Beispiel #1
0
        static StackObject *Ctor_5(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj)
        {
            CSHotFix.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain;
            StackObject *ptr_of_this_method;
            StackObject *__ret = ILIntepreter.Minus(__esp, 5);

            ptr_of_this_method = ILIntepreter.Minus(__esp, 1);
            System.Boolean @mipChain = ptr_of_this_method->Value == 1;

            ptr_of_this_method = ILIntepreter.Minus(__esp, 2);
            UnityEngine.TextureFormat @textureFormat = (UnityEngine.TextureFormat) typeof(UnityEngine.TextureFormat).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));
            __intp.Free(ptr_of_this_method);

            ptr_of_this_method = ILIntepreter.Minus(__esp, 3);
            System.Int32 @depth = ptr_of_this_method->Value;

            ptr_of_this_method = ILIntepreter.Minus(__esp, 4);
            System.Int32 @height = ptr_of_this_method->Value;

            ptr_of_this_method = ILIntepreter.Minus(__esp, 5);
            System.Int32 @width = ptr_of_this_method->Value;


            var result_of_this_method = new UnityEngine.Texture2DArray(@width, @height, @depth, @textureFormat, @mipChain);

            return(ILIntepreter.PushObject(__ret, __mStack, result_of_this_method));
        }
Beispiel #2
0
        static StackObject *Ctor_2(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj)
        {
            CSHotFix.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain;
            StackObject *ptr_of_this_method;
            StackObject *__ret = ILIntepreter.Minus(__esp, 6);

            ptr_of_this_method = ILIntepreter.Minus(__esp, 1);
            System.Int32 @mipCount = ptr_of_this_method->Value;

            ptr_of_this_method = ILIntepreter.Minus(__esp, 2);
            UnityEngine.Experimental.Rendering.TextureCreationFlags @flags = (UnityEngine.Experimental.Rendering.TextureCreationFlags) typeof(UnityEngine.Experimental.Rendering.TextureCreationFlags).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));
            __intp.Free(ptr_of_this_method);

            ptr_of_this_method = ILIntepreter.Minus(__esp, 3);
            UnityEngine.Experimental.Rendering.GraphicsFormat @format = (UnityEngine.Experimental.Rendering.GraphicsFormat) typeof(UnityEngine.Experimental.Rendering.GraphicsFormat).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));
            __intp.Free(ptr_of_this_method);

            ptr_of_this_method = ILIntepreter.Minus(__esp, 4);
            System.Int32 @depth = ptr_of_this_method->Value;

            ptr_of_this_method = ILIntepreter.Minus(__esp, 5);
            System.Int32 @height = ptr_of_this_method->Value;

            ptr_of_this_method = ILIntepreter.Minus(__esp, 6);
            System.Int32 @width = ptr_of_this_method->Value;


            var result_of_this_method = new UnityEngine.Texture2DArray(@width, @height, @depth, @format, @flags, @mipCount);

            return(ILIntepreter.PushObject(__ret, __mStack, result_of_this_method));
        }
        static int _g_get_format(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

            try {
                UnityEngine.Texture2DArray __cl_gen_to_be_invoked = (UnityEngine.Texture2DArray)translator.FastGetCSObj(L, 1);
                translator.Push(L, __cl_gen_to_be_invoked.format);
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
            return(1);
        }
Beispiel #4
0
        static int _g_get_isReadable(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                UnityEngine.Texture2DArray gen_to_be_invoked = (UnityEngine.Texture2DArray)translator.FastGetCSObj(L, 1);
                LuaAPI.lua_pushboolean(L, gen_to_be_invoked.isReadable);
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
            return(1);
        }
Beispiel #5
0
        static StackObject *Apply_14(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj)
        {
            CSHotFix.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain;
            StackObject *ptr_of_this_method;
            StackObject *__ret = ILIntepreter.Minus(__esp, 1);

