public static List <ClassInfo> GetSequenceConditions(MEGame game)
        {
            List <ClassInfo> classes = UnrealObjectInfo.GetNonAbstractDerivedClassesOf(SequenceConditionName, game);

            if (game == MEGame.ME2)
            {
                return(classes.Where(info => EntryImporter.CanImport(info, MEGame.ME2)).ToList());
            }

            return(classes);
        }
        public static List <ClassInfo> GetSequenceConditions(MEGame game)
        {
            List <ClassInfo> classes = UnrealObjectInfo.GetNonAbstractDerivedClassesOf(SequenceConditionName, game);

            return(classes);
        }