Beispiel #1
0
 static public void InvokeGameObjectArg(ref UnityEventGameObjectArg u, GameObject a)
 {
     if (u != null)
     {
         u.Invoke(a);
     }
 }
Beispiel #2
0
 void SetEventGameObjectArg(ref UnityEventGameObjectArg u)
 {
     if (u == null)
     {
         u = new UnityEventGameObjectArg();
     }
 }