            ptr_of_this_method = ILIntepreter.Minus(__esp, 1);
            UnityEngine.Texture2DArray instance_of_this_method = (UnityEngine.Texture2DArray) typeof(UnityEngine.Texture2DArray).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));
            __intp.Free(ptr_of_this_method);

            instance_of_this_method.Apply();

            return(__ret);
        }
        static int __CreateInstance(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                if (LuaAPI.lua_gettop(L) == 6 && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4) && translator.Assignable <UnityEngine.Experimental.Rendering.GraphicsFormat>(L, 5) && translator.Assignable <UnityEngine.Experimental.Rendering.TextureCreationFlags>(L, 6))
                {
                    int _width  = LuaAPI.xlua_tointeger(L, 2);
                    int _height = LuaAPI.xlua_tointeger(L, 3);
                    int _depth  = LuaAPI.xlua_tointeger(L, 4);
                    UnityEngine.Experimental.Rendering.GraphicsFormat       _format; translator.Get(L, 5, out _format);
                    UnityEngine.Experimental.Rendering.TextureCreationFlags _flags; translator.Get(L, 6, out _flags);

                    var gen_ret = new UnityEngine.Texture2DArray(_width, _height, _depth, _format, _flags);
                    translator.Push(L, gen_ret);

                    return(1);
                }
                if (LuaAPI.lua_gettop(L) == 7 && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4) && translator.Assignable <UnityEngine.TextureFormat>(L, 5) && LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 6) && LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 7))
                {
                    int _width  = LuaAPI.xlua_tointeger(L, 2);
                    int _height = LuaAPI.xlua_tointeger(L, 3);
                    int _depth  = LuaAPI.xlua_tointeger(L, 4);
                    UnityEngine.TextureFormat _textureFormat; translator.Get(L, 5, out _textureFormat);
                    bool _mipChain = LuaAPI.lua_toboolean(L, 6);
                    bool _linear   = LuaAPI.lua_toboolean(L, 7);

                    var gen_ret = new UnityEngine.Texture2DArray(_width, _height, _depth, _textureFormat, _mipChain, _linear);
                    translator.Push(L, gen_ret);

                    return(1);
                }
                if (LuaAPI.lua_gettop(L) == 6 && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4) && translator.Assignable <UnityEngine.TextureFormat>(L, 5) && LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 6))
                {
                    int _width  = LuaAPI.xlua_tointeger(L, 2);
                    int _height = LuaAPI.xlua_tointeger(L, 3);
                    int _depth  = LuaAPI.xlua_tointeger(L, 4);
                    UnityEngine.TextureFormat _textureFormat; translator.Get(L, 5, out _textureFormat);
                    bool _mipChain = LuaAPI.lua_toboolean(L, 6);

                    var gen_ret = new UnityEngine.Texture2DArray(_width, _height, _depth, _textureFormat, _mipChain);
                    translator.Push(L, gen_ret);

                    return(1);
                }
            }
            catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
            return(LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Texture2DArray constructor!"));
        }
Beispiel #7
0
        static StackObject *get_isReadable_3(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj)
        {
            CSHotFix.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain;
            StackObject *ptr_of_this_method;
            StackObject *__ret = ILIntepreter.Minus(__esp, 1);

            ptr_of_this_method = ILIntepreter.Minus(__esp, 1);
            UnityEngine.Texture2DArray instance_of_this_method = (UnityEngine.Texture2DArray) typeof(UnityEngine.Texture2DArray).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));
            __intp.Free(ptr_of_this_method);

            var result_of_this_method = instance_of_this_method.isReadable;

            __ret->ObjectType = ObjectTypes.Integer;
            __ret->Value      = result_of_this_method ? 1 : 0;
            return(__ret + 1);
        }
        static int _m_Apply(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


