static UInt64 GetPrefabOrVariantFileID(GameObject gameObject)
        {
            var handle = PrefabUtility.GetPrefabInstanceHandle(gameObject);

            if (handle != null)
            {
                return(Unsupported.GetFileIDHint(handle));
            }

            return(Unsupported.GetFileIDHint(gameObject));
        }
 static bool IsDynamicallyCreatedDuringLoad(GameObject gameObject)
 {
     return(Unsupported.GetFileIDHint(gameObject) == 0);
 }