Beispiel #1
0
    private void ShowPurchasePopup(UnlockLootCrateSlotDialog.UnlockType unlockType)
    {
        this.unlockPrice = 0;
        int snoutPrice = LootCrateSlot.GetSnoutCoinPrice(this.crateType, this.TimeLeftInSeconds());

        this.lootCrateSlots.ShowUnlockDialog(this.crateType, snoutPrice, (int)this.TimeLeftInSeconds(), delegate
        {
            if (unlockType == UnlockLootCrateSlotDialog.UnlockType.StartUnlocking)
            {
                this.ActivateLootCrateSlot();
            }
            else if (GameProgress.UseSnoutCoins(snoutPrice))
            {
                this.unlockPrice = snoutPrice;
                Singleton <AudioManager> .Instance.Spawn2dOneShotEffect(WPFMonoBehaviour.gameData.commonAudioCollection.snoutCoinUse);
                SnoutButton.Instance.UpdateAmount(false);
                this.OnCrateUnlocked(0);
                this.OpenCrate();
            }
        }, unlockType);
    }
Beispiel #2
0
 public void ShowUnlockDialog(LootCrateType crateType, int price, int timeLeft, TextDialog.OnConfirm onConfirm, UnlockLootCrateSlotDialog.UnlockType unlockType)
 {
     if (Singleton <BuildCustomizationLoader> .Instance.IsOdyssey)
     {
         return;
     }
     if (this.unlockCrateSlotDialogPrefab == null)
     {
         return;
     }
     if (this.unlockCrateSlotDialog == null)
     {
         this.unlockCrateSlotDialog = UnityEngine.Object.Instantiate <GameObject>(this.unlockCrateSlotDialogPrefab).GetComponent <UnlockLootCrateSlotDialog>();
     }
     this.unlockCrateSlotDialog.Open();
     this.unlockCrateSlotDialog.SetInfoLabel(unlockType);
     this.unlockCrateSlotDialog.SetOnConfirm(onConfirm);
     this.unlockCrateSlotDialog.InitPopup(price, timeLeft, LootCrateSlots.GetCratePrefab(crateType), crateType);
 }