Beispiel #1
0
 // Start is called before the first frame update
 void Start()
 {
     fightSystem    = GameObject.Find("FightSystem").GetComponent <FightSystem>();
     thisReceiver   = this.GetComponent <UnityCharacter>().Character;
     unityInventory = GameObject.Find("Canvas").transform.Find("Inventory").GetComponent <UnityInventory>();
     unitySpellbook = GameObject.Find("Canvas").transform.Find("SpellBook").GetComponent <UnitySpellbook>();
     message        = GameObject.Find("Canvas").transform.Find("MessageBox").GetComponent <ChangeMessage>();
     dialogSystem   = GameObject.Find("DialogSystem").GetComponent <DialogSystem>();
     questSystem    = GameObject.Find("QuestSystem").GetComponent <QuestSystem>();
 }
 private void Awake()
 {
     button = this.GetComponent <Button>();
     button.onClick.AddListener(TaskOnClick);
     inventory = this.transform.parent.parent.Find("Inventory").GetComponent <UnityInventory>();
 }