static int SetTexture(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 3 && TypeChecker.CheckTypes <string, UnityEngine.Texture>(L, 2)) { Nova.RestorableMaterial obj = (Nova.RestorableMaterial)ToLua.CheckObject <Nova.RestorableMaterial>(L, 1); string arg0 = ToLua.ToString(L, 2); UnityEngine.Texture arg1 = (UnityEngine.Texture)ToLua.ToObject(L, 3); obj.SetTexture(arg0, arg1); return(0); } else if (count == 3 && TypeChecker.CheckTypes <int, UnityEngine.Texture>(L, 2)) { Nova.RestorableMaterial obj = (Nova.RestorableMaterial)ToLua.CheckObject <Nova.RestorableMaterial>(L, 1); int arg0 = (int)LuaDLL.lua_tonumber(L, 2); UnityEngine.Texture arg1 = (UnityEngine.Texture)ToLua.ToObject(L, 3); obj.SetTexture(arg0, arg1); return(0); } else if (count == 4 && TypeChecker.CheckTypes <string, UnityEngine.RenderTexture, UnityEngine.Rendering.RenderTextureSubElement>(L, 2)) { Nova.RestorableMaterial obj = (Nova.RestorableMaterial)ToLua.CheckObject <Nova.RestorableMaterial>(L, 1); string arg0 = ToLua.ToString(L, 2); UnityEngine.RenderTexture arg1 = (UnityEngine.RenderTexture)ToLua.ToObject(L, 3); UnityEngine.Rendering.RenderTextureSubElement arg2 = (UnityEngine.Rendering.RenderTextureSubElement)ToLua.ToObject(L, 4); obj.SetTexture(arg0, arg1, arg2); return(0); } else if (count == 4 && TypeChecker.CheckTypes <int, UnityEngine.RenderTexture, UnityEngine.Rendering.RenderTextureSubElement>(L, 2)) { Nova.RestorableMaterial obj = (Nova.RestorableMaterial)ToLua.CheckObject <Nova.RestorableMaterial>(L, 1); int arg0 = (int)LuaDLL.lua_tonumber(L, 2); UnityEngine.RenderTexture arg1 = (UnityEngine.RenderTexture)ToLua.ToObject(L, 3); UnityEngine.Rendering.RenderTextureSubElement arg2 = (UnityEngine.Rendering.RenderTextureSubElement)ToLua.ToObject(L, 4); obj.SetTexture(arg0, arg1, arg2); return(0); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: Nova.RestorableMaterial.SetTexture")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int SetGlobalTexture(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 2 && TypeChecker.CheckTypes <int, UnityEngine.Texture>(L, 1)) { int arg0 = (int)LuaDLL.lua_tonumber(L, 1); UnityEngine.Texture arg1 = (UnityEngine.Texture)ToLua.ToObject(L, 2); UnityEngine.Shader.SetGlobalTexture(arg0, arg1); return(0); } else if (count == 2 && TypeChecker.CheckTypes <string, UnityEngine.Texture>(L, 1)) { string arg0 = ToLua.ToString(L, 1); UnityEngine.Texture arg1 = (UnityEngine.Texture)ToLua.ToObject(L, 2); UnityEngine.Shader.SetGlobalTexture(arg0, arg1); return(0); } else if (count == 3 && TypeChecker.CheckTypes <int, UnityEngine.RenderTexture, UnityEngine.Rendering.RenderTextureSubElement>(L, 1)) { int arg0 = (int)LuaDLL.lua_tonumber(L, 1); UnityEngine.RenderTexture arg1 = (UnityEngine.RenderTexture)ToLua.ToObject(L, 2); UnityEngine.Rendering.RenderTextureSubElement arg2 = (UnityEngine.Rendering.RenderTextureSubElement)ToLua.ToObject(L, 3); UnityEngine.Shader.SetGlobalTexture(arg0, arg1, arg2); return(0); } else if (count == 3 && TypeChecker.CheckTypes <string, UnityEngine.RenderTexture, UnityEngine.Rendering.RenderTextureSubElement>(L, 1)) { string arg0 = ToLua.ToString(L, 1); UnityEngine.RenderTexture arg1 = (UnityEngine.RenderTexture)ToLua.ToObject(L, 2); UnityEngine.Rendering.RenderTextureSubElement arg2 = (UnityEngine.Rendering.RenderTextureSubElement)ToLua.ToObject(L, 3); UnityEngine.Shader.SetGlobalTexture(arg0, arg1, arg2); return(0); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Shader.SetGlobalTexture")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }