Beispiel #1
0
 public void PlayerDead()
 {
     if (this.CurrentHP <= 0)
     {
         UnityPlayerSub.Notify("PlayerDead");
     }
 }
Beispiel #2
0
 public void ExitGame()
 {
     UnityPlayerSub.Notify("ExitGame");
 }
Beispiel #3
0
 public void RestartGame()
 {
     UnityPlayerSub.Notify("RestartGame");
 }