static StackObject *Ctor_0(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj) { CSHotFix.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject *__ret = ILIntepreter.Minus(__esp, 0); var result_of_this_method = new UnityUI.UIPositionBy3D(); return(ILIntepreter.PushObject(__ret, __mStack, result_of_this_method)); }
static void set_m_SetTransrom_1(ref object o, object v) { UnityUI.UIPositionBy3D _o = (UnityUI.UIPositionBy3D)o; _o.m_SetTransrom = (UnityEngine.Transform)v; }
static void set_m_Offset_2(ref object o, object v) { UnityUI.UIPositionBy3D _o = (UnityUI.UIPositionBy3D)o; _o.m_Offset = (UnityEngine.Vector2)v; }
static void set_m_FromTransform_0(ref object o, object v) { UnityUI.UIPositionBy3D _o = (UnityUI.UIPositionBy3D)o; _o.m_FromTransform = (UnityEngine.Transform)v; }