private void Up_Click(object sender, UpEventArgs e)
 {
     RankUp();
 }
 private void RangedUp_Click(object sender, UpEventArgs e)
 {
     DefenseStatControl.LeftValueUp();
 }
 private void MeleeUp_Click(object sender, UpEventArgs e)
 {
     DefenseStatControl.RightValueUp();
 }
 private void WoundsUp_Click(object sender, UpEventArgs e)
 {
     WoundStatControl.BaseUp();
 }
 private void StrainUp_Click(object sender, UpEventArgs e)
 {
     StrainStatControl.BaseUp();
 }
 private void PresenceUp_Click(object sender, UpEventArgs e)
 {
     PresenceCharacteristic.ValueUp();
 }
 private void SoakUp_Click(object sender, UpEventArgs e)
 {
     SoakValueStatControl.BaseUp();
 }
 private void CunningUp_Click(object sender, UpEventArgs e)
 {
     CunningCharacteristic.ValueUp();
 }
 private void WillpowerUp_Click(object sender, UpEventArgs e)
 {
     WillpowerCharacteristic.ValueUp();
 }
 private void AgilityUp_Click(object sender, UpEventArgs e)
 {
     AgilityCharacteristic.ValueUp();
 }
 private void IntellectUp_Click(object sender, UpEventArgs e)
 {
     IntellectCharacteristic.ValueUp();
 }
 private void BrawnUp_Click(object sender, UpEventArgs e)
 {
     BrawnCharacteristic.ValueUp();
 }
Beispiel #13
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 private void XpUp_Click(object sender, UpEventArgs e)
 {
     StartingExperience.Value += 5;
 }
Beispiel #14
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 private void StrainUp_Click(object sender, UpEventArgs e)
 {
     StrainControl.BaseValue += 1;
 }
Beispiel #15
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 private void WoundsUp_Click(object sender, UpEventArgs e)
 {
     WoundsControl.BaseValue += 1;
 }
Beispiel #16
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 private void StartingRankUp_Click(object sender, UpEventArgs e)
 {
     StartingRankTextBox.Text = (Int32.Parse(StartingRankTextBox.Text) + 1).ToString();
 }