Beispiel #1
0
        public override void Set(string propertyName, Vector4f[] values)
        {
            var unityVectors = new List <UnityEngine.Vector4>(values.Length);

            for (int i = 0; i < values.Length; ++i)
            {
                unityVectors.Add(values[i]);
            }

            material.SetVectorArray(propertyName, unityVectors);
        }