (newState == ShuttleConsoleState.Emagged)
     {
         AddRadarItems(true);
         //Repaint radar to evil colours
         Rulers.SetValueServer(HSVUtil.ChangeColorHue(rulersColor, -80));
         RadarScanRay.SetValueServer(HSVUtil.ChangeColorHue(rayColor, -80));
         Crosshair.SetValueServer(HSVUtil.ChangeColorHue(crosshairColor, -80));
         SetSafetyProtocols(false);
     }
     UpdateManager.Add(UpdateMe, 1f);
     OffOverlay.SetValueServer(Color.clear);
 }
 void OnEnable()
 {
     displaySettings.SettingsChanged += DisplaySettings_SettingsChanged;
     SceneManager.activeSceneChanged += SceneManager_activeSceneChanged;
     UpdatePixelPerfectCamera();
     UpdateManager.Add(CallbackType.UPDATE, UpdateMe);
 }
Beispiel #12
0
 void OnEnable()
 {
     if (CustomNetworkManager.IsServer)
     {
         UpdateManager.Add(ServerPeriodicUpdate, tickRate);
     }
 }
 public void OnEnable()
 {
     if (CustomNetworkManager.IsServer == false)
     {
         return;
     }
     UpdateManager.Add(CycleUpdate, 1);
 }
Beispiel #14
0
 public virtual void OnSpawnServer(SpawnInfo info)
 {
     UpdateManager.Add(CallbackType.UPDATE, ServerUpdateMe);
     cnt.OnTileReached().AddListener(OnTileReached);
     startPos = OriginTile.WorldPositionServer;
     isServer = true;
     AgentServerStart();
 }
Beispiel #15
0
 /// <summary>
 /// Display the burning animation in the specified direction
 /// </summary>
 /// <param name="direction"></param>
 public void Burn(Orientation direction)
 {
     UpdateManager.Add(CallbackType.UPDATE, UpdateMe);
     orientation            = direction;
     burn                   = true;
     spriteRenderer.enabled = true;
     ChangeBurningSprite();
 }
Beispiel #16
0
 public virtual void OnSpawnServer(SpawnInfo info)
 {
     UpdateManager.Add(CallbackType.UPDATE, ServerUpdateMe);
     cnt.OnTileReached().AddListener(OnTileReached);
     startPos = OriginTile.WorldPositionServer;
     isServer = true;
     registerObj.WaitForMatrixInit(StartServerAgent);
 }
Beispiel #17
0
 /// <summary>
 /// Constructor
 /// </summary>
 /// <param name="updaterManager"></param>
 /// <param name="projection"></param>
 public ControlledCamera3D(UpdateManager updaterManager, Projection projection)
     : base(projection, Matrix.Identity)
 {
     if (updaterManager != null)
     {
         updaterManager.Add(this);
     }
 }
Beispiel #18
0
 private void OnEnable()
 {
     if (CustomNetworkManager.IsHeadless)
     {
         return;
     }
     UpdateManager.Add(CallbackType.UPDATE, UpdateLoop);
 }
Beispiel #19
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 private void OnEnable()
 {
     if (!DetectViaMatrix)
     {
         return;
     }
     UpdateManager.Add(CallbackType.UPDATE, UpdateMe);
 }
		/// <summary>
		/// Construct the particle system. Before the particle system is used, the <see cref="ParticleSystemData"/> must be set
		/// </summary>
		/// <param name="update"></param>
		public ParticleSystem(UpdateManager update)
			: this()
		{
			if (update == null)
				throw new ArgumentNullException();

			update.Add(this);
		}
 private void OnEnable()
 {
     if (!passiveDetect)
     {
         return;
     }
     UpdateManager.Add(DetectObjectsOnTile, 1f);
 }
Beispiel #22
0
 public void OnSpawnServer(SpawnInfo info)
 {
     if (!passiveDetect)
     {
         return;
     }
     UpdateManager.Add(ServerDetectObjectsOnTile, 1f);
 }
Beispiel #23
0
 //------------------------------------------------------------------------------------------------------------------------
 //														Add()
 //------------------------------------------------------------------------------------------------------------------------
 internal void Add(GameObject gameObject)
 {
     if (!_gameObjectsContained.Contains(gameObject))
     {
         _updateManager.Add(gameObject);
         _collisionManager.Add(gameObject);
         _gameObjectsContained.Add(gameObject);
     }
 }
Beispiel #24
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        //The class is constructed with a camera and a reference to the Applications
        //UpdateManager
        public CameraOrbit(Camera3D camera, UpdateManager manager)
        {
            //keep a reference to the camera
            this.camera = camera;


