Beispiel #1
0
 /// <summary>
 /// Sends "OnTextChange(text)" to the dialogue UI GameObject.
 /// </summary>
 /// <param name="text"></param>
 public static void SendTextChangeMessage(UnityEngine.UI.Text text)
 {
     if (text == null)
     {
         return;
     }
     if (dialogueUI == null)
     {
         dialogueUI = text.GetComponentInParent <UnityUIDialogueUI>();
     }
     if (dialogueUI == null)
     {
         return;
     }
     dialogueUI.SendMessage("OnTextChange", text, SendMessageOptions.DontRequireReceiver);
 }