            UnityEngine.Texture2DArray __cl_gen_to_be_invoked = (UnityEngine.Texture2DArray)translator.FastGetCSObj(L, 1);


            int __gen_param_count = LuaAPI.lua_gettop(L);

            try {
                if (__gen_param_count == 1)
                {
                    __cl_gen_to_be_invoked.Apply(  );



                    return(0);
                }
                if (__gen_param_count == 2 && LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 2))
                {
                    bool updateMipmaps = LuaAPI.lua_toboolean(L, 2);

                    __cl_gen_to_be_invoked.Apply(updateMipmaps);



                    return(0);
                }
                if (__gen_param_count == 3 && LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 2) && LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 3))
                {
                    bool updateMipmaps        = LuaAPI.lua_toboolean(L, 2);
                    bool makeNoLongerReadable = LuaAPI.lua_toboolean(L, 3);

                    __cl_gen_to_be_invoked.Apply(updateMipmaps, makeNoLongerReadable);



                    return(0);
                }
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }

            return(LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Texture2DArray.Apply!"));
        }
Beispiel #9
0
        static StackObject *GetPixels32_7(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj)
        {
            CSHotFix.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain;
            StackObject *ptr_of_this_method;
            StackObject *__ret = ILIntepreter.Minus(__esp, 2);

            ptr_of_this_method = ILIntepreter.Minus(__esp, 1);
            System.Int32 @arrayElement = ptr_of_this_method->Value;

            ptr_of_this_method = ILIntepreter.Minus(__esp, 2);
            UnityEngine.Texture2DArray instance_of_this_method = (UnityEngine.Texture2DArray) typeof(UnityEngine.Texture2DArray).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));
            __intp.Free(ptr_of_this_method);

            var result_of_this_method = instance_of_this_method.GetPixels32(@arrayElement);

            return(ILIntepreter.PushObject(__ret, __mStack, result_of_this_method));
        }
Beispiel #10
0
        static StackObject *Apply_12(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj)
        {
            CSHotFix.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain;
            StackObject *ptr_of_this_method;
            StackObject *__ret = ILIntepreter.Minus(__esp, 3);

            ptr_of_this_method = ILIntepreter.Minus(__esp, 1);
            System.Boolean @makeNoLongerReadable = ptr_of_this_method->Value == 1;

            ptr_of_this_method = ILIntepreter.Minus(__esp, 2);
            System.Boolean @updateMipmaps = ptr_of_this_method->Value == 1;

            ptr_of_this_method = ILIntepreter.Minus(__esp, 3);
            UnityEngine.Texture2DArray instance_of_this_method = (UnityEngine.Texture2DArray) typeof(UnityEngine.Texture2DArray).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));
            __intp.Free(ptr_of_this_method);

            instance_of_this_method.Apply(@updateMipmaps, @makeNoLongerReadable);

            return(__ret);
        }
Beispiel #11
0
        static StackObject *SetPixels_9(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj)
        {
            CSHotFix.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain;
            StackObject *ptr_of_this_method;
            StackObject *__ret = ILIntepreter.Minus(__esp, 3);

            ptr_of_this_method = ILIntepreter.Minus(__esp, 1);
            System.Int32 @arrayElement = ptr_of_this_method->Value;

            ptr_of_this_method = ILIntepreter.Minus(__esp, 2);
            UnityEngine.Color[] @colors = (UnityEngine.Color[]) typeof(UnityEngine.Color[]).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));
            __intp.Free(ptr_of_this_method);

            ptr_of_this_method = ILIntepreter.Minus(__esp, 3);
            UnityEngine.Texture2DArray instance_of_this_method = (UnityEngine.Texture2DArray) typeof(UnityEngine.Texture2DArray).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));
            __intp.Free(ptr_of_this_method);

            instance_of_this_method.SetPixels(@colors, @arrayElement);

            return(__ret);
        }
        static int _m_GetPixels32(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


            UnityEngine.Texture2DArray __cl_gen_to_be_invoked = (UnityEngine.Texture2DArray)translator.FastGetCSObj(L, 1);


            int __gen_param_count = LuaAPI.lua_gettop(L);

            try {
                if (__gen_param_count == 2 && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2))
                {
                    int arrayElement = LuaAPI.xlua_tointeger(L, 2);

