// Use this for initialization
 void Start()
 {
     sendRawEnable    = UnityThinkGear.GetSendRawEnable();
     sendEEGEnable    = UnityThinkGear.GetSendEEGEnable();
     sendESenseEnable = UnityThinkGear.GetSendESenseEnable();
     sendBlinkEnable  = UnityThinkGear.GetSendBlinkEnable();
 }
 // Use this for initialization
 void Start()
 {
     sendRawEnable          = UnityThinkGear.GetSendRawEnable();
     sendEEGEnable          = UnityThinkGear.GetSendEEGEnable();
     sendESenseEnable       = UnityThinkGear.GetSendESenseEnable();
     sendBlinkEnable        = UnityThinkGear.GetSendBlinkEnable();
     UpdateMeditationEvent += OnUpdateMeditationEvent;
 }
 void Start()
 {
     sendRawEnable    = UnityThinkGear.GetSendRawEnable();
     sendEEGEnable    = UnityThinkGear.GetSendEEGEnable();
     sendESenseEnable = UnityThinkGear.GetSendESenseEnable();
     sendBlinkEnable  = UnityThinkGear.GetSendBlinkEnable();
     checkUpdate      = true;
 }