static int _m_StopAllLoadedSounds(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityGameFramework.Runtime.SoundComponent gen_to_be_invoked = (UnityGameFramework.Runtime.SoundComponent)translator.FastGetCSObj(L, 1); int gen_param_count = LuaAPI.lua_gettop(L); if (gen_param_count == 1) { gen_to_be_invoked.StopAllLoadedSounds( ); return(0); } if (gen_param_count == 2 && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)) { float _fadeOutSeconds = (float)LuaAPI.lua_tonumber(L, 2); gen_to_be_invoked.StopAllLoadedSounds(_fadeOutSeconds); return(0); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to UnityGameFramework.Runtime.SoundComponent.StopAllLoadedSounds!")); }
static int _g_get_AudioMixer(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityGameFramework.Runtime.SoundComponent gen_to_be_invoked = (UnityGameFramework.Runtime.SoundComponent)translator.FastGetCSObj(L, 1); translator.Push(L, gen_to_be_invoked.AudioMixer); } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(1); }
static StackObject *StopAllLoadedSounds_1(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj) { ILRuntime.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject *ptr_of_this_method; StackObject *__ret = ILIntepreter.Minus(__esp, 1); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); UnityGameFramework.Runtime.SoundComponent instance_of_this_method = (UnityGameFramework.Runtime.SoundComponent) typeof(UnityGameFramework.Runtime.SoundComponent).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); instance_of_this_method.StopAllLoadedSounds(); return(__ret); }
static int __CreateInstance(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); if (LuaAPI.lua_gettop(L) == 1) { UnityGameFramework.Runtime.SoundComponent gen_ret = new UnityGameFramework.Runtime.SoundComponent(); translator.Push(L, gen_ret); return(1); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to UnityGameFramework.Runtime.SoundComponent constructor!")); }
static int _m_AddSoundGroup(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityGameFramework.Runtime.SoundComponent gen_to_be_invoked = (UnityGameFramework.Runtime.SoundComponent)translator.FastGetCSObj(L, 1); int gen_param_count = LuaAPI.lua_gettop(L); if (gen_param_count == 3 && (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)) { string _soundGroupName = LuaAPI.lua_tostring(L, 2); int _soundAgentHelperCount = LuaAPI.xlua_tointeger(L, 3); bool gen_ret = gen_to_be_invoked.AddSoundGroup(_soundGroupName, _soundAgentHelperCount); LuaAPI.lua_pushboolean(L, gen_ret); return(1); } if (gen_param_count == 6 && (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING) && LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 3) && LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 4) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 6)) { string _soundGroupName = LuaAPI.lua_tostring(L, 2); bool _soundGroupAvoidBeingReplacedBySamePriority = LuaAPI.lua_toboolean(L, 3); bool _soundGroupMute = LuaAPI.lua_toboolean(L, 4); float _soundGroupVolume = (float)LuaAPI.lua_tonumber(L, 5); int _soundAgentHelperCount = LuaAPI.xlua_tointeger(L, 6); bool gen_ret = gen_to_be_invoked.AddSoundGroup(_soundGroupName, _soundGroupAvoidBeingReplacedBySamePriority, _soundGroupMute, _soundGroupVolume, _soundAgentHelperCount); LuaAPI.lua_pushboolean(L, gen_ret); return(1); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to UnityGameFramework.Runtime.SoundComponent.AddSoundGroup!")); }
static int _m_StopAllLoadingSounds(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityGameFramework.Runtime.SoundComponent gen_to_be_invoked = (UnityGameFramework.Runtime.SoundComponent)translator.FastGetCSObj(L, 1); { gen_to_be_invoked.StopAllLoadingSounds( ); return(0); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } }
