public void SetAndroidPluginData(List<string> Architectures, List<string> inPluginExtraData)
		{
			List<string> NDKArches = new List<string>();
			foreach (var Arch in Architectures)
			{
				NDKArches.Add(GetNDKArch(Arch));
			}
			UPL = new UnrealPluginLanguage(ProjectFile, inPluginExtraData, NDKArches, "http://schemas.android.com/apk/res/android", "xmlns:android=\"http://schemas.android.com/apk/res/android\"", UnrealTargetPlatform.Android);
//			APL.SetTrace();
		}
Beispiel #2
0
 public void SetLuminPluginData(List <string> Architectures, List <string> inPluginExtraData)
 {
     UPL = new UnrealPluginLanguage(ProjectFile, inPluginExtraData, Architectures, "", "", UnrealTargetPlatform.Lumin);
     UPL.SetTrace();
 }
Beispiel #3
0
        public static bool GenerateTVOSPList(string ProjectDirectory, bool bIsUE4Game, string GameName, bool bIsClient, string ProjectName, string InEngineDir, string AppDirectory, UnrealPluginLanguage UPL, string BundleID)
        {
            // @todo tvos: THIS!


            // generate the Info.plist for future use
            string BuildDirectory        = ProjectDirectory + "/Build/TVOS";
            bool   bSkipDefaultPNGs      = false;
            string IntermediateDirectory = (bIsUE4Game ? InEngineDir : ProjectDirectory) + "/Intermediate/TVOS";
            string PListFile             = IntermediateDirectory + "/" + GameName + "-Info.plist";

            // @todo tvos: This is really nasty - both IOS and TVOS are setting static vars
            VersionUtilities.BuildDirectory = BuildDirectory;
            VersionUtilities.GameName       = GameName;

            // read the old file
            string OldPListData = File.Exists(PListFile) ? File.ReadAllText(PListFile) : "";

            // determine if there is a launch.xib
            //string LaunchXib = InEngineDir + "/Build/IOS/Resources/Interface/LaunchScreen.xib";
            //if (File.Exists(BuildDirectory + "/Resources/Interface/LaunchScreen.xib"))
            //{
            //	LaunchXib = BuildDirectory + "/Resources/Interface/LaunchScreen.xib";
            //}

            // get the settings from the ini file
            // plist replacements
            // @todo tvos: Are we going to make TVOS specific .ini files?
            DirectoryReference DirRef = bIsUE4Game ? (!string.IsNullOrEmpty(UnrealBuildTool.GetRemoteIniPath()) ? new DirectoryReference(UnrealBuildTool.GetRemoteIniPath()) : null) : new DirectoryReference(ProjectDirectory);
            ConfigHierarchy    Ini    = ConfigCache.ReadHierarchy(ConfigHierarchyType.Engine, DirRef, UnrealTargetPlatform.IOS);

            // bundle display name
            string BundleDisplayName;

            Ini.GetString("/Script/IOSRuntimeSettings.IOSRuntimeSettings", "BundleDisplayName", out BundleDisplayName);

            // bundle identifier
            string BundleIdentifier;

            Ini.GetString("/Script/IOSRuntimeSettings.IOSRuntimeSettings", "BundleIdentifier", out BundleIdentifier);
            if (!string.IsNullOrEmpty(BundleID))
            {
                BundleIdentifier = BundleID;
            }

            // bundle name
            string BundleName;

            Ini.GetString("/Script/IOSRuntimeSettings.IOSRuntimeSettings", "BundleName", out BundleName);

            // short version string
            string BundleShortVersion;

            Ini.GetString("/Script/IOSRuntimeSettings.IOSRuntimeSettings", "VersionInfo", out BundleShortVersion);

            // required capabilities
            string RequiredCaps = "\t\t<string>arm64</string>\n";

            // minimum iOS version
            string MinVersion;

            if (Ini.GetString("/Script/IOSRuntimeSettings.IOSRuntimeSettings", "MinimumTVOSVersion", out MinVersion))
            {
                switch (MinVersion)
                {
                case "TVOS_9":
                    MinVersion = "9.0";
                    break;
                }
            }
            else
            {
                MinVersion = "9.0";
            }

            // extra plist data
            string ExtraData = "";

            Ini.GetString("/Script/IOSRuntimeSettings.IOSRuntimeSettings", "AdditionalPlistData", out ExtraData);

