Beispiel #1
0
        /// <summary>
        ///
        /// </summary>
        /// <param name="args"></param>
        /// <returns></returns>
        static int Main(string[] args)
        {
            #region Objects
            //Create all the things
            Console.Write("Creating Objects... ");

            ComplexCube cube = new ComplexCube();
            cube.SetScale("1/10");

            SimpleDot3 dot = new SimpleDot3(4);

            System3 sys = new System3(
                new double[, ] {
                { 1, 0, -1 },
                { 0, 0, 0 },
                { 0, 0, 0 }
            },
                dot);

            sys.SetColor(new double[] { 0, 1, 1, 1 });

            //Pen3 pen = new Pen3(GeometryBuilder.Circle(60));
            Pen3 pen = new Pen3(GeometryBuilder.GraphPolar(new ExpressionD("sin(2*i)*2"), 0, 360, 2));
            pen.SetAttributes(new Dictionary <string, string> {
                { "speed", "2" }
            });
            //sin(time+dist/3)/2
            pen.SetAttributes(new Dictionary <string, string> {
                { "scale", ".05" },
                { "rcolor", "sin(time + dist/length)" },
                { "bcolor", "sin(time + dist/length + 2/3*pi)" },
                { "gcolor", "sin(time + dist/length + 4/3*pi)" }
            });
            Scene scene = new Scene();
            scene.Add(pen);
            scene.Add(cube);
            //scene.Add(sys);

            Console.WriteLine("Done.");
            #endregion

            //Create game universe
            Console.Write("Creating Universe... ");
            Universe u = new Universe();
            u.AddScene(scene);
            u.SetActiveScene(0);
            u.Begin();
            Console.WriteLine("Done.");

            while (true)
            {
                Console.ReadLine();
            }
            //return 0;
        }