static UPackage_Info LoadInfo_fromFile(string file_path)
        {
            var pkg = UnrealLoader.LoadFullPackage(file_path);
            var _R  = new UPackage_Info();

            var imp = new List <UPortedItem_Info>();

            foreach (var v in pkg.Imports)
            {
                UPortedItem_Info upi;
                if (Get_UPIInfo(v.ClassName, v.OuterName, v.ObjectName,
                                out upi, _R))
                {
                    imp.Add(upi);
                }
            }

            var exp = new List <UPortedItem_Info>();

            foreach (var v in pkg.Exports)
            {
                UPortedItem_Info upi;
                if (Get_UPIInfo(v.ClassName, v.OuterName, v.ObjectName,
                                out upi, _R))
                {
                    exp.Add(upi);
                }
            }

            _R.PackageName = Get_PkgName(file_path).ToLower();
            _R.Imports     = imp;
            _R.Exports     = exp;

            return(_R);
        }
Beispiel #2
0
        private static void PreloadBasicPackages(string baseFolder)
        {
            var basicPackageNames = new List <string>()
            {
                "Core.upk",
                "Engine.upk",
                "ProjectX.upk",
                "AkAudio.upk",
                "TAGame.upk"
            };

            foreach (var packageName in basicPackageNames)
            {
                try
                {
                    Console.WriteLine($"Preloading {packageName}");
                    string packagePath = Path.Combine(baseFolder, packageName);
                    UnrealLoader.LoadFullPackage(packagePath, System.IO.FileAccess.Read);
                }
                catch (FileNotFoundException e)
                {
                    Console.WriteLine(
                        $"Did not find {packageName} in the current directory."
                        + "This is optional, but recommended. "
                        + "Preloading this package improves type recognition.");
                }
            }
        }
Beispiel #3
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 public string TryDetectCI(string packageName)
 {
     try
     {
         using (var pkg = UnrealLoader.LoadFullPackage(Path.Combine(GetContentDir(), packageName + ".upk"), FileAccess.Read))
         {
             foreach (var obj in pkg.Objects)
             {
                 if (obj.Class.Name == "Hat_ChapterInfo")
                 {
                     if (obj.Outer == null)
                     {
                         return($"{obj.Package.PackageName}.{obj.Name}");
                     }
                     else
                     {
                         return($"{obj.Package.PackageName}.{obj.Outer.Name}.{obj.Name}");
                     }
                 }
             }
         }
     }
     catch (Exception e)
     {
         Debug.WriteLine(e.Message + Environment.NewLine + e.ToString());
     }
     return(null);
 }
Beispiel #4
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        private static void ProcessPackage(string pathToPackages, string file, Options options)
        {
            var packagePath      = Path.Combine(pathToPackages, file);
            var package          = UnrealLoader.LoadFullPackage(packagePath, System.IO.FileAccess.Read);
            var packageName      = Path.GetFileNameWithoutExtension(packagePath);
            var outputMainFolder = Path.Combine("Extracted", packageName);

            //Init the asset extractor
            Log.DeserializationErrors = 0;
            assetExtractor            = new AssetExtractor(package);
            Console.WriteLine($"Processing: {file}");
            if (options.ExtractClasses)
            {
                assetExtractor.ExportClasses(outputMainFolder);
            }
            if (options.ExtractData)
            {
                assetExtractor.ExportData(outputMainFolder);
            }
            if (options.ExtractMeshInfo)
            {
                assetExtractor.ExportMeshObjects(outputMainFolder);
            }
            assetExtractor.ExportDummyAssets(outputMainFolder);

            string deserializationErrors = $"Total deserialization errors: {Log.DeserializationErrors}";

            Log.Debug(deserializationErrors);
            Console.WriteLine(deserializationErrors);
        }
        public void LoadMapPackage_DecompileObjects_ShouldBeValidJson(string mapPath, string objectTypeName)
        {
            var package = UnrealLoader.LoadFullPackage(mapPath);

            for (var i = 0; i < package.Objects.Count; i++)
            {
                var obj = package.Objects[i];

                // obj.Name.Length > objectTypeName.Length is to include only instances, not bare class types
                if (!obj.Name.StartsWith(objectTypeName) && obj.Name.Length > objectTypeName.Length)
                {
                    continue;
                }

                try
                {
                    var json = obj.Decompile();

                    TestContext.Out.Write(json);