            // create the final display name, including converting all entities for XML use
            string FinalDisplayName = BundleDisplayName.Replace("[PROJECT_NAME]", ProjectName).Replace("_", "");

            FinalDisplayName = FinalDisplayName.Replace("&", "&amp;");
            FinalDisplayName = FinalDisplayName.Replace("\"", "&quot;");
            FinalDisplayName = FinalDisplayName.Replace("\'", "&apos;");
            FinalDisplayName = FinalDisplayName.Replace("<", "&lt;");
            FinalDisplayName = FinalDisplayName.Replace(">", "&gt;");

            // generate the plist file
            StringBuilder Text = new StringBuilder();

            Text.AppendLine("<?xml version=\"1.0\" encoding=\"UTF-8\"?>");
            Text.AppendLine("<!DOCTYPE plist PUBLIC \"-//Apple//DTD PLIST 1.0//EN\" \"http://www.apple.com/DTDs/PropertyList-1.0.dtd\">");
            Text.AppendLine("<plist version=\"1.0\">");
            Text.AppendLine("<dict>");
            Text.AppendLine("\t<key>CFBundleDevelopmentRegion</key>");
            Text.AppendLine("\t<string>en</string>");
            Text.AppendLine("\t<key>CFBundleDisplayName</key>");
            Text.AppendLine(string.Format("\t<string>{0}</string>", EncodeBundleName(BundleDisplayName, ProjectName)));
            Text.AppendLine("\t<key>CFBundleExecutable</key>");
            string BundleExecutable = bIsUE4Game ?
                                      (bIsClient ? "UE4Client" : "UE4Game") :
                                      (bIsClient ? GameName + "Client" : GameName);

            Text.AppendLine(string.Format("\t<string>{0}</string>", BundleExecutable));
            Text.AppendLine("\t<key>CFBundleIdentifier</key>");
            Text.AppendLine(string.Format("\t<string>{0}</string>", BundleIdentifier.Replace("[PROJECT_NAME]", ProjectName).Replace("_", "")));
            Text.AppendLine("\t<key>CFBundleInfoDictionaryVersion</key>");
            Text.AppendLine("\t<string>6.0</string>");
            Text.AppendLine("\t<key>CFBundleName</key>");
            Text.AppendLine(string.Format("\t<string>{0}</string>", EncodeBundleName(BundleName, ProjectName)));
            Text.AppendLine("\t<key>CFBundlePackageType</key>");
            Text.AppendLine("\t<string>APPL</string>");
            Text.AppendLine("\t<key>CFBundleSignature</key>");
            Text.AppendLine("\t<string>????</string>");
            Text.AppendLine("\t<key>CFBundleVersion</key>");
            Text.AppendLine(string.Format("\t<string>{0}</string>", VersionUtilities.UpdateBundleVersion(OldPListData, InEngineDir)));
            Text.AppendLine("\t<key>CFBundleShortVersionString</key>");
            Text.AppendLine(string.Format("\t<string>{0}</string>", BundleShortVersion));
            Text.AppendLine("\t<key>LSRequiresIPhoneOS</key>");
            Text.AppendLine("\t<true/>");
            Text.AppendLine("\t<key>UIRequiredDeviceCapabilities</key>");
            Text.AppendLine("\t<array>");
            foreach (string Line in RequiredCaps.Split("\r\n".ToCharArray()))
            {
                if (!string.IsNullOrWhiteSpace(Line))
                {
                    Text.AppendLine(Line);
                }
            }
            Text.AppendLine("\t</array>");

