Beispiel #1
0
 void Update()
 {
     if (mCurrent.sprite != sprite)
     {
         mCurrent      = new UnityEngine.UI.Sprite(sprite);
         mImage.sprite = mCurrent;
     }
 }
Beispiel #2
0
 void Awake()
 {
     mImage   = GetComponent <Image>();
     mCurrent = mImage.sprite;
     sprite   = mCurrent.sprite;
 }