Beispiel #1
0
            public string GetDelegateText(UnityEvent ue, Func <bool> a)
            {
                StringBuilder text = new StringBuilder();

                if (ue != null)
                {
                    for (int i = 0; i < ue.GetPersistentEventCount(); ++i)
                    {
                        if (text.Length > 0)
                        {
                            text.Append("\n");
                        }
                        UnityEngine.Object obj = ue.GetPersistentTarget(i);
                        string             t   = obj != null?obj.name : "<???>";
                        text.Append(t).Append(".").Append(FilterMethodName(ue.GetPersistentMethodName(i)));
                    }
                }
                if (a != null)
                {
                    Delegate[] delegates = a.GetInvocationList();
                    for (int i = 0; i < delegates.Length; ++i)
                    {
                        if (text.Length > 0)
                        {
                            text.Append("\n");
                        }
                        text.Append(delegates[i].Target).Append(".").Append(delegates[i].Method.Name);
                    }
                }
                return(text.ToString());
            }
Beispiel #2
0
 static public void TrackEvent(UnityEvent e)
 {
     for (int i = 0; i < e.GetPersistentEventCount(); i++)
     {
         Debug.Log(string.Format("Tracker # Method:{0} Target:{1}", e.GetPersistentMethodName(i), e.GetPersistentTarget(i)));
     }
 }
Beispiel #3
0
        /// <summary>
        /// Adds the listener with editor.
        /// </summary>
        /// <param name="myEvent">My event.</param>
        /// <param name="action">Action.</param>
        /// <typeparam name="T0">The 1st type parameter.</typeparam>
        public static void AddListenerWithEditor <T0>(this UnityEvent <T0> myEvent, UnityAction <T0> action)
        {/*
          * for (int i = 0; i < myEvent.GetPersistentEventCount (); i++) {
          * if(myEvent.GetPersistentTarget (i) == null)
          * {
          *   myEvent.RemoveAllListeners ();
          *   break;
          * }
          * }*/
      #if UNITY_EDITOR
            bool _hasNull = true;
            while (_hasNull)
            {
                _hasNull = false;

                for (int i = 0; i < myEvent.GetPersistentEventCount(); i++)
                {
                    if (myEvent.GetPersistentTarget(i) == null)
                    {
                        UnityEditor.Events.UnityEventTools.RemovePersistentListener(myEvent, i);
                        _hasNull = true;
                        break;
                    }
                }
            }
      #endif

            if (myEvent.GetPersistentEventCount() == 0)
            {
        #if UNITY_EDITOR
                UnityEditor.Events.UnityEventTools.AddPersistentListener(myEvent, action);
        #else
                myEvent.AddListener(action);
        #endif
                return;
            }


            for (int i = 0; i < myEvent.GetPersistentEventCount(); i++)
            {
                string _storedMethodName = myEvent.GetPersistentMethodName(i);
                Object _storedTargetObj  = myEvent.GetPersistentTarget(i);
                string _storedTypeName   = _storedTargetObj.GetType().Name;

                if (_storedTargetObj == (Object)action.Target &&
                    _storedMethodName == action.Method.Name &&
                    _storedTypeName == action.Method.DeclaringType.Name)
                {
                    //Debug.LogFormat ("{0}.{1}.{2} has exsit in {3} !", _storedTargetObj.name, _storedTypeName, _storedMethodName, myEvent.ToString());
                    //Debug.Log ("Skip add listener");
                    return;
                }
            }

      #if UNITY_EDITOR
            UnityEditor.Events.UnityEventTools.AddPersistentListener(myEvent, action);
      #else
            myEvent.AddListener(action);
      #endif
        }
        public IEnumerator Invoke()
        {
            if (time > 0)
            {
                yield return(new WaitForSeconds(time));
            }
            else
            {
                yield return(null);
            }

            Response.Invoke();

            var targetType = Response.GetPersistentTarget(0).GetType();

            if (targetType == typeof(SequencerMono))
            {
                if (Response.GetPersistentMethodName(0) == "BeginSequence")
                {
                    float seqtime = 0;

                    var seq = Response.GetPersistentTarget(0) as SequencerMono;
                    foreach (SequenceEvent s in seq.Sequence)
                    {
                        seqtime += s.time * seq.loops;
                    }

                    yield return(new WaitForSeconds(seqtime));
                }
            }

            _onDone.Invoke();
        }
Beispiel #5
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        public void Update()
        {
            System.Text.StringBuilder name = new System.Text.StringBuilder();

            if (delayed && FramesDelay <= 0)
            {
                FramesDelay = 1;
            }

