private static PluginRect ActivateTextField(string name, PluginRect bounds, int autocorrect, uint keyboardType, uint returnKeyType)
 {
     Log.Cameron.Print(string.Concat(new object[] { "activate text field ", name, " ", bounds }), new object[0]);
     if (UseNativeKeyboard())
     {
         return(Plugin_ActivateTextField(name, bounds, autocorrect, keyboardType, returnKeyType));
     }
     if (UniversalInputManager.Get() != null)
     {
         UniversalInputManager.TextInputParams @params = new UniversalInputManager.TextInputParams {
             m_owner = instance.gameObject,
             m_preprocessCallback = new UniversalInputManager.TextInputPreprocessCallback(instance.OnPreprocess),
             m_completedCallback  = new UniversalInputManager.TextInputCompletedCallback(instance.OnSubmitted),
             m_updatedCallback    = new UniversalInputManager.TextInputUpdatedCallback(instance.OnChanged),
             m_canceledCallback   = new UniversalInputManager.TextInputCanceledCallback(instance.InputCanceled),
             m_font                         = instance.m_InputFont,
             m_maxCharacters                = instance.maxCharacters,
             m_inputKeepFocusOnComplete     = instance.inputKeepFocusOnComplete,
             m_touchScreenKeyboardHideInput = instance.hideInput,
             m_useNativeKeyboard            = UseNativeKeyboard()
         };
         instance.inputParams = @params;
         UniversalInputManager.Get().UseTextInput(instance.inputParams, false);
         SetTextFieldBounds(bounds);
         if (instance.Active)
         {
             return(new Rect(0f, (float)Screen.height, (float)Screen.width, Screen.height * 0.5f));
         }
     }
     return(new PluginRect());
 }
 private void HandleLever()
 {
     if (((this.m_rotationDir == 0) && !this.m_leverEffectsActive) && (UniversalInputManager.Get().GetMouseButtonUp(0) && this.IsOver(this.m_GunLever)))
     {
         this.PullLever();
     }
 }
Beispiel #3
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    private void SetupRarity()
    {
        GameObject obj2 = UnityEngine.Object.Instantiate <GameObject>(this.m_rarityInfo.gameObject);

        if (obj2 != null)
        {
            obj2.transform.parent = this.m_CardParent.transform;
            this.m_rarityInfo     = obj2.GetComponent <PackOpeningCardRarityInfo>();
            this.m_rarityInfo.m_RarityObject.SetActive(true);
            this.m_rarityInfo.m_HiddenCardObject.SetActive(true);
            Vector3 localPosition = this.m_rarityInfo.m_HiddenCardObject.transform.localPosition;
            this.m_rarityInfo.m_HiddenCardObject.transform.parent        = this.m_CardParent.transform;
            this.m_rarityInfo.m_HiddenCardObject.transform.localPosition = localPosition;
            this.m_rarityInfo.m_HiddenCardObject.transform.localRotation = Quaternion.identity;
            this.m_rarityInfo.m_HiddenCardObject.transform.localScale    = new Vector3(7.646f, 7.646f, 7.646f);
            TransformUtil.AttachAndPreserveLocalTransform(this.m_rarityInfo.m_RarityObject.transform, this.m_CardParent.transform);
            this.m_spell        = this.m_rarityInfo.m_RarityObject.GetComponent <Spell>();
            this.m_revealButton = this.m_rarityInfo.m_RarityObject.GetComponent <PegUIElement>();
            if (UniversalInputManager.Get().IsTouchMode())
            {
                this.m_revealButton.SetReceiveReleaseWithoutMouseDown(true);
            }
            this.m_SharedHiddenCardObject.transform.parent = this.m_rarityInfo.m_HiddenCardObject.transform;
            TransformUtil.Identity(this.m_SharedHiddenCardObject.transform);
        }
    }
Beispiel #4
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    public KeywordHelpPanel ShowTooltip(string headline, string bodytext, float scale, bool enablePhoneScale = true)