static int _m_StopSound(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityGameFramework.Runtime.SoundComponent gen_to_be_invoked = (UnityGameFramework.Runtime.SoundComponent)translator.FastGetCSObj(L, 1); int gen_param_count = LuaAPI.lua_gettop(L); if (gen_param_count == 2 && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)) { int _serialId = LuaAPI.xlua_tointeger(L, 2); bool gen_ret = gen_to_be_invoked.StopSound(_serialId); LuaAPI.lua_pushboolean(L, gen_ret); return(1); } if (gen_param_count == 3 && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)) { int _serialId = LuaAPI.xlua_tointeger(L, 2); float _fadeOutSeconds = (float)LuaAPI.lua_tonumber(L, 3); bool gen_ret = gen_to_be_invoked.StopSound(_serialId, _fadeOutSeconds); LuaAPI.lua_pushboolean(L, gen_ret); return(1); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to UnityGameFramework.Runtime.SoundComponent.StopSound!")); }
static StackObject *PlayMusic_0(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj) { ILRuntime.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject *ptr_of_this_method; StackObject *__ret = ILIntepreter.Minus(__esp, 3); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); System.Object @userData = (System.Object) typeof(System.Object).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); ptr_of_this_method = ILIntepreter.Minus(__esp, 2); System.Int32 @musicId = ptr_of_this_method->Value; ptr_of_this_method = ILIntepreter.Minus(__esp, 3); UnityGameFramework.Runtime.SoundComponent @soundComponent = (UnityGameFramework.Runtime.SoundComponent) typeof(UnityGameFramework.Runtime.SoundComponent).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); var result_of_this_method = Trinity.SoundExtension.PlayMusic(@soundComponent, @musicId, @userData); return(ILIntepreter.PushObject(__ret, __mStack, result_of_this_method)); }
static int _m_HasSoundGroup(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityGameFramework.Runtime.SoundComponent gen_to_be_invoked = (UnityGameFramework.Runtime.SoundComponent)translator.FastGetCSObj(L, 1); { string _soundGroupName = LuaAPI.lua_tostring(L, 2); bool gen_ret = gen_to_be_invoked.HasSoundGroup(_soundGroupName); LuaAPI.lua_pushboolean(L, gen_ret); return(1); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } }
static int _m_IsLoadingSound(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityGameFramework.Runtime.SoundComponent gen_to_be_invoked = (UnityGameFramework.Runtime.SoundComponent)translator.FastGetCSObj(L, 1); { int _serialId = LuaAPI.xlua_tointeger(L, 2); bool gen_ret = gen_to_be_invoked.IsLoadingSound(_serialId); LuaAPI.lua_pushboolean(L, gen_ret); return(1); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } }
static int _m_GetAllLoadingSoundSerialIds(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityGameFramework.Runtime.SoundComponent gen_to_be_invoked = (UnityGameFramework.Runtime.SoundComponent)translator.FastGetCSObj(L, 1); int gen_param_count = LuaAPI.lua_gettop(L); if (gen_param_count == 1) { int[] gen_ret = gen_to_be_invoked.GetAllLoadingSoundSerialIds( ); translator.Push(L, gen_ret); return(1); } if (gen_param_count == 2 && translator.Assignable <System.Collections.Generic.List <int> >(L, 2)) { System.Collections.Generic.List <int> _results = (System.Collections.Generic.List <int>)translator.GetObject(L, 2, typeof(System.Collections.Generic.List <int>)); gen_to_be_invoked.GetAllLoadingSoundSerialIds(_results); return(0); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to UnityGameFramework.Runtime.SoundComponent.GetAllLoadingSoundSerialIds!")); }
static int _m_PlaySound(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityGameFramework.Runtime.SoundComponent gen_to_be_invoked = (UnityGameFramework.Runtime.SoundComponent)translator.FastGetCSObj(L, 1); int gen_param_count = LuaAPI.lua_gettop(L); if (gen_param_count == 3 && (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING) && (LuaAPI.lua_isnil(L, 3) || LuaAPI.lua_type(L, 3) == LuaTypes.LUA_TSTRING)) { string _soundAssetName = LuaAPI.lua_tostring(L, 2); string _soundGroupName = LuaAPI.lua_tostring(L, 3); int gen_ret = gen_to_be_invoked.PlaySound(_soundAssetName, _soundGroupName); LuaAPI.xlua_pushinteger(L, gen_ret); return(1); } if (gen_param_count == 4 && (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING) && (LuaAPI.lua_isnil(L, 3) || LuaAPI.lua_type(L, 3) == LuaTypes.LUA_TSTRING) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)) { string _soundAssetName = LuaAPI.lua_tostring(L, 2); string _soundGroupName = LuaAPI.lua_tostring(L, 3); int _priority = LuaAPI.xlua_tointeger(L, 4); int gen_ret = gen_to_be_invoked.PlaySound(_soundAssetName, _soundGroupName, _priority); LuaAPI.xlua_pushinteger(L, gen_ret); return(1); } if (gen_param_count == 4 && (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING) && (LuaAPI.lua_isnil(L, 3) || LuaAPI.lua_type(L, 3) == LuaTypes.LUA_TSTRING) && translator.Assignable <GameFramework.Sound.PlaySoundParams>(L, 4)) { string _soundAssetName = LuaAPI.lua_tostring(L, 2); string _soundGroupName = LuaAPI.lua_tostring(L, 3); GameFramework.Sound.PlaySoundParams _playSoundParams = (GameFramework.Sound.PlaySoundParams)translator.GetObject(L, 4, typeof(GameFramework.Sound.PlaySoundParams)); int gen_ret = gen_to_be_invoked.PlaySound(_soundAssetName, _soundGroupName, _playSoundParams); LuaAPI.xlua_pushinteger(L, gen_ret); return(1); } if (gen_param_count == 4 && (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING) && (LuaAPI.lua_isnil(L, 3) || LuaAPI.lua_type(L, 3) == LuaTypes.LUA_TSTRING) && translator.Assignable <UnityGameFramework.Runtime.Entity>(L, 4)) { string _soundAssetName = LuaAPI.lua_tostring(L, 2); string _soundGroupName = LuaAPI.lua_tostring(L, 3); UnityGameFramework.Runtime.Entity _bindingEntity = (UnityGameFramework.Runtime.Entity)translator.GetObject(L, 4, typeof(UnityGameFramework.Runtime.Entity)); int gen_ret = gen_to_be_invoked.PlaySound(_soundAssetName, _soundGroupName, _bindingEntity); LuaAPI.xlua_pushinteger(L, gen_ret); return(1); } if (gen_param_count == 4 && (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING) && (LuaAPI.lua_isnil(L, 3) || LuaAPI.lua_type(L, 3) == LuaTypes.LUA_TSTRING) && translator.Assignable <UnityEngine.Vector3>(L, 4)) { string _soundAssetName = LuaAPI.lua_tostring(L, 2); string _soundGroupName = LuaAPI.lua_tostring(L, 3); UnityEngine.Vector3 _worldPosition; translator.Get(L, 4, out _worldPosition); int gen_ret = gen_to_be_invoked.PlaySound(_soundAssetName, _soundGroupName, _worldPosition); LuaAPI.xlua_pushinteger(L, gen_ret); return(1); } if (gen_param_count == 4 && (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING) && (LuaAPI.lua_isnil(L, 3) || LuaAPI.lua_type(L, 3) == LuaTypes.LUA_TSTRING) && translator.Assignable <object>(L, 4)) { string _soundAssetName = LuaAPI.lua_tostring(L, 2); string _soundGroupName = LuaAPI.lua_tostring(L, 3); object _userData = translator.GetObject(L, 4, typeof(object)); int gen_ret = gen_to_be_invoked.PlaySound(_soundAssetName, _soundGroupName, _userData); LuaAPI.xlua_pushinteger(L, gen_ret); return(1); } if (gen_param_count == 5 && (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING) && (LuaAPI.lua_isnil(L, 3) || LuaAPI.lua_type(L, 3) == LuaTypes.LUA_TSTRING) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4) && translator.Assignable <GameFramework.Sound.PlaySoundParams>(L, 5)) { string _soundAssetName = LuaAPI.lua_tostring(L, 2); string _soundGroupName = LuaAPI.lua_tostring(L, 3); int _priority = LuaAPI.xlua_tointeger(L, 4); GameFramework.Sound.PlaySoundParams _playSoundParams = (GameFramework.Sound.PlaySoundParams)translator.GetObject(L, 5, typeof(GameFramework.Sound.PlaySoundParams)); int gen_ret = gen_to_be_invoked.PlaySound(_soundAssetName, _soundGroupName, _priority, _playSoundParams); LuaAPI.xlua_pushinteger(L, gen_ret); return(1); } if (gen_param_count == 6 && (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING) && (LuaAPI.lua_isnil(L, 3) || LuaAPI.lua_type(L, 3) == LuaTypes.LUA_TSTRING) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4) && translator.Assignable <GameFramework.Sound.PlaySoundParams>(L, 5) && translator.Assignable <object>(L, 6)) { string _soundAssetName = LuaAPI.lua_tostring(L, 2); string _soundGroupName = LuaAPI.lua_tostring(L, 3); int _priority = LuaAPI.xlua_tointeger(L, 4); GameFramework.Sound.PlaySoundParams _playSoundParams = (GameFramework.Sound.PlaySoundParams)translator.GetObject(L, 5, typeof(GameFramework.Sound.PlaySoundParams)); object _userData = translator.GetObject(L, 6, typeof(object)); int gen_ret = gen_to_be_invoked.PlaySound(_soundAssetName, _soundGroupName, _priority, _playSoundParams, _userData); LuaAPI.xlua_pushinteger(L, gen_ret); return(1); } if (gen_param_count == 6 && (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING) && (LuaAPI.lua_isnil(L, 3) || LuaAPI.lua_type(L, 3) == LuaTypes.LUA_TSTRING) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4) && translator.Assignable <GameFramework.Sound.PlaySoundParams>(L, 5) && translator.Assignable <UnityGameFramework.Runtime.Entity>(L, 6)) { string _soundAssetName = LuaAPI.lua_tostring(L, 2); string _soundGroupName = LuaAPI.lua_tostring(L, 3); int _priority = LuaAPI.xlua_tointeger(L, 4); GameFramework.Sound.PlaySoundParams _playSoundParams = (GameFramework.Sound.PlaySoundParams)translator.GetObject(L, 5, typeof(GameFramework.Sound.PlaySoundParams)); UnityGameFramework.Runtime.Entity _bindingEntity = (UnityGameFramework.Runtime.Entity)translator.GetObject(L, 6, typeof(UnityGameFramework.Runtime.Entity)); int gen_ret = gen_to_be_invoked.PlaySound(_soundAssetName, _soundGroupName, _priority, _playSoundParams, _bindingEntity); LuaAPI.xlua_pushinteger(L, gen_ret); return(1); } if (gen_param_count == 6 && (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING) && (LuaAPI.lua_isnil(L, 3) || LuaAPI.lua_type(L, 3) == LuaTypes.LUA_TSTRING) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4) && translator.Assignable <GameFramework.Sound.PlaySoundParams>(L, 5) && translator.Assignable <UnityEngine.Vector3>(L, 6)) { string _soundAssetName = LuaAPI.lua_tostring(L, 2); string _soundGroupName = LuaAPI.lua_tostring(L, 3); int _priority = LuaAPI.xlua_tointeger(L, 4); GameFramework.Sound.PlaySoundParams _playSoundParams = (GameFramework.Sound.PlaySoundParams)translator.GetObject(L, 5, typeof(GameFramework.Sound.PlaySoundParams)); UnityEngine.Vector3 _worldPosition; translator.Get(L, 6, out _worldPosition); int gen_ret = gen_to_be_invoked.PlaySound(_soundAssetName, _soundGroupName, _priority, _playSoundParams, _worldPosition); LuaAPI.xlua_pushinteger(L, gen_ret); return(1); } if (gen_param_count == 7 && (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING) && (LuaAPI.lua_isnil(L, 3) || LuaAPI.lua_type(L, 3) == LuaTypes.LUA_TSTRING) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4) && translator.Assignable <GameFramework.Sound.PlaySoundParams>(L, 5) && translator.Assignable <UnityGameFramework.Runtime.Entity>(L, 6) && translator.Assignable <object>(L, 7)) { string _soundAssetName = LuaAPI.lua_tostring(L, 2); string _soundGroupName = LuaAPI.lua_tostring(L, 3); int _priority = LuaAPI.xlua_tointeger(L, 4); GameFramework.Sound.PlaySoundParams _playSoundParams = (GameFramework.Sound.PlaySoundParams)translator.GetObject(L, 5, typeof(GameFramework.Sound.PlaySoundParams)); UnityGameFramework.Runtime.Entity _bindingEntity = (UnityGameFramework.Runtime.Entity)translator.GetObject(L, 6, typeof(UnityGameFramework.Runtime.Entity)); object _userData = translator.GetObject(L, 7, typeof(object)); int gen_ret = gen_to_be_invoked.PlaySound(_soundAssetName, _soundGroupName, _priority, _playSoundParams, _bindingEntity, _userData); LuaAPI.xlua_pushinteger(L, gen_ret); return(1); } if (gen_param_count == 7 && (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING) && (LuaAPI.lua_isnil(L, 3) || LuaAPI.lua_type(L, 3) == LuaTypes.LUA_TSTRING) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4) && translator.Assignable <GameFramework.Sound.PlaySoundParams>(L, 5) && translator.Assignable <UnityEngine.Vector3>(L, 6) && translator.Assignable <object>(L, 7)) { string _soundAssetName = LuaAPI.lua_tostring(L, 2); string _soundGroupName = LuaAPI.lua_tostring(L, 3); int _priority = LuaAPI.xlua_tointeger(L, 4); GameFramework.Sound.PlaySoundParams _playSoundParams = (GameFramework.Sound.PlaySoundParams)translator.GetObject(L, 5, typeof(GameFramework.Sound.PlaySoundParams)); UnityEngine.Vector3 _worldPosition; translator.Get(L, 6, out _worldPosition); object _userData = translator.GetObject(L, 7, typeof(object)); int gen_ret = gen_to_be_invoked.PlaySound(_soundAssetName, _soundGroupName, _priority, _playSoundParams, _worldPosition, _userData); LuaAPI.xlua_pushinteger(L, gen_ret); return(1); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to UnityGameFramework.Runtime.SoundComponent.PlaySound!")); }