static StackObject *get_Item_2(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj)
        {
            ILRuntime.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain;
            StackObject *ptr_of_this_method;
            StackObject *__ret = ILIntepreter.Minus(__esp, 2);

            ptr_of_this_method = ILIntepreter.Minus(__esp, 1);
            UnityEngine.RectTransform @key = (UnityEngine.RectTransform) typeof(UnityEngine.RectTransform).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));
            __intp.Free(ptr_of_this_method);

            ptr_of_this_method = ILIntepreter.Minus(__esp, 2);
            System.Collections.Generic.Dictionary <UnityEngine.RectTransform, System.Collections.Generic.Dictionary <System.String, UnityEngine.Component> > instance_of_this_method = (System.Collections.Generic.Dictionary <UnityEngine.RectTransform, System.Collections.Generic.Dictionary <System.String, UnityEngine.Component> >) typeof(System.Collections.Generic.Dictionary <UnityEngine.RectTransform, System.Collections.Generic.Dictionary <System.String, UnityEngine.Component> >).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));
            __intp.Free(ptr_of_this_method);

            var result_of_this_method = instance_of_this_method[key];

            return(ILIntepreter.PushObject(__ret, __mStack, result_of_this_method));
        }
        static StackObject *set_anchoredPosition_1(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj)
        {
            ILRuntime.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain;
            StackObject *ptr_of_this_method;
            StackObject *__ret = ILIntepreter.Minus(__esp, 2);

            ptr_of_this_method = ILIntepreter.Minus(__esp, 1);
            UnityEngine.Vector2 @value = (UnityEngine.Vector2) typeof(UnityEngine.Vector2).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));
            __intp.Free(ptr_of_this_method);

            ptr_of_this_method = ILIntepreter.Minus(__esp, 2);
            UnityEngine.RectTransform instance_of_this_method = (UnityEngine.RectTransform) typeof(UnityEngine.RectTransform).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));
            __intp.Free(ptr_of_this_method);

            instance_of_this_method.anchoredPosition = value;

            return(__ret);
        }
        static StackObject *FlipLayoutAxes_8(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj)
        {
            CSHotFix.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain;
            StackObject *ptr_of_this_method;
            StackObject *__ret = ILIntepreter.Minus(__esp, 3);

            ptr_of_this_method = ILIntepreter.Minus(__esp, 1);
            System.Boolean recursive = ptr_of_this_method->Value == 1;
            ptr_of_this_method = ILIntepreter.Minus(__esp, 2);
            System.Boolean keepPositioning = ptr_of_this_method->Value == 1;
            ptr_of_this_method = ILIntepreter.Minus(__esp, 3);
            UnityEngine.RectTransform rect = (UnityEngine.RectTransform) typeof(UnityEngine.RectTransform).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));
            __intp.Free(ptr_of_this_method);

            UnityEngine.RectTransformUtility.FlipLayoutAxes(rect, keepPositioning, recursive);

            return(__ret);
        }
        static StackObject *Find_4(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj)
        {
            ILRuntime.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain;
            StackObject *ptr_of_this_method;
            StackObject *__ret = ILIntepreter.Minus(__esp, 2);

            ptr_of_this_method = ILIntepreter.Minus(__esp, 1);
            UnityEngine.RectTransform @transform = (UnityEngine.RectTransform) typeof(UnityEngine.RectTransform).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));
            __intp.Free(ptr_of_this_method);

            ptr_of_this_method = ILIntepreter.Minus(__esp, 2);
            System.String @name = (System.String) typeof(System.String).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));
            __intp.Free(ptr_of_this_method);


            var result_of_this_method = global::ObjectHelper.Find(@name, @transform);

            return(ILIntepreter.PushObject(__ret, __mStack, result_of_this_method));
        }
        static StackObject *PixelAdjustRect_2(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj)
        {
            CSHotFix.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain;
            StackObject *ptr_of_this_method;
            StackObject *__ret = ILIntepreter.Minus(__esp, 2);

