public override IEnumerator LoadScenes([ValueSource(nameof(GetHelloWorldScene))] string scenePath)
    {
        // Log warnings instead of creating dialog boxes if authentication fails
        if (m_suppressDialogs)
        {
            PlayerPrefs.SetInt("Havok.Auth.SuppressDialogs", 1);
        }
        else
        {
            PlayerPrefs.DeleteKey("Havok.Auth.SuppressDialogs");
        }

        // Ensure Havok
        var world  = World.DefaultGameObjectInjectionWorld;
        var system = world.GetOrCreateSystem <EnsureHavokSystem>();

        EnsureHavokSystem.EnsureHavok(system);

        SceneManager.LoadScene(scenePath);
        yield return(new WaitForSeconds(1));

        UnityPhysicsSamplesTest.ResetDefaultWorld();
        yield return(new WaitForFixedUpdate());

        LogAssert.NoUnexpectedReceived();
        m_NumTestsRun++;

        PlayerPrefs.DeleteKey("Havok.Auth.SuppressDialogs");
    }
Beispiel #2
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    private IEnumerator SetupAndLoadScene(World world, HavokConfiguration havokConfig, string scenePath)
    {
        var system = world.GetOrCreateSystem <EnsureHavokSystem>();

        system.Enabled = true;
        system.EntityManager.CreateEntity(new ComponentType[] { typeof(HavokConfiguration) });
        system.SetSingleton <HavokConfiguration>(havokConfig);

        SceneManager.LoadScene(scenePath);
        yield return(new WaitForSeconds(1));

        UnityPhysicsSamplesTest.ResetDefaultWorld();
        yield return(new WaitForFixedUpdate());
    }