    {
        if (this.m_tooltip != null)
        {
            return(this.m_tooltip.GetComponent <KeywordHelpPanel>());
        }
        if ((UniversalInputManager.UsePhoneUI != null) && enablePhoneScale)
        {
            scale *= 2f;
        }
        this.m_tooltip = UnityEngine.Object.Instantiate <GameObject>(this.tooltipPrefab);
        KeywordHelpPanel component = this.m_tooltip.GetComponent <KeywordHelpPanel>();

        component.Reset();
        component.Initialize(headline, bodytext);
        component.SetScale(scale);
        if (UniversalInputManager.Get().IsTouchMode() && (this.touchTooltipLocation != null))
        {
            component.transform.position = this.touchTooltipLocation.position;
            component.transform.rotation = this.touchTooltipLocation.rotation;
        }
        else if (this.tooltipDisplayLocation != null)
        {
            component.transform.position = this.tooltipDisplayLocation.position;
            component.transform.rotation = this.tooltipDisplayLocation.rotation;
        }
        component.transform.parent = base.transform;
        return(component);
    }
 private void OnDestroy()
 {
     if (UniversalInputManager.Get() != null)
     {
         UniversalInputManager.Get().SetSystemDialogActive(false);
     }
 }
 private void OnClosePressed(UIEvent e)
 {
     if (UniversalInputManager.Get().IsTouchMode())
     {
         Navigation.GoBack();
     }
 }
 private void OnHeroPowerActorLoaded(string actorName, GameObject actorObject, object callbackData)
 {
     if (actorObject == null)
     {
         UnityEngine.Debug.LogWarning(string.Format("CollectionDeckInfo.OnHeroPowerActorLoaded() - FAILED to load actor \"{0}\"", actorName));
     }
     else
     {
         this.m_heroPowerActor = actorObject.GetComponent <Actor>();
         if (this.m_heroPowerActor == null)
         {
             UnityEngine.Debug.LogWarning(string.Format("CollectionDeckInfo.OnHeroPowerActorLoaded() - ERROR actor \"{0}\" has no Actor component", actorName));
         }
         else
         {
             this.m_heroPowerActor.SetUnlit();
             this.m_heroPowerActor.transform.parent        = this.m_heroPowerParent.transform;
             this.m_heroPowerActor.transform.localScale    = Vector3.one;
             this.m_heroPowerActor.transform.localPosition = Vector3.zero;
             if (UniversalInputManager.Get().IsTouchMode())
             {
                 this.m_heroPowerActor.TurnOffCollider();
             }
         }
     }
 }
 private void HandleHits()
 {
     if ((UniversalInputManager.Get().GetMouseButtonUp(0) && this.IsOver(this.m_Triangle)) && !this.m_isAnimating)
     {
         base.StartCoroutine(this.RingTheBell());
     }
 }
Beispiel #9
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 private void OnEnable()
 {
     if ((!this.m_DisableOnMobile || !UniversalInputManager.Get().IsTouchMode()) && this.m_PlayOnAwake)
     {
         this.PlayAnimation();
     }
 }
 public static void AddFatal(ErrorParams parms)
 {
     Debug.LogError(string.Format("Error.AddFatal() - message={0}", parms.m_message));
     if (UniversalInputManager.Get() != null)
     {
         UniversalInputManager.Get().CancelTextInput(null, true);
     }
     if (ShouldUseWarningDialogForFatalError())
     {
         if (string.IsNullOrEmpty(parms.m_header))
         {
             parms.m_header = "Fatal Error as Warning";
         }
         ShowWarningDialog(parms);
     }
     else
     {
         parms.m_type = ErrorType.FATAL;
         FatalErrorMessage message = new FatalErrorMessage();
         if (parms.m_header == null)
         {
         }
         message.m_id                   = string.Empty + parms.m_message;
         message.m_text                 = parms.m_message;