            ptr_of_this_method = ILIntepreter.Minus(__esp, 1);
            UnityEngine.Canvas @canvas = (UnityEngine.Canvas) typeof(UnityEngine.Canvas).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));
            __intp.Free(ptr_of_this_method);

            ptr_of_this_method = ILIntepreter.Minus(__esp, 2);
            UnityEngine.RectTransform @rectTransform = (UnityEngine.RectTransform) typeof(UnityEngine.RectTransform).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));
            __intp.Free(ptr_of_this_method);


            var result_of_this_method = UnityEngine.RectTransformUtility.PixelAdjustRect(@rectTransform, @canvas);

            return(ILIntepreter.PushObject(__ret, __mStack, result_of_this_method));
        }
Beispiel #6
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        static int _m_GetLayoutProperty_xlua_st_(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);



                int gen_param_count = LuaAPI.lua_gettop(L);

                if (gen_param_count == 3 && translator.Assignable <UnityEngine.RectTransform>(L, 1) && translator.Assignable <System.Func <UnityEngine.UI.ILayoutElement, float> >(L, 2) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3))
                {
                    UnityEngine.RectTransform _rect = (UnityEngine.RectTransform)translator.GetObject(L, 1, typeof(UnityEngine.RectTransform));
                    System.Func <UnityEngine.UI.ILayoutElement, float> _property = translator.GetDelegate <System.Func <UnityEngine.UI.ILayoutElement, float> >(L, 2);
                    float _defaultValue = (float)LuaAPI.lua_tonumber(L, 3);

                    var gen_ret = UnityEngine.UI.LayoutUtility.GetLayoutProperty(_rect, _property, _defaultValue);
                    LuaAPI.lua_pushnumber(L, gen_ret);



                    return(1);
                }
                if (gen_param_count == 3 && translator.Assignable <UnityEngine.RectTransform>(L, 1) && translator.Assignable <System.Func <UnityEngine.UI.ILayoutElement, float> >(L, 2) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3))
                {
                    UnityEngine.RectTransform _rect = (UnityEngine.RectTransform)translator.GetObject(L, 1, typeof(UnityEngine.RectTransform));
                    System.Func <UnityEngine.UI.ILayoutElement, float> _property = translator.GetDelegate <System.Func <UnityEngine.UI.ILayoutElement, float> >(L, 2);
                    float _defaultValue = (float)LuaAPI.lua_tonumber(L, 3);
                    UnityEngine.UI.ILayoutElement _source;

                    var gen_ret = UnityEngine.UI.LayoutUtility.GetLayoutProperty(_rect, _property, _defaultValue, out _source);
                    LuaAPI.lua_pushnumber(L, gen_ret);
                    translator.PushAny(L, _source);



                    return(2);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }

            return(LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.UI.LayoutUtility.GetLayoutProperty!"));
        }
Beispiel #7
0
        static StackObject *set_handleRect_3(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj)
        {
            CSHotFix.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain;
            StackObject *ptr_of_this_method;
            StackObject *__ret = ILIntepreter.Minus(__esp, 2);

            ptr_of_this_method = ILIntepreter.Minus(__esp, 1);
            UnityEngine.RectTransform @value = (UnityEngine.RectTransform) typeof(UnityEngine.RectTransform).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));
            __intp.Free(ptr_of_this_method);

            ptr_of_this_method = ILIntepreter.Minus(__esp, 2);
            UnityEngine.UI.Slider instance_of_this_method;
            instance_of_this_method = (UnityEngine.UI.Slider) typeof(UnityEngine.UI.Slider).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));
            __intp.Free(ptr_of_this_method);

            instance_of_this_method.handleRect = value;

            return(__ret);
        }
        static StackObject *Instantiate_3(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj)
        {
            ILRuntime.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain;
            StackObject *ptr_of_this_method;
            StackObject *__ret = ILIntepreter.Minus(__esp, 2);

