Beispiel #1
0
        static StackObject *LogFormat_0(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj)
        {
            CSHotFix.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain;
            StackObject *ptr_of_this_method;
            StackObject *__ret = ILIntepreter.Minus(__esp, 5);

            ptr_of_this_method = ILIntepreter.Minus(__esp, 1);
            System.Object[] @args = (System.Object[]) typeof(System.Object[]).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));
            __intp.Free(ptr_of_this_method);

            ptr_of_this_method = ILIntepreter.Minus(__esp, 2);
            System.String @format = (System.String) typeof(System.String).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));
            __intp.Free(ptr_of_this_method);

            ptr_of_this_method = ILIntepreter.Minus(__esp, 3);
            UnityEngine.Object @context = (UnityEngine.Object) typeof(UnityEngine.Object).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));
            __intp.Free(ptr_of_this_method);

            ptr_of_this_method = ILIntepreter.Minus(__esp, 4);
            UnityEngine.LogType @logType = (UnityEngine.LogType) typeof(UnityEngine.LogType).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));
            __intp.Free(ptr_of_this_method);

            ptr_of_this_method = ILIntepreter.Minus(__esp, 5);
            UnityEngine.ILogHandler instance_of_this_method = (UnityEngine.ILogHandler) typeof(UnityEngine.ILogHandler).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));
            __intp.Free(ptr_of_this_method);

            instance_of_this_method.LogFormat(@logType, @context, @format, @args);

            return(__ret);
        }
        static int _m_LogFormat(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


            UnityEngine.ILogHandler __cl_gen_to_be_invoked = (UnityEngine.ILogHandler)translator.FastGetCSObj(L, 1);


            try {
                {
                    UnityEngine.LogType logType; translator.Get(L, 2, out logType);
                    UnityEngine.Object  context = (UnityEngine.Object)translator.GetObject(L, 3, typeof(UnityEngine.Object));
                    string   format             = LuaAPI.lua_tostring(L, 4);
                    object[] args = translator.GetParams <object>(L, 5);

                    __cl_gen_to_be_invoked.LogFormat(logType, context, format, args);



                    return(0);
                }
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
        }
        internal UnityLogger(Type type, int skipStackLevels, UnityEngine.ILogHandler logHandler = null) : base(type, skipStackLevels)
        {
            this.unityLog = logHandler ?? UnityLogDecorator.INSTANCE;
#if DEBUG
            UnityEngine.Debug.LogFormat("Instantiating Unity Logger for {0} with {1}", type, this.unityLog.GetType().Name);
#endif
        }
 static public int LogException(IntPtr l)
 {
     try {
                     #if DEBUG
         var    method     = System.Reflection.MethodBase.GetCurrentMethod();
         string methodName = GetMethodName(method);
                     #if UNITY_5_5_OR_NEWER
         UnityEngine.Profiling.Profiler.BeginSample(methodName);
                     #else
         Profiler.BeginSample(methodName);
                     #endif
                     #endif
         UnityEngine.ILogHandler self = (UnityEngine.ILogHandler)checkSelf(l);
         System.Exception        a1;
         checkType(l, 2, out a1);
         UnityEngine.Object a2;
         checkType(l, 3, out a2);
         self.LogException(a1, a2);
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
             #if DEBUG
     finally {
                     #if UNITY_5_5_OR_NEWER
         UnityEngine.Profiling.Profiler.EndSample();
                     #else
         Profiler.EndSample();
                     #endif
     }
             #endif
 }
        public LogHandler(UnityEngine.ILogHandler defaultLoggerHandler)
        {
            _defaultLogHandler = defaultLoggerHandler;
            Settings           = UnityEngine.Resources.Load <LoggerSettings>("LoggerSettings");

            foreach (var type in System.Enum.GetValues(typeof(LoggerLogLevel)))
            {
                File.AppendText(LogFilePaths[(LoggerLogLevel)type]).Close();
            }
        }
        static StackObject *Ctor_0(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj)
        {
            CSHotFix.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain;
            StackObject *ptr_of_this_method;
            StackObject *__ret = ILIntepreter.Minus(__esp, 1);