         message.m_ackCallback          = parms.m_ackCallback;
         message.m_ackUserData          = parms.m_ackUserData;
         message.m_allowClick           = parms.m_allowClick;
         message.m_redirectToStore      = parms.m_redirectToStore;
         message.m_delayBeforeNextReset = parms.m_delayBeforeNextReset;
         FatalErrorMgr.Get().Add(message);
     }
 }
    private void OnRadioButtonReleased(UIEvent e)
    {
        RadioButton element = e.GetElement() as RadioButton;

        if (element == null)
        {
            Debug.LogWarning(string.Format("RadioButtonGroup.OnRadioButtonReleased(): UIEvent {0} source is not a RadioButton!", e));
        }
        else
        {
            bool flag = element.IsSelected();
            foreach (FramedRadioButton button2 in this.m_framedRadioButtons)
            {
                RadioButton radioButton = button2.m_radioButton;
                bool        selected    = element == radioButton;
                radioButton.SetSelected(selected);
            }
            if (this.m_buttonSelectedCB != null)
            {
                this.m_buttonSelectedCB(element.GetButtonID(), element.GetUserData());
                if (UniversalInputManager.Get().IsTouchMode() && flag)
                {
                    this.OnRadioButtonDoubleClicked(e);
                }
            }
        }
    }
 protected override void OnRelease()
 {
     if (!UniversalInputManager.Get().IsTouchMode() || ((UnityEngine.Time.realtimeSinceStartup - this.m_mouseOverTimer) < 0.4f))
     {
         this.ChooseThisCard();
     }
 }
    private bool OnInputPreprocess(Event e)
    {
        string cheatTextBeforeScrollingThruHistory;

        if (e.type != EventType.KeyDown)
        {
            return(false);
        }
        KeyCode keyCode = e.keyCode;

        if ((keyCode == KeyCode.BackQuote) && string.IsNullOrEmpty(UniversalInputManager.Get().GetInputText()))
        {
            UniversalInputManager.Get().CancelTextInput(base.gameObject, false);
            return(true);
        }
        if (this.m_cheatHistory.Count < 1)
        {
            return(false);
        }
        if (keyCode == KeyCode.UpArrow)
        {
            if (this.m_cheatHistoryIndex < (this.m_cheatHistory.Count - 1))
            {
                string inputText = UniversalInputManager.Get().GetInputText();
                if (this.m_cheatTextBeforeScrollingThruHistory == null)
                {
                    this.m_cheatTextBeforeScrollingThruHistory = inputText;
                }
                string text = this.m_cheatHistory[++this.m_cheatHistoryIndex];
                UniversalInputManager.Get().SetInputText(text);
                if (< > f__am$cacheB == null)
                {
    private void ShowInput(bool fromActivate = true)
    {
        Bounds bounds = this.m_searchText.GetBounds();

        this.m_searchText.gameObject.SetActive(false);
        Rect  rect     = CameraUtils.CreateGUIViewportRect(Box.Get().GetCamera(), bounds.min, bounds.max);
        Color?nullable = null;

        if (W8Touch.Get().IsVirtualKeyboardVisible())
        {
            nullable = new Color?(this.m_altSearchColor);
        }
        UniversalInputManager.TextInputParams parms = new UniversalInputManager.TextInputParams {
            m_owner             = base.gameObject,
            m_rect              = rect,
            m_updatedCallback   = new UniversalInputManager.TextInputUpdatedCallback(this.OnInputUpdated),
            m_completedCallback = new UniversalInputManager.TextInputCompletedCallback(this.OnInputComplete),
            m_canceledCallback  = new UniversalInputManager.TextInputCanceledCallback(this.OnInputCanceled),
            m_font              = this.m_searchText.GetLocalizedFont(),
            m_text              = this.m_text,
            m_color             = nullable