            Text.AppendLine("\t<key>TVTopShelfImage</key>");
            Text.AppendLine("\t<dict>");
            Text.AppendLine("\t\t<key>TVTopShelfPrimaryImage</key>");
            Text.AppendLine("\t\t<string>Top Shelf Image</string>");
            Text.AppendLine("\t\t<key>TVTopShelfPrimaryImageWide</key>");
            Text.AppendLine("\t\t<string>Top Shelf Image Wide</string>");
            Text.AppendLine("\t</dict>");
            Text.AppendLine("\t<key>UILaunchImages</key>");
            Text.AppendLine("\t<array>");
            Text.AppendLine("\t\t<dict>");
            Text.AppendLine("\t\t\t<key>UILaunchImageSize</key>");
            Text.AppendLine("\t\t\t<string>{1920, 1080}</string>");
            Text.AppendLine("\t\t\t<key>UILaunchImageName</key>");
            Text.AppendLine("\t\t\t<string>Launch Image</string>");
            Text.AppendLine("\t\t\t<key>UILaunchImageMinimumOSVersion</key>");
            Text.AppendLine("\t\t\t<string>9.0</string>");
            Text.AppendLine("\t\t\t<key>UILaunchImageOrientation</key>");
            Text.AppendLine("\t\t\t<string>Landscape</string>");
            Text.AppendLine("\t\t</dict>");
            Text.AppendLine("\t</array>");
            Text.AppendLine("\t<key>CFBundleIcons</key>");
            Text.AppendLine("\t<dict>");
            Text.AppendLine("\t\t<key>CFBundlePrimaryIcon</key>");
            Text.AppendLine("\t\t<string>App Icon</string>");
            Text.AppendLine("\t</dict>");