            if (onEnable != null)
            {
                int count = onEnable.GetPersistentEventCount();

                if (count > 0)
                {
                    name.Append(delayed ? "DELAYED: " : "");
                    for (int j = 0; j < count; j++)
                    {
                        if (j > 0)
                        {
                            name.Append(", ");
                        }
                        name.Append(onEnable.GetPersistentMethodName(j));
                    }
                }
                else
                {
                    name.Append("EMPTY");
                }

                this.name = name.ToString();
            }
        }
        internal static Delegate[] ConvertDelegateList <TParameter>(UnityEvent <TParameter> unityEvent)
        {
            int eventCount = unityEvent.GetPersistentEventCount();

            Delegate[] delegateList = new Delegate[eventCount];
            for (int i = 0; i < eventCount; i++)
            {
                UnityEngine.Object target     = unityEvent.GetPersistentTarget(i);
                string             methodName = unityEvent.GetPersistentMethodName(i);
                View view = target as View;
                if (view == null)
                {
                    throw new CoreException(string.Format("[ViewBaseEventHandler.ConvertDelegateList]Target object : {0} is not a Core.View component", target.name));
                }
                Controller controller = view.GetController();
                MethodInfo methodInfo = controller.GetType().GetMethod(methodName, BindingFlags.Public | BindingFlags.Instance);
                if (methodInfo == null)
                {
                    throw new CoreException(string.Format("[ViewBaseEventHandler.ConvertDelegateList]NotImplemented viewEvent method : {0} in {1}", methodInfo.Name, controller.GetType().Name));
                }
                ParameterInfo[] parameterInfos = methodInfo.GetParameters();
                if (parameterInfos.Length != 1 || parameterInfos[0].ParameterType != typeof(TParameter))   //只有一个对应类型参
                {
                    throw new CoreException(string.Format("[ViewBaseEventHandler.ConvertDelegateList]The illegal method : {0}.{1} its parameter is not match the Type : {2}", controller.GetType().Name, methodInfo.Name, typeof(TParameter).Name));
                }
                if (methodInfo.ReturnType != typeof(void))   //无返回值
                {
                    throw new CoreException(string.Format("[ViewBaseEventHandler.ConvertDelegateList]The illegal method : {0}.{1} It's not supported to return value", controller.GetType().Name, methodInfo.Name));
                }
                Delegate action = methodInfo.CreateDelegate(typeof(Action <TParameter>), controller);
                delegateList[i] = action;
            }
            return(delegateList);
        }
    public void ButtonClicked()
    {
        Debug.Log("Button Clicked event");
        int   count = 0;
        Image image;

        Selected = 0;
        foreach (RectTransform rt in Content)
        {
            image = rt.GetComponentInChildren <Image> ();
            if (EventSystem.current.currentSelectedGameObject == rt.gameObject)
            {
                image.color = SelectedColor;
                Selected    = count;
            }
            else
            {
                image.color = NormalColor;
            }
            count++;
        }
        string method = OnSelect.GetPersistentMethodName(0);
        object target = OnSelect.GetPersistentTarget(0);

        (target as MonoBehaviour).InvokeWithArgument(method, new IntArg(Selected) as Object);
    }
Beispiel #8
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        /// <summary>将序列化的UnityEvent转化为委托链</summary>
        internal static Delegate[] ConvertDelegateList(UnityEvent unityEvent)
        {
            int eventCount = unityEvent.GetPersistentEventCount();

            Delegate[] delegateList = new Delegate[eventCount];
            for (int i = 0; i < eventCount; i++)
            {
                UnityEngine.Object target     = unityEvent.GetPersistentTarget(i);
                string             methodName = unityEvent.GetPersistentMethodName(i);
                View view = target as View;
                if (view == null)
                {
                    throw new CoreException(string.Format("[ViewBaseEventHandler.ConvertDelegateList]Target object : {0} is not a Core.View component", target.name));
                }
                MethodInfo viewMethodInfo = view.GetType().GetMethod(methodName, BindingFlags.Public | BindingFlags.Instance, null, Type.EmptyTypes, null);
                if (viewMethodInfo == null)
                {
                    throw new CoreException(string.Format("[ViewBaseEventHandler.ConvertDelegateList]NotImplemented viewEvent method : {0} in {1}", methodName, view.GetType().Name));
                }
                ImplementedInControllerAttribute attributeInfo = viewMethodInfo.GetCustomAttribute(typeof(ImplementedInControllerAttribute)) as ImplementedInControllerAttribute;
                if (attributeInfo == null)
                {
                    throw new CoreException(string.Format("[ViewBaseEventHandler.ConvertDelegateList]The viewEvent method : {0} in {1} doesn't has ImplementedInControllerAttribute", viewMethodInfo.Name, view.GetType().Name));
                }
                Controller controller = view.GetController();
                MethodInfo methodInfo = controller.GetType().GetMethod(attributeInfo.IsCustomMethodName ? attributeInfo.MethodName : methodName, BindingFlags.Public | BindingFlags.Instance, null, Type.EmptyTypes, null);
                if (methodInfo == null)
                {
                    throw new CoreException(string.Format("[ViewBaseEventHandler.ConvertDelegateList]NotImplemented viewEvent method : {0} in {1}", attributeInfo.MethodName, controller.GetType().Name));
                }
                Delegate action = methodInfo.CreateDelegate(typeof(Action), controller);
                delegateList[i] = action;
            }
            return(delegateList);
        }
Beispiel #9
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        private void OnEnable()
        {
            Function.RegisterListener(this);

