Beispiel #1
0
    private PhotonVoiceNetwork()
    {
        client = new UnityVoiceClient(this);
        //client.loadBalancingPeer.DebugOut = DebugLevel.ALL;
        //PhotonNetwork.logLevel = PhotonLogLevel.Full;


        // debug only
        // client.UseLossCompensation = false;

        // client.loadBalancingPeer.QuickResendAttempts = 3;
        // client.loadBalancingPeer.SentCountAllowance = 7;
        // PhotonNetwork.networkingPeer.QuickResendAttempts = 3;
        // PhotonNetwork.networkingPeer.SentCountAllowance = 7;

        //client.loadBalancingPeer.DebugOut = PhotonVoiceSettings.Instance.DebugLevel; // null ref while PhotonVoiceSettings is object's script
    }
Beispiel #2
0
    PhotonVoiceNetwork()
    {
        client = new UnityVoiceClient(this);
        //client.loadBalancingPeer.DebugOut = DebugLevel.ALL;
        //PhotonNetwork.logLevel = PhotonLogLevel.Full;

        //if (Microphone.devices.Length < 1)
        //{
        //    Debug.LogError("PUNVoice: No microphone device found");
        //}

        // debug only
        // client.UseLossCompensation = false;

        // client.loadBalancingPeer.QuickResendAttempts = 3;
        // client.loadBalancingPeer.SentCountAllowance = 7;
        // PhotonNetwork.networkingPeer.QuickResendAttempts = 3;
        // PhotonNetwork.networkingPeer.SentCountAllowance = 7;

        //client.loadBalancingPeer.DebugOut = PhotonVoiceSettings.Instance.DebugLevel; // null ref while PhotonVoiceSettings is object's script
    }