Beispiel #1
0
    static int get_obstacleAvoidanceType(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            UnityEngine.NavMeshAgent          obj = (UnityEngine.NavMeshAgent)o;
            UnityEngine.ObstacleAvoidanceType ret = obj.obstacleAvoidanceType;
            ToLua.Push(L, ret);
            return(1);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index obstacleAvoidanceType on a nil value" : e.Message));
        }
    }
Beispiel #2
0
    static int set_obstacleAvoidanceType(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            UnityEngine.NavMeshAgent          obj  = (UnityEngine.NavMeshAgent)o;
            UnityEngine.ObstacleAvoidanceType arg0 = (UnityEngine.ObstacleAvoidanceType)ToLua.CheckObject(L, 2, typeof(UnityEngine.ObstacleAvoidanceType));
            obj.obstacleAvoidanceType = arg0;
            return(0);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index obstacleAvoidanceType on a nil value" : e.Message));
        }
    }