Beispiel #1
0
        static StackObject *ForceLOD_14(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj)
        {
            CSHotFix.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain;
            StackObject *ptr_of_this_method;
            StackObject *__ret = ILIntepreter.Minus(__esp, 2);

            ptr_of_this_method = ILIntepreter.Minus(__esp, 1);
            System.Int32 @index = ptr_of_this_method->Value;

            ptr_of_this_method = ILIntepreter.Minus(__esp, 2);
            UnityEngine.LODGroup instance_of_this_method = (UnityEngine.LODGroup) typeof(UnityEngine.LODGroup).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));
            __intp.Free(ptr_of_this_method);

            instance_of_this_method.ForceLOD(@index);

            return(__ret);
        }
Beispiel #2
0
        static int _m_ForceLOD(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


            UnityEngine.LODGroup __cl_gen_to_be_invoked = (UnityEngine.LODGroup)translator.FastGetCSObj(L, 1);


            try {
                {
                    int index = LuaAPI.xlua_tointeger(L, 2);

                    __cl_gen_to_be_invoked.ForceLOD(index);



                    return(0);
                }
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
        }