            ptr_of_this_method = ILIntepreter.Minus(__esp, 1);
            UnityEngine.Transform @parent = (UnityEngine.Transform) typeof(UnityEngine.Transform).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));
            __intp.Free(ptr_of_this_method);

            ptr_of_this_method = ILIntepreter.Minus(__esp, 2);
            UnityEngine.RectTransform @original = (UnityEngine.RectTransform) typeof(UnityEngine.RectTransform).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));
            __intp.Free(ptr_of_this_method);


            var result_of_this_method = UnityEngine.Object.Instantiate <UnityEngine.RectTransform>(@original, @parent);

            return(ILIntepreter.PushObject(__ret, __mStack, result_of_this_method));
        }
        static StackObject *CopyTransform_6(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj)
        {
            CSHotFix.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain;
            StackObject *ptr_of_this_method;
            StackObject *__ret = ILIntepreter.Minus(__esp, 2);

            ptr_of_this_method = ILIntepreter.Minus(__esp, 1);
            UnityEngine.RectTransform @other = (UnityEngine.RectTransform) typeof(UnityEngine.RectTransform).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));
            __intp.Free(ptr_of_this_method);

            ptr_of_this_method = ILIntepreter.Minus(__esp, 2);
            UnityEngine.RectTransform @tr = (UnityEngine.RectTransform) typeof(UnityEngine.RectTransform).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));
            __intp.Free(ptr_of_this_method);


            LCL.TransformTool.CopyTransform(@tr, @other);

            return(__ret);
        }
Beispiel #10
0
        int UnityEngineRectTransform_m_SetSizeWithCurrentAnchors(RealStatePtr L, int gen_param_count)
        {
            ObjectTranslator translator = this;


            UnityEngine.RectTransform gen_to_be_invoked = (UnityEngine.RectTransform)translator.FastGetCSObj(L, 1);


            {
                UnityEngine.RectTransform.Axis _axis; translator.Get(L, 2, out _axis);
                float _size = (float)LuaAPI.lua_tonumber(L, 3);

                gen_to_be_invoked.SetSizeWithCurrentAnchors(_axis, _size);



                return(0);
            }
        }
Beispiel #11
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        static StackObject *RectangleContainsScreenPoint_0(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj)
        {
            CSHotFix.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain;
            StackObject *ptr_of_this_method;
            StackObject *__ret = ILIntepreter.Minus(__esp, 2);

            ptr_of_this_method = ILIntepreter.Minus(__esp, 1);
            UnityEngine.Vector2 screenPoint = (UnityEngine.Vector2) typeof(UnityEngine.Vector2).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));
            __intp.Free(ptr_of_this_method);
            ptr_of_this_method = ILIntepreter.Minus(__esp, 2);
            UnityEngine.RectTransform rect = (UnityEngine.RectTransform) typeof(UnityEngine.RectTransform).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));
            __intp.Free(ptr_of_this_method);

            var result_of_this_method = UnityEngine.RectTransformUtility.RectangleContainsScreenPoint(rect, screenPoint);

            __ret->ObjectType = ObjectTypes.Integer;
            __ret->Value      = result_of_this_method ? 1 : 0;
            return(__ret + 1);
        }
Beispiel #12
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        static int _m_DOSizeDelta(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                UnityEngine.RectTransform gen_to_be_invoked = (UnityEngine.RectTransform)translator.FastGetCSObj(L, 1);


                int gen_param_count = LuaAPI.lua_gettop(L);

                if (gen_param_count == 4 && translator.Assignable <UnityEngine.Vector2>(L, 2) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3) && LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 4))
                {
                    UnityEngine.Vector2 _endValue; translator.Get(L, 2, out _endValue);
                    float _duration = (float)LuaAPI.lua_tonumber(L, 3);
                    bool  _snapping = LuaAPI.lua_toboolean(L, 4);

