static int _g_get_axis(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Joint gen_to_be_invoked = (UnityEngine.Joint)translator.FastGetCSObj(L, 1); translator.PushUnityEngineVector3(L, gen_to_be_invoked.axis); } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(1); }
static int _s_set_connectedMassScale(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Joint gen_to_be_invoked = (UnityEngine.Joint)translator.FastGetCSObj(L, 1); gen_to_be_invoked.connectedMassScale = (float)LuaAPI.lua_tonumber(L, 2); } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(0); }
static int _s_set_connectedBody(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Joint gen_to_be_invoked = (UnityEngine.Joint)translator.FastGetCSObj(L, 1); gen_to_be_invoked.connectedBody = (UnityEngine.Rigidbody)translator.GetObject(L, 2, typeof(UnityEngine.Rigidbody)); } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(0); }
static int _s_set_enablePreprocessing(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Joint gen_to_be_invoked = (UnityEngine.Joint)translator.FastGetCSObj(L, 1); gen_to_be_invoked.enablePreprocessing = LuaAPI.lua_toboolean(L, 2); } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(0); }
static int _g_get_massScale(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Joint gen_to_be_invoked = (UnityEngine.Joint)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushnumber(L, gen_to_be_invoked.massScale); } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(1); }
static int _g_get_autoConfigureConnectedAnchor(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Joint gen_to_be_invoked = (UnityEngine.Joint)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushboolean(L, gen_to_be_invoked.autoConfigureConnectedAnchor); } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(1); }
static int _s_set_connectedAnchor(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); try { UnityEngine.Joint __cl_gen_to_be_invoked = (UnityEngine.Joint)translator.FastGetCSObj(L, 1); UnityEngine.Vector3 __cl_gen_value; translator.Get(L, 2, out __cl_gen_value); __cl_gen_to_be_invoked.connectedAnchor = __cl_gen_value; } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } return(0); }
static int _s_set_axis(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Joint gen_to_be_invoked = (UnityEngine.Joint)translator.FastGetCSObj(L, 1); UnityEngine.Vector3 gen_value; translator.Get(L, 2, out gen_value); gen_to_be_invoked.axis = gen_value; } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(0); }
static int __CreateInstance(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); if (LuaAPI.lua_gettop(L) == 1) { UnityEngine.Joint gen_ret = new UnityEngine.Joint(); translator.Push(L, gen_ret); return(1); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Joint constructor!")); }
public override void ReadFrom(object obj) { base.ReadFrom(obj); if (obj == null) { return; } UnityEngine.Joint o = (UnityEngine.Joint)obj; connectedBody = o.connectedBody.GetMappedInstanceID(); axis = o.axis; anchor = o.anchor; connectedAnchor = o.connectedAnchor; autoConfigureConnectedAnchor = o.autoConfigureConnectedAnchor; breakForce = o.breakForce; breakTorque = o.breakTorque; enableCollision = o.enableCollision; enablePreprocessing = o.enablePreprocessing; }
public override object WriteTo(object obj, System.Collections.Generic.Dictionary <long, UnityEngine.Object> objects) { obj = base.WriteTo(obj, objects); if (obj == null) { return(null); } UnityEngine.Joint o = (UnityEngine.Joint)obj; o.connectedBody = (UnityEngine.Rigidbody)objects.Get(connectedBody); o.axis = axis; o.anchor = anchor; o.connectedAnchor = connectedAnchor; o.autoConfigureConnectedAnchor = autoConfigureConnectedAnchor; o.breakForce = breakForce; o.breakTorque = breakTorque; o.enableCollision = enableCollision; o.enablePreprocessing = enablePreprocessing; return(o); }