            //Add this object to the update manager
            manager.Add(this);
        }
        private void OnEnable()
        {
            if (CustomNetworkManager.IsServer == false)
            {
                return;
            }

            UpdateManager.Add(RequestPulse, 5);
        }
        private void OnEnable()
        {
            if (CustomNetworkManager.IsServer == false)
            {
                return;
            }

            UpdateManager.Add(UpdateMe, 0.85f);
        }
Beispiel #27
0
 public override void OnEnable()
 {
     base.OnEnable();
     if (CustomNetworkManager.Instance._isServer == false)
     {
         return;
     }
     UpdateManager.Add(Refresh, 1);
 }
Beispiel #28
0
        private void OnEnable()
        {
            if (Application.isEditor == false && NetworkServer.active == false)
            {
                return;
            }

            UpdateManager.Add(SicknessUpdate, 1);
        }
Beispiel #29
0
        private void OnEnable()
        {
            if (CustomNetworkManager.Instance._isServer == false)
            {
                return;
            }

            UpdateManager.Add(CycleUpdate, 1);
        }
Beispiel #30
0
        private void OnEnable()
        {
            if (CustomNetworkManager.IsServer == false)
            {
                return;
            }

            UpdateManager.Add(CallbackType.UPDATE, UpdateMe);
        }
Beispiel #31
0
        private void OnEnable()
        {
            if (CustomNetworkManager.IsServer == false)
            {
                return;
            }

            UpdateManager.Add(EmitterUpdate, 1f);
        }
        public void AddDrunkTime(int time)
        {
            drunkCameraTime += time;

            if (drunkCamera.enabled == false)
            {
                UpdateManager.Add(DoEffectTimeCheck, TIMER_INTERVAL);
            }
        }
		//The class is constructed with a camera and a reference to the Applications
		//UpdateManager
		public CameraOrbit(Camera3D camera, UpdateManager manager)
		{
			//keep a reference to the camera
			this.camera = camera;


			//Add this object to the update manager
			manager.Add(this);
		}
		/// <summary>
		/// Construct a particle system with data
		/// </summary>
		/// <param name="systemData"></param>
		/// <param name="update"></param>
		public ParticleSystem(ParticleSystemData systemData, UpdateManager update)
			: this()
		{
			if (update == null)
				throw new ArgumentNullException();

			Initalise(systemData, DefaultProcessorType);

			update.Add(this);
		}
		private ParticleSystemHotLoader(UpdateManager updateManager, ParticleSystem system, string pathToShaderSystem)
		{
			if (system == null || updateManager == null)
				throw new ArgumentNullException();

			if (system.ParticleSystemData == null)
				throw new ArgumentNullException("ParticleSystem.ParticleSystemData");
			
			this.system = new WeakReference(system);
			this.filename = system.ParticleSystemData.FileName;
			this.pathToShaderSystem = pathToShaderSystem;

			this.sourceFileModifiedDate = File.GetLastWriteTime(this.filename);

			updateManager.Add(this);
		}
			internal AnimationProcessor(UpdateManager manager, object parent)
			{
				if (manager != null)
				{
					manager.Add(this);
					isAsync = true;

					if (parent != null)
					{
						parents = new List<WeakReference>();
						parents.Add(new WeakReference(parent));
					}

					threadAnimations = new List<AnimationStreamControl>();
				}
				animations = new List<AnimationStreamControl>();

				wasDrawn = true;
			}
		//load the avatar
		public Avatar(ContentRegister content, UpdateManager update, out bool contentLoaded)
		{
			//create a random avatar description...
			Microsoft.Xna.Framework.GamerServices.AvatarDescription description;
			description = Microsoft.Xna.Framework.GamerServices.AvatarDescription.CreateRandom();

			//Create the avatar instance
			avatar = new AvatarInstance(description, true);


			//Create the animation controller.
			animationController = avatar.GetAnimationController();

			//NOTE: Animations cannot be played until the avatar animation data has been loaded...
			update.Add(this);

			//to play animations from a file, the user must download additional content.
			//however, we don't want to crash if they haven't... so only crash if the debugger is present
			//this will allow the user to download the content.
			contentLoaded = false;

			try
			{
				content.Add(this);
				contentLoaded = true;
			}
			catch
			{
				content.Remove(this);	//failed! but don't crash
			}

			if (contentLoaded)
			{
				//At this point in this tutorial, the animation is now loaded.