        };
        parms.m_showVirtualKeyboard = fromActivate;
        UniversalInputManager.Get().UseTextInput(parms, false);
    }
 private void OnDestroy()
 {
     if (UniversalInputManager.Get() != null)
     {
         UniversalInputManager.Get().UnregisterMouseOnOrOffScreenListener(new UniversalInputManager.MouseOnOrOffScreenCallback(this.OnMouseOnOrOffScreen));
     }
 }
 private void HandleRotation()
 {
     if (!this.m_leverEffectsActive)
     {
         this.m_requestedRotationDir = 0;
         if (UniversalInputManager.Get().GetMouseButton(0))
         {
             if (this.IsOver(this.m_RotateLeftButton))
             {
                 this.m_requestedRotationDir = -1;
             }
             else if (this.IsOver(this.m_RotateRightButton))
             {
                 this.m_requestedRotationDir = 1;
             }
         }
         if (this.ShouldStartRotating())
         {
             this.StartRotating(this.m_requestedRotationDir);
         }
         if (this.m_rotationDir < 0)
         {
             this.RotateLeft();
         }
         else if (this.m_rotationDir > 0)
         {
             this.RotateRight();
         }
     }
 }
 private void Update()
 {
     if (this.IsDragging() && UniversalInputManager.Get().GetMouseButtonUp(0))
     {
         this.StopDragging();
     }
 }
    public bool HandleKeyboardInput()
    {
        if (ApplicationMgr.IsPublic())
        {
            return(false);
        }
        if (!Input.GetKeyUp(KeyCode.BackQuote))
        {
            return(false);
        }
        Rect rect = new Rect(0f, 0f, 1f, 0.05f);

        this.m_cheatInputBackground         = rect;
        this.m_cheatInputBackground.x      *= Screen.width * 0.95f;
        this.m_cheatInputBackground.y      *= Screen.height;
        this.m_cheatInputBackground.width  *= Screen.width;
        this.m_cheatInputBackground.height *= Screen.height * 1.03f;
        this.m_inputActive       = true;
        this.m_cheatHistoryIndex = -1;
        this.ReadCheatHistoryOption();
        this.m_cheatTextBeforeScrollingThruHistory = null;
        UniversalInputManager.TextInputParams parms = new UniversalInputManager.TextInputParams {
            m_owner = base.gameObject,
            m_preprocessCallback = new UniversalInputManager.TextInputPreprocessCallback(this.OnInputPreprocess),
            m_rect              = rect,
            m_color             = new Color?(Color.white),
            m_completedCallback = new UniversalInputManager.TextInputCompletedCallback(this.OnInputComplete)
        };
        UniversalInputManager.Get().UseTextInput(parms, false);
        return(true);
    }
    private bool CheckSwipe()
    {
        SWIPE_DIRECTION rIGHT;
        float           f    = this.m_swipeStart.x - UniversalInputManager.Get().GetMousePosition().x;
        float           num2 = 0.09f + ((this.m_swipeElement == null) ? 0f : 0.035f);
        float           num3 = Screen.width * num2;

        if (Mathf.Abs(f) <= num3)
        {
            return(false);
        }
        if (f < 0f)
        {
            rIGHT = SWIPE_DIRECTION.RIGHT;
        }
        else
        {
            rIGHT = SWIPE_DIRECTION.LEFT;
        }
        if (m_swipeListener != null)
        {
            m_swipeListener(rIGHT);
        }
        return(true);
    }
Beispiel #20
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    private bool UpdateMouseLeftClick()
    {
        bool flag = false;

        if (UniversalInputManager.Get().GetMouseButtonDown(0))
        {
            flag = true;
            if (this.m_currentElement.GetCursorDown() != PegCursor.Mode.NONE)
            {
                PegCursor.Get().SetMode(this.m_currentElement.GetCursorDown());
            }
            else
            {
                PegCursor.Get().SetMode(PegCursor.Mode.DOWN);