                    UnityEngine.Color32[] __cl_gen_ret = __cl_gen_to_be_invoked.GetPixels32(arrayElement);
                    translator.Push(L, __cl_gen_ret);



                    return(1);
                }
                if (__gen_param_count == 3 && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3))
                {
                    int arrayElement = LuaAPI.xlua_tointeger(L, 2);
                    int miplevel     = LuaAPI.xlua_tointeger(L, 3);

                    UnityEngine.Color32[] __cl_gen_ret = __cl_gen_to_be_invoked.GetPixels32(arrayElement, miplevel);
                    translator.Push(L, __cl_gen_ret);



                    return(1);
                }
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }

            return(LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Texture2DArray.GetPixels32!"));
        }
        static int _m_SetPixels32(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


            UnityEngine.Texture2DArray __cl_gen_to_be_invoked = (UnityEngine.Texture2DArray)translator.FastGetCSObj(L, 1);


            int __gen_param_count = LuaAPI.lua_gettop(L);

            try {
                if (__gen_param_count == 3 && translator.Assignable <UnityEngine.Color32[]>(L, 2) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3))
                {
                    UnityEngine.Color32[] colors = (UnityEngine.Color32[])translator.GetObject(L, 2, typeof(UnityEngine.Color32[]));
                    int arrayElement             = LuaAPI.xlua_tointeger(L, 3);

                    __cl_gen_to_be_invoked.SetPixels32(colors, arrayElement);



                    return(0);
                }
                if (__gen_param_count == 4 && translator.Assignable <UnityEngine.Color32[]>(L, 2) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4))
                {
                    UnityEngine.Color32[] colors = (UnityEngine.Color32[])translator.GetObject(L, 2, typeof(UnityEngine.Color32[]));
                    int arrayElement             = LuaAPI.xlua_tointeger(L, 3);
                    int miplevel = LuaAPI.xlua_tointeger(L, 4);

                    __cl_gen_to_be_invoked.SetPixels32(colors, arrayElement, miplevel);



                    return(0);
                }
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }

            return(LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Texture2DArray.SetPixels32!"));
        }
        static int __CreateInstance(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

            try {
                if (LuaAPI.lua_gettop(L) == 6 && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4) && translator.Assignable <UnityEngine.TextureFormat>(L, 5) && LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 6))
                {
                    int width  = LuaAPI.xlua_tointeger(L, 2);
                    int height = LuaAPI.xlua_tointeger(L, 3);
                    int depth  = LuaAPI.xlua_tointeger(L, 4);
                    UnityEngine.TextureFormat format; translator.Get(L, 5, out format);
                    bool mipmap = LuaAPI.lua_toboolean(L, 6);

                    UnityEngine.Texture2DArray __cl_gen_ret = new UnityEngine.Texture2DArray(width, height, depth, format, mipmap);
                    translator.Push(L, __cl_gen_ret);

                    return(1);
                }
                if (LuaAPI.lua_gettop(L) == 7 && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4) && translator.Assignable <UnityEngine.TextureFormat>(L, 5) && LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 6) && LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 7))
                {
                    int width  = LuaAPI.xlua_tointeger(L, 2);
                    int height = LuaAPI.xlua_tointeger(L, 3);
                    int depth  = LuaAPI.xlua_tointeger(L, 4);
                    UnityEngine.TextureFormat format; translator.Get(L, 5, out format);
                    bool mipmap = LuaAPI.lua_toboolean(L, 6);
                    bool linear = LuaAPI.lua_toboolean(L, 7);

                    UnityEngine.Texture2DArray __cl_gen_ret = new UnityEngine.Texture2DArray(width, height, depth, format, mipmap, linear);
                    translator.Push(L, __cl_gen_ret);

                    return(1);
                }
            }
            catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
            return(LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Texture2DArray constructor!"));
        }