                    DG.Tweening.Tweener gen_ret = gen_to_be_invoked.DOSizeDelta(_endValue, _duration, _snapping);
                    translator.Push(L, gen_ret);



                    return(1);
                }
                if (gen_param_count == 3 && translator.Assignable <UnityEngine.Vector2>(L, 2) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3))
                {
                    UnityEngine.Vector2 _endValue; translator.Get(L, 2, out _endValue);
                    float _duration = (float)LuaAPI.lua_tonumber(L, 3);

                    DG.Tweening.Tweener gen_ret = gen_to_be_invoked.DOSizeDelta(_endValue, _duration);
                    translator.Push(L, gen_ret);



                    return(1);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }

            return(LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.RectTransform.DOSizeDelta!"));
        }
Beispiel #13
0
        static StackObject *GetPreferredSize_1(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj)
        {
            CSHotFix.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain;
            StackObject *ptr_of_this_method;
            StackObject *__ret = ILIntepreter.Minus(__esp, 2);

            ptr_of_this_method = ILIntepreter.Minus(__esp, 1);
            System.Int32 @axis = ptr_of_this_method->Value;

            ptr_of_this_method = ILIntepreter.Minus(__esp, 2);
            UnityEngine.RectTransform @rect = (UnityEngine.RectTransform) typeof(UnityEngine.RectTransform).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));
            __intp.Free(ptr_of_this_method);


            var result_of_this_method = UnityEngine.UI.LayoutUtility.GetPreferredSize(@rect, @axis);

            __ret->ObjectType       = ObjectTypes.Float;
            *(float *)&__ret->Value = result_of_this_method;
            return(__ret + 1);
        }
Beispiel #14
0
        static int _m_MarkLayoutForRebuild_xlua_st_(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);



                {
                    UnityEngine.RectTransform _rect = (UnityEngine.RectTransform)translator.GetObject(L, 1, typeof(UnityEngine.RectTransform));

                    UnityEngine.UI.LayoutRebuilder.MarkLayoutForRebuild(_rect);



                    return(0);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
        }
        static int _m_SetLocalScaleZero(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


            UnityEngine.RectTransform __cl_gen_to_be_invoked = (UnityEngine.RectTransform)translator.FastGetCSObj(L, 1);


            try {
                {
                    __cl_gen_to_be_invoked.SetLocalScaleZero(  );



                    return(0);
                }
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
        }
        static int _m_ForceRebuildLayoutImmediate_xlua_st_(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);



            try {
                {
                    UnityEngine.RectTransform layoutRoot = (UnityEngine.RectTransform)translator.GetObject(L, 1, typeof(UnityEngine.RectTransform));

                    UnityEngine.UI.LayoutRebuilder.ForceRebuildLayoutImmediate(layoutRoot);



                    return(0);
                }
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
        }
Beispiel #17
0
        int UnityEngineRectTransform_m_SetInsetAndSizeFromParentEdge(RealStatePtr L, int gen_param_count)
        {
            ObjectTranslator translator = this;


            UnityEngine.RectTransform gen_to_be_invoked = (UnityEngine.RectTransform)translator.FastGetCSObj(L, 1);


            {
                UnityEngine.RectTransform.Edge _edge; translator.Get(L, 2, out _edge);
                float _inset = (float)LuaAPI.lua_tonumber(L, 3);
                float _size  = (float)LuaAPI.lua_tonumber(L, 4);

                gen_to_be_invoked.SetInsetAndSizeFromParentEdge(_edge, _inset, _size);



                return(0);
            }
        }
        static int _m_SetRectAnchor(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                UnityEngine.RectTransform gen_to_be_invoked = (UnityEngine.RectTransform)translator.FastGetCSObj(L, 1);


                int gen_param_count = LuaAPI.lua_gettop(L);

