public override void displayPlayer(PlayerInfo _pInfo)
        {
            string output = "";

            output += new ClientInfoList(_pInfo, _options).DisplayShort(_sep);
            output += _sep;
            output += new UnlockedRecipeList(_pInfo, _options).Display(_sep);

            SendOutput(output);
        }
Beispiel #2
0
        public override void displayPlayer(PlayerInfo _pInfo)
        {
            string output = "";

            output += new ClientInfoList(_pInfo, _options).Display(_sep);
            output += _sep;
            output += new StatsList(_pInfo, _options).Display(_sep);
            output += _sep;
            output += new BuffList(_pInfo, _options).Display(_sep);
            output += _sep;
            output += new SkillList(_pInfo, _options).Display(_sep);
            output += _sep;
            output += new QuestList(_pInfo, _options).Display(_sep);
            output += _sep;
            output += new SpawnpointList(_pInfo, _options).Display(_sep);
            output += _sep;
            output += new WaypointList(_pInfo, _options).Display(_sep);
            output += _sep;
            output += new FavoriteRecipeList(_pInfo, _options).Display(_sep);
            output += _sep;
            output += new UnlockedRecipeList(_pInfo, _options).Display(_sep);
            output += _sep;
            output += new CraftingQueue(_pInfo, _options).Display(_sep);
            output += _sep;
            output += new ToolbeltList(_pInfo, _options).Display(_sep);
            output += _sep;
            output += new EquipmentList(_pInfo, _options).Display(_sep);
            output += _sep;
            output += new BagList(_pInfo, _options).Display(_sep);
            output += _sep;

            // todo:
            // friends
            // tracked friends // _pdf.trackedFriendEntityIds //List<int>
            // claims (_ppd.LPBlocks)
            // list owned storage containers and doors for the players

            SendOutput(output);
        }