Beispiel #1
0
        public override void OnDrawRuntimeGizmos(RuntimeGizmoDrawer drawer)
        {
            if (Application.isPlaying)
            {
                base.OnDrawRuntimeGizmos(drawer);
            }
            else
            {
                var provider = leapProvider;
                if (provider == null)
                {
                    provider = Hands.Provider;
                }

                if (_testHand == null && provider != null)
                {
                    _testHand = TestHandFactory.MakeTestHand(0, 0, this.isLeft)
                                .TransformedCopy(UnityMatrixExtension.GetLeapMatrix(provider.transform));
                }

                // Hover Point
                _unwarpedHandData = _testHand; // hoverPoint is driven by this backing variable
                drawHoverPoint(drawer, hoverPoint);

                // Primary Hover Points
                for (int i = 0; i < NUM_FINGERS; i++)
                {
                    if (enabledPrimaryHoverFingertips[i])
                    {
                        drawPrimaryHoverPoint(drawer, _testHand.Fingers[i].TipPosition.ToVector3());
                    }
                }
            }
        }
Beispiel #2
0
        void Update()
        {
      #if UNITY_EDITOR
            PrefabType prefabType = PrefabUtility.GetPrefabType(this.gameObject);
            if (prefabType == PrefabType.Prefab || prefabType == PrefabType.ModelPrefab)
            {
                return;
            }
      #endif

            bool requiresReinitialization = false;

            using (new ProfilerSample("Attachment Hands Update", this.gameObject)) {
                for (int i = 0; i < _attachmentHands.Length; i++)
                {
                    var attachmentHand = attachmentHands[i];

                    if (attachmentHand == null)
                    {
                        requiresReinitialization = true;
                        break;
                    }

                    var leapHand = handAccessors[i]();

          #if UNITY_EDITOR
                    if (Hands.Provider != null)
                    {
                        if (leapHand == null && !Application.isPlaying)
                        {
                            leapHand = TestHandFactory.MakeTestHand(0, i, i == 0).TransformedCopy(UnityMatrixExtension.GetLeapMatrix(Hands.Provider.transform));
                        }
                    }
          #endif

                    using (new ProfilerSample(attachmentHand.gameObject.name + " Update Points")) {
                        foreach (var point in attachmentHand.points)
                        {
                            point.SetTransformUsingHand(leapHand);
                        }
                    }
                }

                if (requiresReinitialization)
                {
                    reinitialize();
                }
            }
        }
Beispiel #3
0
 void Update()
 {
     if (!EditorApplication.isPlaying)
     {
         //Debug.Log("IHandModel.Update()");
         SetLeapHand(TestHandFactory.MakeTestHand(0, 0, Handedness == Chirality.Left).TransformedCopy(UnityMatrixExtension.GetLeapMatrix(transform)));
         UpdateHand();
     }
 }