                if (gen_param_count == 5 && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5))
                {
                    float _x1 = (float)LuaAPI.lua_tonumber(L, 2);
                    float _y1 = (float)LuaAPI.lua_tonumber(L, 3);
                    float _x2 = (float)LuaAPI.lua_tonumber(L, 4);
                    float _y2 = (float)LuaAPI.lua_tonumber(L, 5);

                    gen_to_be_invoked.SetRectAnchor(_x1, _y1, _x2, _y2);



                    return(0);
                }
                if (gen_param_count == 3 && translator.Assignable <UnityEngine.Vector2>(L, 2) && translator.Assignable <UnityEngine.Vector2>(L, 3))
                {
                    UnityEngine.Vector2 _min; translator.Get(L, 2, out _min);
                    UnityEngine.Vector2 _max; translator.Get(L, 3, out _max);

                    gen_to_be_invoked.SetRectAnchor(_min, _max);



                    return(0);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }

            return(LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.RectTransform.SetRectAnchor!"));
        }
        static int _m_GetLocalPositionZ(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


            UnityEngine.RectTransform __cl_gen_to_be_invoked = (UnityEngine.RectTransform)translator.FastGetCSObj(L, 1);


            try {
                {
                    float __cl_gen_ret = __cl_gen_to_be_invoked.GetLocalPositionZ(  );
                    LuaAPI.lua_pushnumber(L, __cl_gen_ret);



                    return(1);
                }
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
        }
Beispiel #20
0
        static int _m_GetWorldCorners_xlua_st_(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);



                {
                    UnityEngine.RectTransform _trans = (UnityEngine.RectTransform)translator.GetObject(L, 1, typeof(UnityEngine.RectTransform));

                    UnityEngine.Vector3[] gen_ret = ToLuaUtility.GetWorldCorners(_trans);
                    translator.Push(L, gen_ret);



                    return(1);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
        }
        static StackObject *GetLayoutProperty_9(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj)
        {
            CSHotFix.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain;
            StackObject *ptr_of_this_method;
            StackObject *__ret = ILIntepreter.Minus(__esp, 3);

            ptr_of_this_method = ILIntepreter.Minus(__esp, 1);
            System.Single defaultValue = *(float *)&ptr_of_this_method->Value;
            ptr_of_this_method = ILIntepreter.Minus(__esp, 2);
            System.Func <UnityEngine.UI.ILayoutElement, System.Single> property = (System.Func <UnityEngine.UI.ILayoutElement, System.Single>) typeof(System.Func <UnityEngine.UI.ILayoutElement, System.Single>).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));
            __intp.Free(ptr_of_this_method);
            ptr_of_this_method = ILIntepreter.Minus(__esp, 3);
            UnityEngine.RectTransform rect = (UnityEngine.RectTransform) typeof(UnityEngine.RectTransform).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));
            __intp.Free(ptr_of_this_method);

            var result_of_this_method = UnityEngine.UI.LayoutUtility.GetLayoutProperty(rect, property, defaultValue);

            __ret->ObjectType       = ObjectTypes.Float;
            *(float *)&__ret->Value = result_of_this_method;
            return(__ret + 1);
        }
        static StackObject *SetSizeWithCurrentAnchors_20(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj)
        {
            ILRuntime.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain;
            StackObject *ptr_of_this_method;
            StackObject *__ret = ILIntepreter.Minus(__esp, 3);

            ptr_of_this_method = ILIntepreter.Minus(__esp, 1);
            System.Single @size = *(float *)&ptr_of_this_method->Value;

            ptr_of_this_method = ILIntepreter.Minus(__esp, 2);
            UnityEngine.RectTransform.Axis @axis = (UnityEngine.RectTransform.Axis) typeof(UnityEngine.RectTransform.Axis).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));
            __intp.Free(ptr_of_this_method);

            ptr_of_this_method = ILIntepreter.Minus(__esp, 3);
            UnityEngine.RectTransform instance_of_this_method = (UnityEngine.RectTransform) typeof(UnityEngine.RectTransform).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));
            __intp.Free(ptr_of_this_method);

            instance_of_this_method.SetSizeWithCurrentAnchors(@axis, @size);

            return(__ret);
        }
        static int _m_AddUIChild_xlua_st_(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);



