Beispiel #1
0
            public static void Postfix(UnityModManager.UI __instance)
            {
                if (!enabled)
                {
                    return;
                }

                try
                {
                    if (Game.Instance.CurrentMode != GameModeType.Default && Game.Instance.CurrentMode != GameModeType.Pause)
                    {
                        return;
                    }

                    if (Input.GetKeyUp(Settings.KeyStealth))
                    {
                        new StealthSwitchButton().OnClick();
                    }

                    if (Input.GetKeyUp(Settings.KeyAI))
                    {
                        new AiSwitchButton().OnClick();
                    }
                }
                catch (Exception e)
                {
                    LogException(e);
                }
            }
Beispiel #2
0
        static void Postfix(UnityModManager.UI __instance)
        {
            if (!Main.enabled)
            {
                return;
            }

            try
            {
                if (Input.GetKeyUp(KeyCode.H) && (Input.GetKey(KeyCode.LeftControl) || Input.GetKey(KeyCode.RightControl)) &&
                    Game.Instance.Player != null && (Game.Instance.CurrentMode == GameModeType.Default || Game.Instance.CurrentMode == GameModeType.Pause))
                {
//                    Game.Instance.UI.Canvas.HudAnimation(Game.Instance.UI.Canvas.HUDController.CurrentState == UISectionHUDController.HUDState.AllVisible, false, false);
                    Game.Instance.UI.MainCanvas.CanvasGroup.gameObject.SetActive(!Game.Instance.UI.MainCanvas.CanvasGroup.gameObject.activeSelf);
                }
            }
            catch (Exception)
            {
            }
        }
Beispiel #3
0
            public static void Postfix(UnityModManager.UI __instance)
            {
                if (!enabled)
                {
                    return;
                }

                try
                {
                    if (Game.Instance.CurrentMode != GameModeType.Default && Game.Instance.CurrentMode != GameModeType.Pause)
                    {
                        return;
                    }

                    if (Input.GetKeyUp(Settings.KeyCodeSet00))
                    {
                        TrySetIdx(0);
                    }
                    if (Input.GetKeyUp(Settings.KeyCodeSet01))
                    {
                        TrySetIdx(1);
                    }
                    if (Input.GetKeyUp(Settings.KeyCodeSet02))
                    {
                        TrySetIdx(2);
                    }
                    if (Input.GetKeyUp(Settings.KeyCodeSet03))
                    {
                        TrySetIdx(3);
                    }

                    if (Input.GetKeyUp(Settings.KeyCodeToggle))
                    {
                        TryIncrement();
                    }
                }
                catch (Exception e)
                {
                    LogException(e);
                }
            }
Beispiel #4
0
 private static void Postfix(UnityModManager.UI __instance)
 {
     ModUI.DrawModUI();
 }
Beispiel #5
0
 private static void Postfix(UnityModManager.UI __instance, ref Rect ___mWindowRect, ref Vector2[] ___mScrollPosition, ref int ___tabId)
 {
     ummRect           = ___mWindowRect;
     ummScrollPosition = ___mScrollPosition;
     ummTabId          = ___tabId;
 }