            /*			Text.AppendLine("\t<key>CFBundleIcons</key>");
             *          Text.AppendLine("\t<dict>");
             *          Text.AppendLine("\t\t<key>CFBundlePrimaryIcon</key>");
             *          Text.AppendLine("\t\t<dict>");
             *          Text.AppendLine("\t\t\t<key>CFBundleIconFiles</key>");
             *          Text.AppendLine("\t\t\t<array>");
             *          Text.AppendLine("\t\t\t\t<string>Icon29.png</string>");
             *          Text.AppendLine("\t\t\t\t<string>[email protected]</string>");
             *          Text.AppendLine("\t\t\t\t<string>Icon40.png</string>");
             *          Text.AppendLine("\t\t\t\t<string>[email protected]</string>");
             *          Text.AppendLine("\t\t\t\t<string>Icon57.png</string>");
             *          Text.AppendLine("\t\t\t\t<string>[email protected]</string>");
             *          Text.AppendLine("\t\t\t\t<string>[email protected]</string>");
             *          Text.AppendLine("\t\t\t</array>");
             *          Text.AppendLine("\t\t\t<key>UIPrerenderedIcon</key>");
             *          Text.AppendLine("\t\t\t<true/>");
             *          Text.AppendLine("\t\t</dict>");
             *          Text.AppendLine("\t</dict>");
             *          Text.AppendLine("\t<key>CFBundleIcons~ipad</key>");
             *          Text.AppendLine("\t<dict>");
             *          Text.AppendLine("\t\t<key>CFBundlePrimaryIcon</key>");
             *          Text.AppendLine("\t\t<dict>");
             *          Text.AppendLine("\t\t\t<key>CFBundleIconFiles</key>");
             *          Text.AppendLine("\t\t\t<array>");
             *          Text.AppendLine("\t\t\t\t<string>Icon29.png</string>");
             *          Text.AppendLine("\t\t\t\t<string>[email protected]</string>");
             *          Text.AppendLine("\t\t\t\t<string>Icon40.png</string>");
             *          Text.AppendLine("\t\t\t\t<string>[email protected]</string>");
             *          Text.AppendLine("\t\t\t\t<string>Icon50.png</string>");
             *          Text.AppendLine("\t\t\t\t<string>[email protected]</string>");
             *          Text.AppendLine("\t\t\t\t<string>Icon72.png</string>");
             *          Text.AppendLine("\t\t\t\t<string>[email protected]</string>");
             *          Text.AppendLine("\t\t\t\t<string>Icon76.png</string>");
             *          Text.AppendLine("\t\t\t\t<string>[email protected]</string>");
             *          Text.AppendLine("\t\t\t</array>");
             *          Text.AppendLine("\t\t\t<key>UIPrerenderedIcon</key>");
             *          Text.AppendLine("\t\t\t<true/>");
             *          Text.AppendLine("\t\t</dict>");
             *          Text.AppendLine("\t</dict>");
             *          if (File.Exists(LaunchXib))
             *          {
             *              // TODO: compile the xib via remote tool
             *              Text.AppendLine("\t<key>UILaunchStoryboardName</key>");
             *              Text.AppendLine("\t<string>LaunchScreen</string>");
             *              bSkipDefaultPNGs = true;
             *          }
             *          else
             *          {
             *              // this is a temp way to inject the iphone 6 images without needing to upgrade everyone's plist
             *              // eventually we want to generate this based on what the user has set in the project settings
             *              string[] IPhoneConfigs =
             *                  {
             *                      "Default-IPhone6", "Landscape", "{375, 667}",
             *                      "Default-IPhone6", "Portrait", "{375, 667}",
             *                      "Default-IPhone6Plus-Landscape", "Landscape", "{414, 736}",
             *                      "Default-IPhone6Plus-Portrait", "Portrait", "{414, 736}",
             *                      "Default", "Landscape", "{320, 480}",
             *                      "Default", "Portrait", "{320, 480}",
             *                      "Default-568h", "Landscape", "{320, 568}",
             *                      "Default-568h", "Portrait", "{320, 568}",
             *                  };
             *
             *              Text.AppendLine("\t<key>UILaunchImages~iphone</key>");
             *              Text.AppendLine("\t<array>");
             *              for (int ConfigIndex = 0; ConfigIndex < IPhoneConfigs.Length; ConfigIndex += 3)
             *              {
             *                  Text.AppendLine("\t\t<dict>");
             *                  Text.AppendLine("\t\t\t<key>UILaunchImageMinimumOSVersion</key>");
             *                  Text.AppendLine("\t\t\t<string>8.0</string>");
             *                  Text.AppendLine("\t\t\t<key>UILaunchImageName</key>");
             *                  Text.AppendLine(string.Format("\t\t\t<string>{0}</string>", IPhoneConfigs[ConfigIndex + 0]));
             *                  Text.AppendLine("\t\t\t<key>UILaunchImageOrientation</key>");
             *                  Text.AppendLine(string.Format("\t\t\t<string>{0}</string>", IPhoneConfigs[ConfigIndex + 1]));
             *                  Text.AppendLine("\t\t\t<key>UILaunchImageSize</key>");
             *                  Text.AppendLine(string.Format("\t\t\t<string>{0}</string>", IPhoneConfigs[ConfigIndex + 2]));
             *                  Text.AppendLine("\t\t</dict>");
             *              }
             *
             *              // close it out
             *              Text.AppendLine("\t</array>");
             *          }
             *          Text.AppendLine("\t<key>UILaunchImages~ipad</key>");
             *          Text.AppendLine("\t<array>");
             *          Text.AppendLine("\t\t<dict>");
             *          Text.AppendLine("\t\t\t<key>UILaunchImageMinimumOSVersion</key>");
             *          Text.AppendLine("\t\t\t<string>7.0</string>");
             *          Text.AppendLine("\t\t\t<key>UILaunchImageName</key>");
             *          Text.AppendLine("\t\t\t<string>Default-Landscape</string>");
             *          Text.AppendLine("\t\t\t<key>UILaunchImageOrientation</key>");
             *          Text.AppendLine("\t\t\t<string>Landscape</string>");
             *          Text.AppendLine("\t\t\t<key>UILaunchImageSize</key>");
             *          Text.AppendLine("\t\t\t<string>{768, 1024}</string>");
             *          Text.AppendLine("\t\t</dict>");
             *          Text.AppendLine("\t\t<dict>");
             *          Text.AppendLine("\t\t\t<key>UILaunchImageMinimumOSVersion</key>");
             *          Text.AppendLine("\t\t\t<string>7.0</string>");
             *          Text.AppendLine("\t\t\t<key>UILaunchImageName</key>");
             *          Text.AppendLine("\t\t\t<string>Default-Portrait</string>");
             *          Text.AppendLine("\t\t\t<key>UILaunchImageOrientation</key>");
             *          Text.AppendLine("\t\t\t<string>Portrait</string>");
             *          Text.AppendLine("\t\t\t<key>UILaunchImageSize</key>");
             *          Text.AppendLine("\t\t\t<string>{768, 1024}</string>");
             *          Text.AppendLine("\t\t</dict>");
             *          Text.AppendLine("\t</array>");
             *          Text.AppendLine("\t<key>CFBundleSupportedPlatforms</key>");
             *          Text.AppendLine("\t<array>");
             *          Text.AppendLine("\t\t<string>iPhoneOS</string>");
             *          Text.AppendLine("\t</array>");
             *          Text.AppendLine("\t<key>MinimumOSVersion</key>");
             *          Text.AppendLine(string.Format("\t<string>{0}</string>", MinVersion));
             *          if (!string.IsNullOrEmpty(ExtraData))
             *          {
             *              ExtraData = ExtraData.Replace("\\n", "\n");
             *              foreach (string Line in ExtraData.Split("\r\n".ToCharArray()))
             *              {
             *                  if (!string.IsNullOrWhiteSpace(Line))
             *                  {
             *                      Text.AppendLine("\t" + Line);
             *                  }
             *              }
             *          }*/
            // write the iCloud container identifier, if present in the old file
            if (!string.IsNullOrEmpty(OldPListData))
            {
                int index = OldPListData.IndexOf("ICloudContainerIdentifier");
                if (index > 0)
                {
                    index = OldPListData.IndexOf("<string>", index) + 8;
                    int    length = OldPListData.IndexOf("</string>", index) - index;
                    string ICloudContainerIdentifier = OldPListData.Substring(index, length);
                    Text.AppendLine("\t<key>ICloudContainerIdentifier</key>");
                    Text.AppendLine(string.Format("\t<string>{0}</string>", ICloudContainerIdentifier));
                }
            }