            type       = Response.GetPersistentTarget(0).GetType();
            methodName = Response.GetPersistentMethodName(0);
            component  = GetComponent(type);
        }
            public Action GetSerializedEventDelegate(int eventIndex)
            {
                UnityEngine.Object           target       = serializedEvent.GetPersistentTarget(eventIndex);
                System.Reflection.MethodInfo targetMethod = target.GetType().GetMethod(serializedEvent.GetPersistentMethodName(eventIndex));
#if NET_4_6
                return(targetMethod.CreateDelegate(typeof(Action), target) as Action);
#else
                return(Delegate.CreateDelegate(typeof(Action), target, serializedEvent.GetPersistentMethodName(eventIndex)) as Action);
#endif
            }
Beispiel #11
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    void ShowAllMethodsOfEvent <T>(UnityEvent <T> e)
    {
        var color = GUI.color;

        for (var i = 0; i < e.GetPersistentEventCount(); i++)
        {
            GUI.color = i % 2 == 0 ? Color.cyan : Color.yellow;
            GUILayout.Label(e.GetPersistentTarget(i).ToString() + "\n." + e.GetPersistentMethodName(i));
        }
        GUI.color = color;
    }
Beispiel #12
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    public void PrintButtonListeners()
    {
        UnityEvent buttonEvent           = button.onClick;
        int        totalRegisteredEvents = buttonEvent.GetPersistentEventCount();

        for (int i = 0; i < totalRegisteredEvents; ++i)
        {
            Debug.Log("Component: " + buttonEvent.GetPersistentTarget(i));
            Debug.Log("Method Name: " + buttonEvent.GetPersistentMethodName(i));
        }
    }
Beispiel #13
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 public virtual void OnMoveTrigger(float movement)
 {
     if (hMovement)
     {
         string eventName = unityEvent.GetPersistentMethodName(0);
         if (target != null)
         {
             target.BroadcastMessage(eventName, movement);
         }
     }
 }
Beispiel #14
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    void StartEvent()
    {
        //call method
        string name = callback.GetPersistentMethodName(0);

        if (!usedEvents.Contains(name))
        {
            usedEvents.Add(name);
            callback.Invoke();
        }
    }
Beispiel #15
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 public static bool EventContainsPersistentListener <T0, T1, T2, T3>(UnityEvent <T0, T1, T2, T3> unityEvent, UnityAction <T0, T1, T2, T3> listener)
 {
     for (int i = unityEvent.GetPersistentEventCount() - 1; i >= 0; i--)
     {
         if (unityEvent.GetPersistentMethodName(i).Equals(listener.Method.Name) && unityEvent.GetPersistentTarget(i).Equals(listener.Target))
         {
             return(true);
         }
     }
     return(false);
 }
Beispiel #16
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 static bool HasCall <T>(this UnityEvent <T> @event, UnityEngine.Object caller, string methodName)
 {
     for (int i = 0; i < @event.GetPersistentEventCount(); i++)
     {
         if (@event.GetPersistentTarget(i) == caller && @event.GetPersistentMethodName(i) == methodName)
         {
             return(true);
         }
     }
     return(false);
 }
Beispiel #17
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 public static bool IfNotAlready <T>(UnityEvent <T> @event, UnityEngine.Object target, UnityAction <T> action)
 {
     for (int i = 0; i < @event.GetPersistentEventCount(); ++i)
     {
         if (@event.GetPersistentTarget(i) == target && @event.GetPersistentMethodName(i) == action.Method.Name)
         {
             return(false);
         }
     }
     On(@event, target, action);
     return(true);
 }
Beispiel #18
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        public static bool HasUnityEvent(UnityEvent targetEvent, string HasMethodName, UnityEngine.Object hasTarget)
        {
            int count = targetEvent.GetPersistentEventCount();

