void Awake() { var settingsManager = this.GetComponent <SettingsManager>(); rightHanded = settingsManager.GetKeyValue("fgeditor", "rightHanded"); sceneManager = this.GetComponent <SceneManager>(); }
void Awake() { var settingsManager = this.GetComponent <SettingsManager>(); var languageKeyValue = settingsManager.GetKeyValue("fgeditor", "languages"); activeLanguange = settingsManager.GetKeyValue("fgeditor", "language"); sceneManager = this.GetComponent <SceneManager>(); languages = languageKeyValue.GetValue <IList>(); translations = Model.All <Translation>(activeLanguange.GetValue <string>()); }
void Awake() { var settingsManager = this.GetComponent <SettingsManager>(); var difficultiesKeyValue = settingsManager.GetKeyValue("fgeditor", "difficulties"); activeDifficulty = settingsManager.GetKeyValue("fgeditor", "difficulty"); sceneManager = this.GetComponent <SceneManager>(); difficulties = new List <Difficulties>(); foreach (var difficulty in difficultiesKeyValue.GetValue <IList>()) { difficulties.Add((Difficulties)Enum.Parse(typeof(Difficulties), difficulty.ToString())); } translations = Model.All <Translation>(LanguageSettingManager.GetActiveLanguage()); }