static public int get_ignoreLayout(IntPtr l)
 {
     try {
                     #if DEBUG
         var    method     = System.Reflection.MethodBase.GetCurrentMethod();
         string methodName = GetMethodName(method);
                     #if UNITY_5_5_OR_NEWER
         UnityEngine.Profiling.Profiler.BeginSample(methodName);
                     #else
         Profiler.BeginSample(methodName);
                     #endif
                     #endif
         UnityEngine.UI.ILayoutIgnorer self = (UnityEngine.UI.ILayoutIgnorer)checkSelf(l);
         pushValue(l, true);
         pushValue(l, self.ignoreLayout);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
             #if DEBUG
     finally {
                     #if UNITY_5_5_OR_NEWER
         UnityEngine.Profiling.Profiler.EndSample();
                     #else
         Profiler.EndSample();
                     #endif
     }
             #endif
 }
Beispiel #2
0
        static int _g_get_ignoreLayout(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

            try {
                UnityEngine.UI.ILayoutIgnorer __cl_gen_to_be_invoked = (UnityEngine.UI.ILayoutIgnorer)translator.FastGetCSObj(L, 1);
                LuaAPI.lua_pushboolean(L, __cl_gen_to_be_invoked.ignoreLayout);
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
            return(1);
        }
 static public int get_ignoreLayout(IntPtr l)
 {
     try {
         UnityEngine.UI.ILayoutIgnorer self = (UnityEngine.UI.ILayoutIgnorer)checkSelf(l);
         pushValue(l, true);
         pushValue(l, self.ignoreLayout);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Beispiel #4
0
        static StackObject *get_ignoreLayout_0(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj)
        {
            CSHotFix.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain;
            StackObject *ptr_of_this_method;
            StackObject *__ret = ILIntepreter.Minus(__esp, 1);

            ptr_of_this_method = ILIntepreter.Minus(__esp, 1);
            UnityEngine.UI.ILayoutIgnorer instance_of_this_method = (UnityEngine.UI.ILayoutIgnorer) typeof(UnityEngine.UI.ILayoutIgnorer).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));
            __intp.Free(ptr_of_this_method);

            var result_of_this_method = instance_of_this_method.ignoreLayout;

            __ret->ObjectType = ObjectTypes.Integer;
            __ret->Value      = result_of_this_method ? 1 : 0;
            return(__ret + 1);
        }