            Text.AppendLine("</dict>");
            Text.AppendLine("</plist>");

            // Create the intermediate directory if needed
            if (!Directory.Exists(IntermediateDirectory))
            {
                Directory.CreateDirectory(IntermediateDirectory);
            }

            if (UPL != null)
            {
                // Allow UPL to modify the plist here
                XDocument XDoc;
                try
                {
                    XDoc = XDocument.Parse(Text.ToString());
                }
                catch (Exception e)
                {
                    throw new BuildException("plist is invalid {0}\n{1}", e, Text.ToString());
                }

                XDoc.DocumentType.InternalSubset = "";
                UPL.ProcessPluginNode("None", "iosPListUpdates", "", ref XDoc);
                string result = XDoc.Declaration.ToString() + "\n" + XDoc.ToString().Replace("<!DOCTYPE plist PUBLIC \"-//Apple//DTD PLIST 1.0//EN\" \"http://www.apple.com/DTDs/PropertyList-1.0.dtd\"[]>", "<!DOCTYPE plist PUBLIC \"-//Apple//DTD PLIST 1.0//EN\" \"http://www.apple.com/DTDs/PropertyList-1.0.dtd\">");
                File.WriteAllText(PListFile, result);
            }
            else
            {
                File.WriteAllText(PListFile, Text.ToString());
            }

            if (BuildHostPlatform.Current.Platform == UnrealTargetPlatform.Mac)
            {
                if (!Directory.Exists(AppDirectory))
                {
                    Directory.CreateDirectory(AppDirectory);
                }
                File.WriteAllText(AppDirectory + "/Info.plist", Text.ToString());
            }

            return(bSkipDefaultPNGs);
        }
        public static bool GenerateTVOSPList(string ProjectDirectory, bool bIsUE4Game, string GameName, bool bIsClient, string ProjectName, string InEngineDir, string AppDirectory, UnrealPluginLanguage UPL, string BundleID)
        {
            // @todo tvos: THIS!


            // generate the Info.plist for future use
            string BuildDirectory        = ProjectDirectory + "/Build/TVOS";
            bool   bSkipDefaultPNGs      = false;
            string IntermediateDirectory = (bIsUE4Game ? InEngineDir : ProjectDirectory) + "/Intermediate/TVOS";
            string PListFile             = IntermediateDirectory + "/" + GameName + "-Info.plist";

            // @todo tvos: This is really nasty - both IOS and TVOS are setting static vars
            VersionUtilities.BuildDirectory = BuildDirectory;
            VersionUtilities.GameName       = GameName;

            // read the old file
            string OldPListData = File.Exists(PListFile) ? File.ReadAllText(PListFile) : "";

            // get the settings from the ini file
            // plist replacements
            // @todo tvos: Are we going to make TVOS specific .ini files?
            DirectoryReference DirRef = bIsUE4Game ? (!string.IsNullOrEmpty(UnrealBuildTool.GetRemoteIniPath()) ? new DirectoryReference(UnrealBuildTool.GetRemoteIniPath()) : null) : new DirectoryReference(ProjectDirectory);
            ConfigHierarchy    Ini    = ConfigCache.ReadHierarchy(ConfigHierarchyType.Engine, DirRef, UnrealTargetPlatform.IOS);

