Beispiel #1
0
        /// <summary>
        /// 現在のシーンのヒエラルキーの全オブジェクトを取得.
        /// </summary>
        /// <param name="inactive"></param>
        /// <returns></returns>
        public static GameObject[] FindAllObjectsInHierarchy(bool inactive = true)
        {
            var currentScene = EditorSceneManager.GetActiveScene();
            var rootObjects  = currentScene.GetRootGameObjects();
            var gameObjects  = rootObjects.SelectMany(x => UnityUtility.GetChildrenAndSelf(x));

            return(inactive ? gameObjects.ToArray() : gameObjects.Where(x => x.activeSelf).ToArray());
        }