            }
            if (UniversalInputManager.Get().IsTouchMode() && this.m_currentElement.GetReceiveOverWithMouseDown())
            {
                this.m_currentElement.TriggerOver();
            }
            this.m_currentElement.TriggerPress();
            this.m_lastClickPosition = UniversalInputManager.Get().GetMousePosition();
            this.m_mouseDownElement  = this.m_currentElement;
        }
        if (UniversalInputManager.Get().GetMouseButtonUp(0))
        {
            flag = true;
            if (((this.m_lastClickTimer > 0f) && (this.m_lastClickTimer <= 0.7f)) && this.m_currentElement.GetDoubleClickEnabled())
            {
                this.m_currentElement.TriggerDoubleClick();
                this.m_lastClickTimer = -1f;
            }
            else
            {
                if ((this.m_mouseDownElement == this.m_currentElement) || this.m_currentElement.GetReceiveReleaseWithoutMouseDown())
                {
                    this.m_currentElement.TriggerRelease();
                }
                if (this.m_currentElement.GetReceiveOverWithMouseDown())
                {
                    this.m_currentElement.TriggerOut();
                }
                if (this.m_mouseDownElement != null)
                {
                    this.m_lastClickTimer = 0f;
                    this.m_mouseDownElement.TriggerReleaseAll(this.m_currentElement == this.m_mouseDownElement);
                    this.m_mouseDownElement = null;
                }
            }
            if (this.m_currentElement.GetCursorOver() != PegCursor.Mode.NONE)
            {
                PegCursor.Get().SetMode(this.m_currentElement.GetCursorOver());
            }
            else
            {
                PegCursor.Get().SetMode(PegCursor.Mode.OVER);
            }
            this.m_lastClickPosition = Vector3.zero;
        }
        return(flag);
    }
Beispiel #21
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 private void Update()
 {
     if ((!this.m_DisableOnMobile || !UniversalInputManager.Get().IsTouchMode()) && (this.m_Play || (this.m_AnimationType == BLEND_SHAPE_ANIMATION_TYPE.Float)))
     {
         this.BlendShapeAnimate();
     }
 }
Beispiel #22
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 public void StopAnimation()
 {
     if (!this.m_DisableOnMobile || !UniversalInputManager.Get().IsTouchMode())
     {
         this.m_Play = false;
     }
 }
 private void Start()
 {
     this.m_Animator = base.GetComponent <Animator>();
     this.m_UniversalInputManager = UniversalInputManager.Get();
     this.m_ScreechSound          = base.GetComponent <AudioSource>();
     this.m_SnapWaitTime          = UnityEngine.Random.Range((float)5f, (float)20f);
     this.m_Animator.SetLayerWeight(1, 1f);
 }
Beispiel #24
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 private bool HitTestEmotes(out RaycastHit hitInfo)
 {
     if (!UniversalInputManager.Get().GetInputHitInfo(GameLayer.CardRaycast.LayerBit(), out hitInfo))
     {
         return(false);
     }
     return(this.IsMousedOverHero(hitInfo) || (this.IsMousedOverSelf(hitInfo) || this.IsMousedOverEmote(hitInfo)));
 }
Beispiel #25
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 public void PlayAnimation()
 {
     if ((((!this.m_DisableOnMobile || !UniversalInputManager.Get().IsTouchMode()) && (this.m_MeshFilter != null)) && (this.m_Meshes != null)) && (this.m_BlendMeshes != null))
     {
         this.m_animTime = 0f;
         this.m_Play     = true;
     }
 }
 protected override void OnPress()
 {
     base.OnPress();
     if (UniversalInputManager.Get().IsTouchMode())
     {
         this.ShowTooltip();
     }
 }
 private void ClearInput()
 {
     if (this.m_isActive)
     {
         SoundManager.Get().LoadAndPlay("text_box_delete_text");
