static void set_d_7(ref object o, object v)
        {
            var h = GCHandle.Alloc(o, GCHandleType.Pinned);

            UnityEngine.jvalue *p = (UnityEngine.jvalue *)(void *) h.AddrOfPinnedObject();
            p->d = (System.Double)v;
            h.Free();
        }
        static void set_z_0(ref object o, object v)
        {
            var h = GCHandle.Alloc(o, GCHandleType.Pinned);

            UnityEngine.jvalue *p = (UnityEngine.jvalue *)(void *) h.AddrOfPinnedObject();
            p->z = (System.Boolean)v;
            h.Free();
        }