Beispiel #1
0
 public void CheckIfScenesDoNoHaveGI()
 {
     UniversalProjectAssert.AllLightingSettingsHaveNoGI(kProjectName, new List <string>()
     {
         "Assets/Scenes/058_SpeedTree_V8Settings.lighting"
     });
 }
Beispiel #2
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 public void AllRenderersAreNotUniversalRenderer()
 {
     UniversalProjectAssert.AllRenderersAreNotUniversalRenderer(KProjectName,
                                                                new List <string>()
     {
         "Assets/CommonAssets/ForwardRenderer.asset"
     });                                                                      // Used by 069_2D_Forward_Shader_Compatibility_Forward
 }
Beispiel #3
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 public void AllRenderersPostProcessingDisabled()
 {
     UniversalProjectAssert.AllRenderersPostProcessing(KProjectName, expectDisabled: true,
                                                       new List <string>()
     {
         "Assets/CommonAssets/ForwardRenderer.asset"
     });                                                                      // Used by 003_PixelPerfect_PostProcessing
 }
 public void CheckIfScenesDoNoHaveGI()
 {
     UniversalProjectAssert.AllLightingSettingsHaveNoBakedGI(kProjectName, new List <string>()
     {
         "Assets/Scenes/010_AdditionalLightsSortedSettings.lighting",
         "Assets/Scenes/026_Shader_PBRscene_AccurateGBufferSettings.lighting",
         "Assets/Scenes/029_Particles_DeferredSettings.lighting",
         "Assets/Scenes/054_Lighting_AttenuationSettings.lighting",
         "Assets/Scenes/130_ClearCoat_deferred/130_ClearCoat_deferred_LightingSettings.lighting",
         "Assets/Scenes/230_Decal_Projector.lighting",
         "Assets/Scenes/231_Decal_Mesh.lighting",
     });
 }
 public void AllUrpAssetsHaveMixedLightingEnabled()
 {
     UniversalProjectAssert.AllUrpAssetsHaveMixedLighting(kProjectName, expectDisabled: false);
 }
 public void AllRenderersPostProcessingDisabled()
 {
     UniversalProjectAssert.AllRenderersPostProcessing(kProjectName, expectDisabled: true);
 }
Beispiel #7
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 public void AllShadersAreNot(ShaderPathID shaderPathID)
 {
     UniversalProjectAssert.AllMaterialShadersAreNotBuiltin(kProjectName, shaderPathID);
 }
Beispiel #8
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 public void AllRenderersAreNotRenderer2D()
 {
     UniversalProjectAssert.AllRenderersAreNotRenderer2D(kProjectName);
 }
Beispiel #9
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 public void CheckIfMixedLightingDisabled()
 {
     UniversalProjectAssert.AllUrpAssetsHaveMixedLighting(kProjectName, expectDisabled: true);
 }
Beispiel #10
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 public void CheckIfScenesDoNoHaveShader(ShaderPathID shaderPathID)
 {
     UniversalProjectAssert.AllMaterialShadersAreNotBuiltin(kProjectName, shaderPathID);
 }
Beispiel #11
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 public void CheckIfScenesDoNoHaveGI()
 {
     UniversalProjectAssert.AllLightingSettingsHaveNoGI(kProjectName);
 }