static int _g_get_axis(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                UnityEngine.Joint gen_to_be_invoked = (UnityEngine.Joint)translator.FastGetCSObj(L, 1);
                translator.PushUnityEngineVector3(L, gen_to_be_invoked.axis);
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
            return(1);
        }
        static int _s_set_connectedMassScale(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                UnityEngine.Joint gen_to_be_invoked = (UnityEngine.Joint)translator.FastGetCSObj(L, 1);
                gen_to_be_invoked.connectedMassScale = (float)LuaAPI.lua_tonumber(L, 2);
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
            return(0);
        }
        static int _s_set_connectedBody(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                UnityEngine.Joint gen_to_be_invoked = (UnityEngine.Joint)translator.FastGetCSObj(L, 1);
                gen_to_be_invoked.connectedBody = (UnityEngine.Rigidbody)translator.GetObject(L, 2, typeof(UnityEngine.Rigidbody));
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
            return(0);
        }
        static int _s_set_enablePreprocessing(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                UnityEngine.Joint gen_to_be_invoked = (UnityEngine.Joint)translator.FastGetCSObj(L, 1);
                gen_to_be_invoked.enablePreprocessing = LuaAPI.lua_toboolean(L, 2);
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
            return(0);
        }
        static int _g_get_massScale(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                UnityEngine.Joint gen_to_be_invoked = (UnityEngine.Joint)translator.FastGetCSObj(L, 1);
                LuaAPI.lua_pushnumber(L, gen_to_be_invoked.massScale);
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
            return(1);
        }
        static int _g_get_autoConfigureConnectedAnchor(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                UnityEngine.Joint gen_to_be_invoked = (UnityEngine.Joint)translator.FastGetCSObj(L, 1);
                LuaAPI.lua_pushboolean(L, gen_to_be_invoked.autoConfigureConnectedAnchor);
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
            return(1);
        }
        static int _s_set_connectedAnchor(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

            try {
                UnityEngine.Joint   __cl_gen_to_be_invoked = (UnityEngine.Joint)translator.FastGetCSObj(L, 1);
                UnityEngine.Vector3 __cl_gen_value; translator.Get(L, 2, out __cl_gen_value);
                __cl_gen_to_be_invoked.connectedAnchor = __cl_gen_value;
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
            return(0);
        }
        static int _s_set_axis(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                UnityEngine.Joint   gen_to_be_invoked = (UnityEngine.Joint)translator.FastGetCSObj(L, 1);
                UnityEngine.Vector3 gen_value; translator.Get(L, 2, out gen_value);
                gen_to_be_invoked.axis = gen_value;
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
            return(0);
        }
        static int __CreateInstance(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                if (LuaAPI.lua_gettop(L) == 1)
                {
                    UnityEngine.Joint gen_ret = new UnityEngine.Joint();
                    translator.Push(L, gen_ret);

                    return(1);
                }
            }
            catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
            return(LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Joint constructor!"));
        }
Beispiel #10
0
 public override void ReadFrom(object obj)
 {
     base.ReadFrom(obj);
     if (obj == null)
     {
         return;
     }
     UnityEngine.Joint o = (UnityEngine.Joint)obj;
     connectedBody   = o.connectedBody.GetMappedInstanceID();
     axis            = o.axis;
     anchor          = o.anchor;
     connectedAnchor = o.connectedAnchor;
     autoConfigureConnectedAnchor = o.autoConfigureConnectedAnchor;
     breakForce          = o.breakForce;
     breakTorque         = o.breakTorque;
     enableCollision     = o.enableCollision;
     enablePreprocessing = o.enablePreprocessing;
 }
Beispiel #11
0
 public override object WriteTo(object obj, System.Collections.Generic.Dictionary <long, UnityEngine.Object> objects)
 {
     obj = base.WriteTo(obj, objects);
     if (obj == null)
     {
         return(null);
     }
     UnityEngine.Joint o = (UnityEngine.Joint)obj;
     o.connectedBody   = (UnityEngine.Rigidbody)objects.Get(connectedBody);
     o.axis            = axis;
     o.anchor          = anchor;
     o.connectedAnchor = connectedAnchor;
     o.autoConfigureConnectedAnchor = autoConfigureConnectedAnchor;
     o.breakForce          = breakForce;
     o.breakTorque         = breakTorque;
     o.enableCollision     = enableCollision;
     o.enablePreprocessing = enablePreprocessing;
     return(o);
 }