         UniversalInputManager.Get().SetInputText(string.Empty);
     }
 }
 public Transform GetQuickChatBone()
 {
     if ((!UniversalInputManager.Get().IsTouchMode() || !W8Touch.s_isWindows8OrGreater) && !W8Touch.Get().IsVirtualKeyboardVisible())
     {
         return(this.m_Bones.m_QuickChat);
     }
     return(this.m_Bones.m_QuickChatVirtualKeyboard);
 }
 private void HandleRelease()
 {
     this.m_DragCollider.enabled = false;
     this.m_PressElement.GetComponent <Collider>().enabled = true;
     this.m_PressElement.RemoveEventListener(UIEventType.RELEASEALL, new UIEvent.Handler(this.OnPressElementReleaseAll));
     UniversalInputManager.Get().UnregisterMouseOnOrOffScreenListener(new UniversalInputManager.MouseOnOrOffScreenCallback(this.OnMouseOnOrOffScreen));
     this.m_dragging = false;
 }
 public override void Show()
 {
     this.FadeEffectsIn();
     base.Show();
     base.DoShowAnimation();
     UniversalInputManager.Get().SetGameDialogActive(true);
     SoundManager.Get().LoadAndPlay("rank_window_expand");
 }
 public bool RegisterMouseOnOrOffScreenListener(UniversalInputManager.MouseOnOrOffScreenCallback listener)
 {
     if (this.m_mouseOnOrOffScreenListeners.Contains(listener))
       return false;
     this.m_mouseOnOrOffScreenListeners.Add(listener);
     return true;
 }
 public bool UnregisterMouseOnOrOffScreenListener(UniversalInputManager.MouseOnOrOffScreenCallback listener)
 {
     return this.m_mouseOnOrOffScreenListeners.Remove(listener);
 }
 public void UseTextInput(UniversalInputManager.TextInputParams parms, bool force = false)
 {
     if (!force && (UnityEngine.Object) parms.m_owner == (UnityEngine.Object) this.m_inputOwner)
       return;
     if ((UnityEngine.Object) this.m_inputOwner != (UnityEngine.Object) null && (UnityEngine.Object) this.m_inputOwner != (UnityEngine.Object) parms.m_owner)
       this.ObjectCancelTextInput(parms.m_owner);
     this.m_inputOwner = parms.m_owner;
     this.m_inputUpdatedCallback = parms.m_updatedCallback;
     this.m_inputPreprocessCallback = parms.m_preprocessCallback;
     this.m_inputCompletedCallback = parms.m_completedCallback;
     this.m_inputCanceledCallback = parms.m_canceledCallback;
     this.m_inputPassword = parms.m_password;
     this.m_inputNumber = parms.m_number;
     this.m_inputMultiLine = parms.m_multiLine;
     this.m_inputActive = true;
     this.m_inputFocused = false;
     this.m_inputText = parms.m_text ?? string.Empty;
     this.m_inputNormalizedRect = parms.m_rect;
     this.m_inputInitialScreenSize.x = (float) Screen.width;
     this.m_inputInitialScreenSize.y = (float) Screen.height;
     this.m_inputMaxCharacters = parms.m_maxCharacters;
     this.m_inputColor = parms.m_color;
     TextAnchor? nullable = parms.m_alignment;
     this.m_inputAlignment = !nullable.HasValue ? this.m_defaultInputAlignment : nullable.Value;
     this.m_inputFont = parms.m_font ?? this.m_defaultInputFont;
     this.m_inputNeedsFocus = true;
     this.m_inputIgnoreState = UniversalInputManager.TextInputIgnoreState.INVALID;
     this.m_inputKeepFocusOnComplete = parms.m_inputKeepFocusOnComplete;
     if (this.IsTextInputPassword())
       Input.imeCompositionMode = IMECompositionMode.Off;
     this.m_hideVirtualKeyboardOnComplete = parms.m_hideVirtualKeyboardOnComplete;
     if (!UniversalInputManager.Get().IsTouchMode() || !parms.m_showVirtualKeyboard)
       return;
 }
 private void Awake()
 {
     UniversalInputManager.s_instance = this;
     this.CreateHitTestPriorityMap();
     this.m_FullscreenEffectsCamera = CameraUtils.FindFullScreenEffectsCamera(true);
     if (!((UnityEngine.Object) this.m_FullscreenEffectsCamera != (UnityEngine.Object) null))
       return;
     this.m_FullscreenEffectsCameraActive = true;
 }
 private void OnDestroy()
 {
     UniversalInputManager.s_instance = (UniversalInputManager) null;
 }