            // bundle display name
            string BundleDisplayName;

            Ini.GetString("/Script/IOSRuntimeSettings.IOSRuntimeSettings", "BundleDisplayName", out BundleDisplayName);

            // bundle identifier
            string BundleIdentifier;

            Ini.GetString("/Script/IOSRuntimeSettings.IOSRuntimeSettings", "BundleIdentifier", out BundleIdentifier);
            if (!string.IsNullOrEmpty(BundleID))
            {
                BundleIdentifier = BundleID;
            }

            // bundle name
            string BundleName;

            Ini.GetString("/Script/IOSRuntimeSettings.IOSRuntimeSettings", "BundleName", out BundleName);

            // short version string
            string BundleShortVersion;

            Ini.GetString("/Script/IOSRuntimeSettings.IOSRuntimeSettings", "VersionInfo", out BundleShortVersion);

            // required capabilities
            string RequiredCaps = "\t\t<string>arm64</string>\n";

            // minimum iOS version
            string MinVersion;

            if (Ini.GetString("/Script/IOSRuntimeSettings.IOSRuntimeSettings", "MinimumTVOSVersion", out MinVersion))
            {
                switch (MinVersion)
                {
                case "TVOS_9":
                    MinVersion = "9.0";
                    break;
                }
            }
            else
            {
                MinVersion = "9.0";
            }

            // extra plist data
            string ExtraData = "";

            Ini.GetString("/Script/IOSRuntimeSettings.IOSRuntimeSettings", "AdditionalPlistData", out ExtraData);

            // create the final display name, including converting all entities for XML use
            string FinalDisplayName = BundleDisplayName.Replace("[PROJECT_NAME]", ProjectName).Replace("_", "");

            FinalDisplayName = FinalDisplayName.Replace("&", "&amp;");
            FinalDisplayName = FinalDisplayName.Replace("\"", "&quot;");
            FinalDisplayName = FinalDisplayName.Replace("\'", "&apos;");
            FinalDisplayName = FinalDisplayName.Replace("<", "&lt;");
            FinalDisplayName = FinalDisplayName.Replace(">", "&gt;");

            // generate the plist file
            StringBuilder Text = new StringBuilder();

            Text.AppendLine("<?xml version=\"1.0\" encoding=\"UTF-8\"?>");
            Text.AppendLine("<!DOCTYPE plist PUBLIC \"-//Apple//DTD PLIST 1.0//EN\" \"http://www.apple.com/DTDs/PropertyList-1.0.dtd\">");
            Text.AppendLine("<plist version=\"1.0\">");
            Text.AppendLine("<dict>");
            Text.AppendLine("\t<key>CFBundleDevelopmentRegion</key>");
            Text.AppendLine("\t<string>en</string>");
            Text.AppendLine("\t<key>CFBundleDisplayName</key>");
            Text.AppendLine(string.Format("\t<string>{0}</string>", EncodeBundleName(BundleDisplayName, ProjectName)));
            Text.AppendLine("\t<key>CFBundleExecutable</key>");
            string BundleExecutable = bIsUE4Game ?
                                      (bIsClient ? "UE4Client" : "UE4Game") :
                                      (bIsClient ? GameName + "Client" : GameName);

            Text.AppendLine(string.Format("\t<string>{0}</string>", BundleExecutable));
            Text.AppendLine("\t<key>CFBundleIdentifier</key>");
            Text.AppendLine(string.Format("\t<string>{0}</string>", BundleIdentifier.Replace("[PROJECT_NAME]", ProjectName).Replace("_", "")));
            Text.AppendLine("\t<key>CFBundleInfoDictionaryVersion</key>");
            Text.AppendLine("\t<string>6.0</string>");
            Text.AppendLine("\t<key>CFBundleName</key>");
            Text.AppendLine(string.Format("\t<string>{0}</string>", EncodeBundleName(BundleName, ProjectName)));
            Text.AppendLine("\t<key>CFBundlePackageType</key>");
            Text.AppendLine("\t<string>APPL</string>");
            Text.AppendLine("\t<key>CFBundleSignature</key>");
            Text.AppendLine("\t<string>????</string>");
            Text.AppendLine("\t<key>CFBundleVersion</key>");
            Text.AppendLine(string.Format("\t<string>{0}</string>", VersionUtilities.UpdateBundleVersion(OldPListData, InEngineDir)));
            Text.AppendLine("\t<key>CFBundleShortVersionString</key>");
            Text.AppendLine(string.Format("\t<string>{0}</string>", BundleShortVersion));
            Text.AppendLine("\t<key>LSRequiresIPhoneOS</key>");
            Text.AppendLine("\t<true/>");
            Text.AppendLine("\t<key>UIRequiredDeviceCapabilities</key>");
            Text.AppendLine("\t<array>");
            foreach (string Line in RequiredCaps.Split("\r\n".ToCharArray()))
            {
                if (!string.IsNullOrWhiteSpace(Line))
                {
                    Text.AppendLine(Line);
                }
            }
            Text.AppendLine("\t</array>");