				//get the index of the walk animation
				int animationIndex = animationController.AnimationIndex("Walk");

				//begin playing the animation, looping
				walkAnimation = animationController.PlayLoopingAnimation(animationIndex);
			}
		}
		/// <summary>
		/// Constructor
		/// </summary>
		/// <param name="updaterManager"></param>
		/// <param name="projection"></param>
		public ControlledCamera3D(UpdateManager updaterManager, Projection projection)
			: base(projection, Matrix.Identity)
		{
			if (updaterManager != null)
				updaterManager.Add(this);
		}
		public TutorialSelection(string text, int y_pos, IContentRegister content, ElementRect parent, UpdateManager update, Type value)
		{
			this.Value = value;
			this.YPos = XenMenuApp.ElementHeight * 0.5f - y_pos;

			background = new SolidColourElement[3];
			for (int i = 0; i < background.Length; i++)
			{
				background[i] = new SolidColourElement(Color.Black, new Vector2(parent.Size.X, XenMenuApp.ElementHeight));
				background[i].VerticalAlignment = VerticalAlignment.Top;
				background[i].HorizontalAlignment = HorizontalAlignment.Left;
				background[i].Position = new Vector2(0, (float)y_pos);

				parent.Add(background[i]);
			}
			//offset the elements a bit, to give a 3D effect.

			background[1].AlphaBlendState = AlphaBlendState.ModulateX2;
			background[2].AlphaBlendState = AlphaBlendState.ModulateX2;

			background[1].Size -= new Vector2(1, 1);
			background[1].Position += new Vector2(1, 0);
			background[2].Size -= new Vector2(1, 1);
			background[2].Position -= new Vector2(0, 1);


			this.text = new TextElementRect(new Vector2(parent.Size.X - XenMenuApp.ElementTextOffset, XenMenuApp.ElementHeight), text);
			this.text.VerticalAlignment = VerticalAlignment.Top;
			this.text.HorizontalAlignment = HorizontalAlignment.Left;
			this.text.Position = new Vector2(XenMenuApp.ElementTextOffset, (float)y_pos);

			parent.Add(this.text);

			content.Add(this);
			update.Add(this);
		}
		/// <summary>Construct the statistics display</summary>
		/// <param name="manager"></param>
		/// <param name="font"></param>
		public DrawStatisticsDisplay(UpdateManager manager, SpriteFont font)
		{
			this.font = font;

#if DEBUG
			if (manager != null)
				manager.Add(this);

			toggleText = new TextElement("", font);
			toggleText.HorizontalAlignment = HorizontalAlignment.Left;
			toggleText.VerticalAlignment = VerticalAlignment.Top;

			toggleTextGamepad = new TextElement("Hold both thumbsticks to toggle debug graphs", font);
			toggleTextGamepad.HorizontalAlignment = HorizontalAlignment.Left;
			toggleTextGamepad.VerticalAlignment = VerticalAlignment.Top;

			DebugToggleKey = Keys.F12;
#endif
		}
		private bool worldMatrixDirty = true; // set to true if worldMatrix is no longer valid, see 'UpdateWorldMatrix()'

		//create the actor
		public Actor(ContentRegister content, UpdateManager updateManager, MaterialLightCollection lights, float groundRadius)
		{
			this.groundRadius = groundRadius;

			model = new ModelInstance();
			model.LightCollection = lights;

			//force the model to render using spherical harmonic lighting
			//this will significantly improve performance on some hardware when GPU limited
			model.ShaderProvider = new Xen.Ex.Graphics.Provider.LightingDisplayShaderProvider(LightingDisplayModel.ForceSphericalHarmonic, model.ShaderProvider);

			//random starting position
			position = GetRandomPosition();

			//initially target the current position
			//the 'move to next target' timer will wind down and then the actor will move
			target = position;

			//randomize a bit
			lookAngle = (float)random.NextDouble() * MathHelper.TwoPi;
			moveSpeed = (float)random.NextDouble() * 0.9f + 0.1f;

			content.Add(this);
			updateManager.Add(this);


			InitaliseAnimations(updateManager);
		}