static StackObject *ActiveToggles_6(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj)
        {
            ILRuntime.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain;
            StackObject *ptr_of_this_method;
            StackObject *__ret = ILIntepreter.Minus(__esp, 1);

            ptr_of_this_method = ILIntepreter.Minus(__esp, 1);
            UnityEngine.UI.ToggleGroup instance_of_this_method = (UnityEngine.UI.ToggleGroup) typeof(UnityEngine.UI.ToggleGroup).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));
            __intp.Free(ptr_of_this_method);

            var result_of_this_method = instance_of_this_method.ActiveToggles();

            object obj_result_of_this_method = result_of_this_method;

            if (obj_result_of_this_method is CrossBindingAdaptorType)
            {
                return(ILIntepreter.PushObject(__ret, __mStack, ((CrossBindingAdaptorType)obj_result_of_this_method).ILInstance));
            }
            return(ILIntepreter.PushObject(__ret, __mStack, result_of_this_method));
        }
Beispiel #2
0
        static int _m_ActiveToggles(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                UnityEngine.UI.ToggleGroup gen_to_be_invoked = (UnityEngine.UI.ToggleGroup)translator.FastGetCSObj(L, 1);



                {
                    var gen_ret = gen_to_be_invoked.ActiveToggles(  );
                    translator.PushAny(L, gen_ret);



                    return(1);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
        }
Beispiel #3
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        static int _m_ActiveToggles(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


            UnityEngine.UI.ToggleGroup __cl_gen_to_be_invoked = (UnityEngine.UI.ToggleGroup)translator.FastGetCSObj(L, 1);


            try {
                {
                    System.Collections.Generic.IEnumerable <UnityEngine.UI.Toggle> __cl_gen_ret = __cl_gen_to_be_invoked.ActiveToggles(  );
                    translator.Push(L, __cl_gen_ret);



                    return(1);
                }
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
        }
Beispiel #4
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        int UnityEngineUIToggleGroup_m_ActiveToggles(RealStatePtr L, int gen_param_count)
        {
            ObjectTranslator translator = this;


            UnityEngine.UI.ToggleGroup gen_to_be_invoked = (UnityEngine.UI.ToggleGroup)translator.FastGetCSObj(L, 1);


            {
                System.Collections.Generic.IEnumerable <UnityEngine.UI.Toggle> gen_ret = gen_to_be_invoked.ActiveToggles(  );
                translator.PushAny(L, gen_ret);



                return(1);
            }
        }