            for (int i = 0; i < count; i++)
            {
                if (targetEvent.GetPersistentMethodName(i) == HasMethodName && targetEvent.GetPersistentTarget(i) == hasTarget)
                {
                    return(true);
                }
            }
            return(false);
        }
Beispiel #19
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    public override string ToString()
    {
        string s = "Event: ";

        for (int i = 0; i < indexEvent.GetPersistentEventCount(); i++)
        {
            var    target     = indexEvent.GetPersistentTarget(i);
            string targetName = target != null?indexEvent.GetPersistentTarget(i).name : "(none)";

            s += targetName + " " + indexEvent.GetPersistentMethodName(i);
        }

        return(s);
    }
 public void DrawEditorView()
 {
     try
     {
         GUI.color = new Color(0.48f, 0.78f, 1f);
         GUILayout.Label($"Call UnityEvent. {Event.GetPersistentMethodName(0)}");
     }
     catch (Exception e)
     {
         GUI.color = new Color(1f, 0.13f, 0.17f);
         GUILayout.Label($"Call UnityEvent. !Error!");
         Console.WriteLine(e);
     }
 }
Beispiel #21
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 // Returns whether or not even one callback is registered in the UnityEvent of the inspector.
 //(*) Note that those registered with AddListener() are ignored.
 //
 // インスペクタの UnityEvent にコールバックが1つでも登録されてるか否かを返す。
 //※AddListener() で登録したものは無視されるので注意。
 protected static bool IsNullOrEmpty <T0> (UnityEvent <T0> obj)
 {
     if (obj != null)
     {
         int count = obj.GetPersistentEventCount();  //for inspector only
         for (int i = 0; i < count; i++)
         {
             if (!string.IsNullOrEmpty(obj.GetPersistentMethodName(i)))
             {
                 return(false);
             }
         }
     }
     return(true);
 }
Beispiel #22
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    private void DrawHelperLines(UnityEvent unityEvent)
    {
        Color colorDep = Color.white;

        for (int i = 0; i < unityEvent.GetPersistentEventCount(); i++)
        {
            GameObject go     = unityEvent.GetPersistentTarget(i) as GameObject; // Получить целевой компонент слушателя по индексу индекса.
            string     method = unityEvent.GetPersistentMethodName(i);           // Получить имя целевого метода слушателя на индекс индекс

            if (go != null)
            {
                Custom.Utility.NGizmos.DrawDottedLine(transform.position, go.transform.position, colorDep);
                Custom.Utility.NGizmos.DrawCube(transform.position, Vector3.one * 0.08f, colorDep);
                Custom.Utility.NGizmos.DrawCube(go.transform.position, Vector3.one * 0.08f, colorDep);
            }
        }
    }
Beispiel #23
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        static bool IsEventCallMethod(UnityEvent ev, MonoBehaviour target, string method)
        {
            var n = ev.GetPersistentEventCount();

            for (int i = 0; i < n; i++)
            {
                if (ev.GetPersistentMethodName(i) == method)
                {
                    if (ev.GetPersistentTarget(i) == target)
                    {
                        return(true);
                    }
                }
            }

            return(false);
        }
Beispiel #24
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        private void AutoAdd()
        {
            // Keeping track of already registered events
            var listenersName   = new List <string>();
            var listenersTarget = new List <Type>();

            for (var i = 0; i < listeners.GetPersistentEventCount(); i++)
            {
                listenersName.Add(listeners.GetPersistentMethodName(i));
                listenersTarget.Add(listeners.GetPersistentTarget(i).GetType());
            }

            // Find all behaviours in the current gameObject
            var allBehaviours = GetComponents <MonoBehaviour>();
            // Keep track of event name
            var eventName = fsBoolEventSo.name.Replace(" ", "");

            foreach (var monoBehaviour in allBehaviours)
            {
                if (monoBehaviour == this)
                {
                    continue;
                }

                // Get all method names in the behaviour
                MethodInfo[] methodName = monoBehaviour.GetType().GetMethods();
                foreach (var methodInfo in methodName)
                {
                    // Reject non equal names
                    if (eventName != methodInfo.Name)
                    {
                        continue;
                    }
                    // Reject already registered events
                    if (listenersTarget.Contains(monoBehaviour.GetType()) && listenersName.Contains(methodInfo.Name))
                    {
                        continue;
                    }