                {
                    UnityEngine.RectTransform _child  = (UnityEngine.RectTransform)translator.GetObject(L, 1, typeof(UnityEngine.RectTransform));
                    UnityEngine.RectTransform _parent = (UnityEngine.RectTransform)translator.GetObject(L, 2, typeof(UnityEngine.RectTransform));

                    CAE.Core.PanelMgr.AddUIChild(_child, _parent);



                    return(0);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
        }
Beispiel #24
0
        static int _m_GetPreferredHeight_xlua_st_(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);



            try {
                {
                    UnityEngine.RectTransform rect = (UnityEngine.RectTransform)translator.GetObject(L, 1, typeof(UnityEngine.RectTransform));

                    float __cl_gen_ret = UnityEngine.UI.LayoutUtility.GetPreferredHeight(rect);
                    LuaAPI.lua_pushnumber(L, __cl_gen_ret);



                    return(1);
                }
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
        }
        static int _m_ForceUpdateRectTransforms(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                UnityEngine.RectTransform gen_to_be_invoked = (UnityEngine.RectTransform)translator.FastGetCSObj(L, 1);



                {
                    gen_to_be_invoked.ForceUpdateRectTransforms(  );



                    return(0);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
        }
Beispiel #26
0
        public void __Gen_Delegate_Imp24(UnityEngine.RectTransform p0)
        {
#if THREAD_SAFE || HOTFIX_ENABLE
            lock (luaEnv.luaEnvLock)
            {
#endif
            RealStatePtr L = luaEnv.rawL;
            int errFunc    = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
            ObjectTranslator translator = luaEnv.translator;
            translator.Push(L, p0);

            PCall(L, 1, 0, errFunc);



            LuaAPI.lua_settop(L, errFunc - 1);

#if THREAD_SAFE || HOTFIX_ENABLE
        }
#endif
        }
Beispiel #27
0
        static int _m_GetSizeDeltaY_xlua_st_(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);



                {
                    UnityEngine.RectTransform _transform = (UnityEngine.RectTransform)translator.GetObject(L, 1, typeof(UnityEngine.RectTransform));

                    float gen_ret = XLuaFramework.UIHelper.GetSizeDeltaY(_transform);
                    LuaAPI.lua_pushnumber(L, gen_ret);



                    return(1);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
        }
Beispiel #28
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        static int _m_GetFlexibleHeight_xlua_st_(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);



                {
                    UnityEngine.RectTransform _rect = (UnityEngine.RectTransform)translator.GetObject(L, 1, typeof(UnityEngine.RectTransform));

                    var gen_ret = UnityEngine.UI.LayoutUtility.GetFlexibleHeight(_rect);
                    LuaAPI.lua_pushnumber(L, gen_ret);



                    return(1);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
        }
        static int _m_SetActive_xlua_st_(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);



                {
                    UnityEngine.RectTransform _rect = (UnityEngine.RectTransform)translator.GetObject(L, 1, typeof(UnityEngine.RectTransform));
                    bool _active = LuaAPI.lua_toboolean(L, 2);

                    Game.UIUtil.SetActive(_rect, _active);



                    return(0);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
        }
Beispiel #30
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        static int _m_SetSizeDeltaX_xlua_st_(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);



                {
                    UnityEngine.RectTransform _transform = (UnityEngine.RectTransform)translator.GetObject(L, 1, typeof(UnityEngine.RectTransform));
                    float _x = (float)LuaAPI.lua_tonumber(L, 2);

                    XLuaFramework.UIHelper.SetSizeDeltaX(_transform, _x);



                    return(0);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
        }
Beispiel #31
0
 internal RectTransform (UnityEngine.RectTransform innerRectTransform)
 {
     rectTransform = innerRectTransform;
 }