int UnityEngineUIScrollRect_m_CalculateLayoutInputVertical(RealStatePtr L, int gen_param_count)
        {
            ObjectTranslator translator = this;


            UnityEngine.UI.ScrollRect gen_to_be_invoked = (UnityEngine.UI.ScrollRect)translator.FastGetCSObj(L, 1);


            {
                gen_to_be_invoked.CalculateLayoutInputVertical(  );



                return(0);
            }
        }
Beispiel #2
0
        static int _m_CalculateLayoutInputVertical(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


            UnityEngine.UI.ScrollRect __cl_gen_to_be_invoked = (UnityEngine.UI.ScrollRect)translator.FastGetCSObj(L, 1);


            try {
                {
                    __cl_gen_to_be_invoked.CalculateLayoutInputVertical(  );



                    return(0);
                }
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
        }