Beispiel #1
0
 protected virtual void OnEnable()
 {
     TickedObject            = new TickedObject(OnUpdateSteering);
     TickedObject.TickLength = _tickLength;
     _steeringQueue          = UnityTickedQueue.GetInstance(QueueName);
     _steeringQueue.Add(TickedObject);
 }
Beispiel #2
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 void OnEnable()
 {
     _tickedObject            = new TickedObject(OnUpdateRadar);
     _tickedObject.TickLength = _tickLength;
     _steeringQueue           = UnityTickedQueue.GetInstance(_queueName);
     _steeringQueue.Add(_tickedObject);
     _steeringQueue.MaxProcessedPerUpdate = _maxQueueProcessedPerUpdate;
 }
Beispiel #3
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 protected void OnEnable()
 {
     // Initialize the behavior tree and its queue
     _tickedObject            = new TickedObject(OnMeasureSpeed);
     _tickedObject.TickLength = _measuringSpeed;
     _queue = UnityTickedQueue.GetInstance(_queueName);
     _queue.Add(_tickedObject);
 }
 protected override void OnEnable()
 {
     base.OnEnable();
     TickedObject            = new TickedObject(OnUpdateSteering);
     TickedObject.TickLength = _tickLength;
     _steeringQueue          = UnityTickedQueue.GetInstance(QueueName);
     _steeringQueue.Add(TickedObject);
     _steeringQueue.MaxProcessedPerUpdate = _maxQueueProcessedPerUpdate;
 }
Beispiel #5
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 void OnEnable()
 {
     _tickedObject = new TickedObject(OnUpdateRadar);
     _tickedObject.TickLength = _tickLength;
     _steeringQueue = UnityTickedQueue.GetInstance(_queueName);
     _steeringQueue.Add(_tickedObject);
     _steeringQueue.MaxProcessedPerUpdate = _maxQueueProcessedPerUpdate;
 }
 protected override void OnEnable()
 {
     base.OnEnable();
     TickedObject = new TickedObject(OnUpdateSteering);
     TickedObject.TickLength = _tickLength;
     _steeringQueue = UnityTickedQueue.GetInstance(QueueName);
     _steeringQueue.Add(TickedObject);
     _steeringQueue.MaxProcessedPerUpdate = _maxQueueProcessedPerUpdate;
 }
Beispiel #7
0
 protected void OnEnable()
 {
     // Initialize the behavior tree and its queue
     _tickedObject = new TickedObject(OnMeasureSpeed);
     _tickedObject.TickLength = _measuringSpeed;
     _queue = UnityTickedQueue.GetInstance(_queueName);
     _queue.Add(_tickedObject);
 }
	protected virtual void OnEnable()
	{
		TickedObject = new TickedObject(OnUpdateSteering);
		TickedObject.TickLength = _tickLength;
		_steeringQueue = UnityTickedQueue.GetInstance(QueueName);
		_steeringQueue.Add(TickedObject);
	}