Beispiel #1
0
 internal int AddBody(int body_index, int parent_index, JointType joint_type, Vector3 parent_r_parent_body_ref, Matrix3x3FloatData body_T_parent_ref, Vector3 body_axis_of_motion, int mass, Vector3 body_r_body_com, Matrix3x3FloatData body_I_body, int user_int, IntPtr user_ptr)
 {
     return(UnsafeNativeMethodsInverseDynamics.MultiBodyTree_addBody(Native, body_index, parent_index, joint_type, ref parent_r_parent_body_ref, ref body_T_parent_ref, ref body_axis_of_motion, mass, ref body_r_body_com, ref body_I_body, user_int, user_ptr));
 }