static int get_movementType(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.LoopScrollRect obj = (UnityEngine.UI.LoopScrollRect)o; UnityEngine.UI.LoopScrollRect.MovementType ret = obj.movementType; ToLua.Push(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index movementType on a nil value")); } }
static int set_movementType(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.LoopScrollRect obj = (UnityEngine.UI.LoopScrollRect)o; UnityEngine.UI.LoopScrollRect.MovementType arg0 = (UnityEngine.UI.LoopScrollRect.MovementType)ToLua.CheckObject(L, 2, typeof(UnityEngine.UI.LoopScrollRect.MovementType)); obj.movementType = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index movementType on a nil value")); } }