Beispiel #1
0
        static StackObject *Ctor_0(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj)
        {
            CSHotFix.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain;
            StackObject *__ret = ILIntepreter.Minus(__esp, 0);

            var result_of_this_method = new UnityUI.UIPositionBy3D();

            return(ILIntepreter.PushObject(__ret, __mStack, result_of_this_method));
        }
Beispiel #2
0
 static void set_m_SetTransrom_1(ref object o, object v)
 {
     UnityUI.UIPositionBy3D _o = (UnityUI.UIPositionBy3D)o;
     _o.m_SetTransrom = (UnityEngine.Transform)v;
 }
Beispiel #3
0
 static void set_m_Offset_2(ref object o, object v)
 {
     UnityUI.UIPositionBy3D _o = (UnityUI.UIPositionBy3D)o;
     _o.m_Offset = (UnityEngine.Vector2)v;
 }
Beispiel #4
0
 static void set_m_FromTransform_0(ref object o, object v)
 {
     UnityUI.UIPositionBy3D _o = (UnityUI.UIPositionBy3D)o;
     _o.m_FromTransform = (UnityEngine.Transform)v;
 }