static int _m_AddRole(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                UnityMMO.SceneMgr gen_to_be_invoked = (UnityMMO.SceneMgr)translator.FastGetCSObj(L, 1);



                {
                    long _uid = LuaAPI.lua_toint64(L, 2);

                    Unity.Entities.Entity gen_ret = gen_to_be_invoked.AddRole(_uid);
                    translator.Push(L, gen_ret);



                    return(1);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
        }
        static int _m_GetCorrectPos(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                UnityMMO.SceneMgr gen_to_be_invoked = (UnityMMO.SceneMgr)translator.FastGetCSObj(L, 1);



                {
                    UnityEngine.Vector3 _originPos; translator.Get(L, 2, out _originPos);

                    UnityEngine.Vector3 gen_ret = gen_to_be_invoked.GetCorrectPos(_originPos);
                    translator.PushUnityEngineVector3(L, gen_ret);



                    return(1);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
        }
        static int _m_GetSceneObjects(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                UnityMMO.SceneMgr gen_to_be_invoked = (UnityMMO.SceneMgr)translator.FastGetCSObj(L, 1);



                {
                    UnityMMO.SceneObjectType _type; translator.Get(L, 2, out _type);

                    System.Collections.Generic.Dictionary <long, Unity.Entities.Entity> gen_ret = gen_to_be_invoked.GetSceneObjects(_type);
                    translator.Push(L, gen_ret);



                    return(1);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
        }
        static int _m_RemoveSceneEntity(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                UnityMMO.SceneMgr gen_to_be_invoked = (UnityMMO.SceneMgr)translator.FastGetCSObj(L, 1);



                {
                    Unity.Entities.Entity _entity; translator.Get(L, 2, out _entity);
                    bool _deleInDic = LuaAPI.lua_toboolean(L, 3);

                    gen_to_be_invoked.RemoveSceneEntity(_entity, _deleInDic);



                    return(0);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
        }
        static int _m_GetNameByUID(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                UnityMMO.SceneMgr gen_to_be_invoked = (UnityMMO.SceneMgr)translator.FastGetCSObj(L, 1);



                {
                    long _uid = LuaAPI.lua_toint64(L, 2);

                    string gen_ret = gen_to_be_invoked.GetNameByUID(_uid);
                    LuaAPI.lua_pushstring(L, gen_ret);



                    return(1);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
        }
        static int _m_ReqEnterScene(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                UnityMMO.SceneMgr gen_to_be_invoked = (UnityMMO.SceneMgr)translator.FastGetCSObj(L, 1);



                {
                    int _scene_id = LuaAPI.xlua_tointeger(L, 2);
                    int _door_id  = LuaAPI.xlua_tointeger(L, 3);

                    gen_to_be_invoked.ReqEnterScene(_scene_id, _door_id);



                    return(0);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
        }
Beispiel #7
0
        static int _m_LoadScene(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                UnityMMO.SceneMgr gen_to_be_invoked = (UnityMMO.SceneMgr)translator.FastGetCSObj(L, 1);


                int gen_param_count = LuaAPI.lua_gettop(L);

                if (gen_param_count == 5 && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5))
                {
                    int   _scene_id = LuaAPI.xlua_tointeger(L, 2);
                    float _pos_x    = (float)LuaAPI.lua_tonumber(L, 3);
                    float _pos_y    = (float)LuaAPI.lua_tonumber(L, 4);
                    float _pos_z    = (float)LuaAPI.lua_tonumber(L, 5);

                    gen_to_be_invoked.LoadScene(_scene_id, _pos_x, _pos_y, _pos_z);



                    return(0);
                }
                if (gen_param_count == 4 && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4))
                {
                    int   _scene_id = LuaAPI.xlua_tointeger(L, 2);
                    float _pos_x    = (float)LuaAPI.lua_tonumber(L, 3);
                    float _pos_y    = (float)LuaAPI.lua_tonumber(L, 4);

                    gen_to_be_invoked.LoadScene(_scene_id, _pos_x, _pos_y);



                    return(0);
                }
                if (gen_param_count == 3 && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3))
                {
                    int   _scene_id = LuaAPI.xlua_tointeger(L, 2);
                    float _pos_x    = (float)LuaAPI.lua_tonumber(L, 3);

                    gen_to_be_invoked.LoadScene(_scene_id, _pos_x);



                    return(0);
                }
                if (gen_param_count == 2 && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2))
                {
                    int _scene_id = LuaAPI.xlua_tointeger(L, 2);

                    gen_to_be_invoked.LoadScene(_scene_id);



                    return(0);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }

            return(LuaAPI.luaL_error(L, "invalid arguments to UnityMMO.SceneMgr.LoadScene!"));
        }