                    Assert.False(string.IsNullOrEmpty(json));
                    Assert.IsTrue(JsonConvert.DeserializeObject(json) != null);
                }
                catch (Exception e)
                {
                    // catch for a breakpoint
                    Console.WriteLine(e);
                }
            }
        }
Beispiel #6
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        private void BgWorkerPackageGen_DoWork(object sender, System.ComponentModel.DoWorkEventArgs e)
        {
            btnGenerate.Text = "Generating ...";
            splitContainer1.Panel1.Enabled = false;

            if (!File.Exists(filePath))
            {
                return;
            }

            var fileName = Path.GetFileNameWithoutExtension(filePath);

            if (fileName == null)
            {
                return;
            }

            Console.Write("Loading package ... ");
            var package = UnrealLoader.LoadFullPackage(filePath, FileAccess.Read);

            Console.WriteLine("Done.");
            var finalString =
                "Begin Map\r\n" +
                "\tBegin Level\r\n";

            foreach (var obj in package.Objects)
            {
                if (obj.ExportTable == null || obj.Name == "None")
                {
                    continue;
                }

                if (lstBoxTypesToGenerate.SelectedItems.Count == 0 ||
                    lstBoxTypesToGenerate.SelectedItems.Contains(obj.NameTable.Name))
                {
                    //if (obj.NameTable.Name == "StaticMeshActor_SMC") // Only use one NameTable during my tests until they're all implemented
                    //if (obj.Name == "StaticMeshActor_SMC_39")
                    //{
                    var nameTable = NameTableFactory.GetNameTable(obj, fileName, chckBoxInvisitek.Checked, chckBoxLayers.Checked);

                    if (nameTable != null)
                    {
                        finalString += nameTable.ProcessString();
                    }
                    //}
                }


                continue;
            }

            finalString +=
                "\tEnd Level\r\n" +
                "\tBegin Surface\r\n" +
                "\tEnd Surface\r\n" +
                "End Map";

            generatedText = finalString;
        }
Beispiel #7
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        private void AnalyzePotraits(string path)
        {
            var package = UnrealLoader.LoadFullPackage(path);

            foreach (var content in package.Objects)
            {
                Console.WriteLine("Name: {0}, Class: {1}, Outer: {2}", content.Name, content.Class.Name, content.Outer == null ? "null" : content.Outer.Name);
            }
        }
Beispiel #8
0
        private void mButton1_Click(object sender, EventArgs e)
        {
            // SoundCue'HatinTime_Voice_SubconNoose.SoundCues.01_why_hello_there'
            var pattern = new Regex(@"([A-Za-z0-9]{1,255})\'([A-Za-z_0-9\.]{1,255})\'$");
            var match   = pattern.Matches(mTextBox1.Text);

            if (match.Count != 1 || match[0].Groups.Count != 3)
            {
                GUI.MessageBox.Show(this, "Invalid input!");
            }

            try
            {
                var type    = match[0].Groups[1].Value;
                var objName = match[0].Groups[2].Value;
                var spl     = objName.Split('.');
                var package = spl[0];

                var parserType = (UModelFacade.ExportType)Enum.Parse(typeof(UModelFacade.ExportType), type);
                var pkg        = Utils.FindPackage(package);
                var loader     = UnrealLoader.LoadFullPackage(pkg, System.IO.FileAccess.Read);
                if (loader != null)
                {
                    foreach (var o in loader.Objects)
                    {
                        if (o.Name.Equals(spl.Last(), StringComparison.InvariantCultureIgnoreCase) && o.Class.Name.Equals(type, StringComparison.InvariantCultureIgnoreCase))
                        {
                            if (spl.Count() == 3)
                            {
                                if (!o.Outer.Name.Equals(spl[1], StringComparison.InvariantCultureIgnoreCase))
                                {
                                    Debug.WriteLine(o.Outer.Name + " >> Outer invalid");
                                    continue;
                                }
                            }

                            SaveFileDialog dlg = new SaveFileDialog();
                            var            ext = UModelFacade.GetExtensionForType(parserType);
                            if (ext == null)
                            {
                                GUI.MessageBox.Show(this, "Unsupported type: " + parserType);
                                return;
                            }


                            dlg.DefaultExt = ext.TrimStart('.');
                            dlg.FileName   = objName;
                            dlg.Filter     = $"{parserType} (*{ext})|*{ext}";
                            if (dlg.ShowDialog() == DialogResult.OK)
                            {
                                var facade = new UModelFacade();
                                var result = facade.Export(package, spl.Last(), parserType, dlg.FileName);
                                GUI.MessageBox.Show(this, result ? "File exported sucessfully!" : "Export failed!");
                            }
                            return;
                        }
                    }
                }
                GUI.MessageBox.Show(this, "Asset not found!");
            }
            catch (Exception ex)
            {
                GUI.MessageBox.Show(ex.Message + "\n\n" + ex);
            }
        }
 public void LoadDecryptedPackage()
 {
     //Just testing for no unhandled exceptions
     string testPackage = "TestData\\AkAudio_decrypted.upk";
     var    package     = UnrealLoader.LoadFullPackage(testPackage, System.IO.FileAccess.Read);
 }