static UInt64 GetPrefabOrVariantFileID(GameObject gameObject) { var handle = PrefabUtility.GetPrefabInstanceHandle(gameObject); if (handle != null) { return(Unsupported.GetFileIDHint(handle)); } return(Unsupported.GetFileIDHint(gameObject)); }
static bool IsDynamicallyCreatedDuringLoad(GameObject gameObject) { return(Unsupported.GetFileIDHint(gameObject) == 0); }