                    // If not rejected create new delegate and finish the method
                    var action = methodInfo.CreateDelegate(typeof(UnityAction), monoBehaviour) as UnityAction <bool>;
                    UnityEventTools.AddPersistentListener(listeners, action);
                }
            }
        }
        public static int IndexOf <T>(this UnityEvent <T> evt, UnityAction <T> action)
        {
            var count = evt.GetPersistentEventCount();

            for (int i = 0; i < count; ++i)
            {
                var isTarget = evt.GetPersistentTarget(i) == (action.Target as Object) &&
                               evt.GetPersistentMethodName(i) == action.Method.Name;
                if (isTarget == false)
                {
                    continue;
                }

                return(i);
            }

            return(-1);
        }
Beispiel #26
0
 static bool CheckEventError(ActionNode actionNode, UnityEvent uEvent, bool showLogError = false, string eventName = "event")
 {
     if (
         uEvent.GetPersistentEventCount() > 0 &&
         (
             uEvent.GetPersistentTarget(0) == null ||
             uEvent.GetPersistentMethodName(0) == "" ||
             uEvent.GetPersistentTarget(0).ToString().Equals("Execute ()")
         )
         )
     {
         if (showLogError)
         {
             Debug.LogError(string.Format("Target or function is not setted on {0}", eventName), actionNode);
         }
         return(true);
     }
     return(false);
 }
Beispiel #27
0
        public static void ExtendedInvoke(this UnityEvent unityEvent, UnityEngine.Object owner = null)
        {
#if UNITY_EVENTS_DEBUG
            if (LogDebug)
            {
                int listenersCount = unityEvent.GetPersistentEventCount();
                if (listenersCount > 0)
                {
                    UnityEngine.Debug.Log("Event invoked info (listeners: " + listenersCount.ToString() + ")", owner);
                    for (int i = 0; i < listenersCount; i++)
                    {
                        UnityEngine.Debug.Log(
                            unityEvent.GetPersistentTarget(i).ToString() + " : " + unityEvent.GetPersistentMethodName(i),
                            unityEvent.GetPersistentTarget(i));
                    }
                }
            }
#endif
            unityEvent.Invoke();
        }
Beispiel #28
0
        // Local methods

        public override void show()
        {
            MessageBoxParams boxDef = new MessageBoxParams();

            boxDef.MessageBoxTitle = Title;
            boxDef.MessageTitle    = Header;
            boxDef.Message         = Message;
            boxDef.TemplateId      = TemplateID;
            if (ClickAction != null)
            {
                boxDef.Button1Action = ClickAction;
            }
            else
            {
                string actionname   = onClick.GetPersistentMethodName(0);
                object actionobject = onClick.GetPersistentTarget(0);
                boxDef.Button1Action = (UnityAction)Delegate.CreateDelegate(typeof(UnityAction), actionobject, actionname);
            }

            EasyMessageBox.Show(boxDef);
        }
Beispiel #29
0
    public static bool Validate(GameObject gameObject, UnityEvent buttonClickEvent)
    {
        bool result = true;

        if (Application.isEditor)
        {
            for (int index = 0; index < buttonClickEvent.GetPersistentEventCount(); index++)
            {
                UnityEngine.Object temp = buttonClickEvent.GetPersistentTarget(index);
                if (temp == null)
                {
                    gameObject.LogError("TARGET[" + index + "] is null");
                    result = false;
                }
                if (buttonClickEvent.GetPersistentMethodName(index) == null)
                {
                    gameObject.LogError("METHOD[" + index + "] is null");
                    result = false;
                }
            }
        }
        return(result);
    }
Beispiel #30
0
        /// <summary>  Removes a Method from a Unity Event  </summary>

        public static void RemovePersistentListener(UnityEvent _event, string methodName, UnityEngine.Object Methodtarget)
        {
#if UNITY_EDITOR
            int isThere = -1;

            for (int i = 0; i < _event.GetPersistentEventCount(); i++)
            {
                var L_methName = _event.GetPersistentMethodName(i);
                UnityEngine.Object targetListener = _event.GetPersistentTarget(i);

                Debug.Log("Method: " + L_methName + " Target: " + targetListener);
                if (L_methName == methodName && targetListener == Methodtarget)
                {
                    isThere = i;
                    break;
                }
            }

            if (isThere != -1)
            {
                UnityEditor.Events.UnityEventTools.RemovePersistentListener(_event, isThere);
            }
#endif
        }