            Text.AppendLine("\t<key>TVTopShelfImage</key>");
            Text.AppendLine("\t<dict>");
            Text.AppendLine("\t\t<key>TVTopShelfPrimaryImage</key>");
            Text.AppendLine("\t\t<string>Top Shelf Image</string>");
            Text.AppendLine("\t\t<key>TVTopShelfPrimaryImageWide</key>");
            Text.AppendLine("\t\t<string>Top Shelf Image Wide</string>");
            Text.AppendLine("\t</dict>");
            Text.AppendLine("\t<key>CFBundleIcons</key>");
            Text.AppendLine("\t<dict>");
            Text.AppendLine("\t\t<key>CFBundlePrimaryIcon</key>");
            Text.AppendLine("\t\t<string>App Icon</string>");
            Text.AppendLine("\t</dict>");
            Text.AppendLine("\t<key>UILaunchStoryboardName</key>");
            Text.AppendLine("\t<string>LaunchScreen</string>");

            // write the iCloud container identifier, if present in the old file
            if (!string.IsNullOrEmpty(OldPListData))
            {
                int index = OldPListData.IndexOf("ICloudContainerIdentifier");
                if (index > 0)
                {
                    index = OldPListData.IndexOf("<string>", index) + 8;
                    int    length = OldPListData.IndexOf("</string>", index) - index;
                    string ICloudContainerIdentifier = OldPListData.Substring(index, length);
                    Text.AppendLine("\t<key>ICloudContainerIdentifier</key>");
                    Text.AppendLine(string.Format("\t<string>{0}</string>", ICloudContainerIdentifier));
                }
            }

            Text.AppendLine("</dict>");
            Text.AppendLine("</plist>");

            // Create the intermediate directory if needed
            if (!Directory.Exists(IntermediateDirectory))
            {
                Directory.CreateDirectory(IntermediateDirectory);
            }

            if (UPL != null)
            {
                // Allow UPL to modify the plist here
                XDocument XDoc;
                try
                {
                    XDoc = XDocument.Parse(Text.ToString());
                }
                catch (Exception e)
                {
                    throw new BuildException("plist is invalid {0}\n{1}", e, Text.ToString());
                }

                XDoc.DocumentType.InternalSubset = "";
                UPL.ProcessPluginNode("None", "iosPListUpdates", "", ref XDoc);
                string result = XDoc.Declaration.ToString() + "\n" + XDoc.ToString().Replace("<!DOCTYPE plist PUBLIC \"-//Apple//DTD PLIST 1.0//EN\" \"http://www.apple.com/DTDs/PropertyList-1.0.dtd\"[]>", "<!DOCTYPE plist PUBLIC \"-//Apple//DTD PLIST 1.0//EN\" \"http://www.apple.com/DTDs/PropertyList-1.0.dtd\">");
                File.WriteAllText(PListFile, result);
            }
            else
            {
                File.WriteAllText(PListFile, Text.ToString());
            }

            if (BuildHostPlatform.Current.Platform == UnrealTargetPlatform.Mac)
            {
                if (!Directory.Exists(AppDirectory))
                {
                    Directory.CreateDirectory(AppDirectory);
                }
                File.WriteAllText(AppDirectory + "/Info.plist", Text.ToString());
            }

            return(bSkipDefaultPNGs);
        }
		public void SetIOSPluginData(List<string> Architectures, List<string> inPluginExtraData)
		{
			UPL = new UnrealPluginLanguage(ProjectFile, inPluginExtraData, Architectures, "", "", UnrealTargetPlatform.IOS);
			//UPL.SetTrace ();
		}