            ptr_of_this_method = ILIntepreter.Minus(__esp, 1);
            UnityEngine.ILogHandler logHandler = (UnityEngine.ILogHandler) typeof(UnityEngine.ILogHandler).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));
            __intp.Free(ptr_of_this_method);

            var result_of_this_method = new UnityEngine.Logger(logHandler);

            return(ILIntepreter.PushObject(__ret, __mStack, result_of_this_method));
        }
 static public int LogException(IntPtr l)
 {
     try {
         UnityEngine.ILogHandler self = (UnityEngine.ILogHandler)checkSelf(l);
         System.Exception        a1;
         checkType(l, 2, out a1);
         UnityEngine.Object a2;
         checkType(l, 3, out a2);
         self.LogException(a1, a2);
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
        static StackObject *set_logHandler_1(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj)
        {
            CSHotFix.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain;
            StackObject *ptr_of_this_method;
            StackObject *__ret = ILIntepreter.Minus(__esp, 2);

            ptr_of_this_method = ILIntepreter.Minus(__esp, 1);
            UnityEngine.ILogHandler @value = (UnityEngine.ILogHandler) typeof(UnityEngine.ILogHandler).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));
            __intp.Free(ptr_of_this_method);

            ptr_of_this_method = ILIntepreter.Minus(__esp, 2);
            UnityEngine.ILogger instance_of_this_method = (UnityEngine.ILogger) typeof(UnityEngine.ILogger).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));
            __intp.Free(ptr_of_this_method);

            instance_of_this_method.logHandler = value;

            return(__ret);
        }
Beispiel #9
0
        static int __CreateInstance(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                if (LuaAPI.lua_gettop(L) == 2 && translator.Assignable <UnityEngine.ILogHandler>(L, 2))
                {
                    UnityEngine.ILogHandler _logHandler = (UnityEngine.ILogHandler)translator.GetObject(L, 2, typeof(UnityEngine.ILogHandler));

                    var gen_ret = new UnityEngine.Logger(_logHandler);
                    translator.Push(L, gen_ret);

                    return(1);
                }
            }
            catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
            return(LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Logger constructor!"));
        }
 static public int LogFormat(IntPtr l)
 {
     try {
         UnityEngine.ILogHandler self = (UnityEngine.ILogHandler)checkSelf(l);
         UnityEngine.LogType     a1;
         checkEnum(l, 2, out a1);
         UnityEngine.Object a2;
         checkType(l, 3, out a2);
         System.String a3;
         checkType(l, 4, out a3);
         System.Object[] a4;
         checkParams(l, 5, out a4);
         self.LogFormat(a1, a2, a3, a4);
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Beispiel #11
0
        static StackObject *LogException_1(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj)
        {
            CSHotFix.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain;
            StackObject *ptr_of_this_method;
            StackObject *__ret = ILIntepreter.Minus(__esp, 3);

            ptr_of_this_method = ILIntepreter.Minus(__esp, 1);
            UnityEngine.Object @context = (UnityEngine.Object) typeof(UnityEngine.Object).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));
            __intp.Free(ptr_of_this_method);

            ptr_of_this_method = ILIntepreter.Minus(__esp, 2);
            System.Exception @exception = (System.Exception) typeof(System.Exception).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));
            __intp.Free(ptr_of_this_method);

            ptr_of_this_method = ILIntepreter.Minus(__esp, 3);
            UnityEngine.ILogHandler instance_of_this_method = (UnityEngine.ILogHandler) typeof(UnityEngine.ILogHandler).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));
            __intp.Free(ptr_of_this_method);

            instance_of_this_method.LogException(@exception, @context);

            return(__ret);
        }
 static public int LogFormat(IntPtr l)
 {
     try {
                     #if DEBUG
         var    method     = System.Reflection.MethodBase.GetCurrentMethod();
         string methodName = GetMethodName(method);
                     #if UNITY_5_5_OR_NEWER
         UnityEngine.Profiling.Profiler.BeginSample(methodName);
                     #else
         Profiler.BeginSample(methodName);
                     #endif
                     #endif
         UnityEngine.ILogHandler self = (UnityEngine.ILogHandler)checkSelf(l);
         UnityEngine.LogType     a1;
         a1 = (UnityEngine.LogType)LuaDLL.luaL_checkinteger(l, 2);
         UnityEngine.Object a2;
         checkType(l, 3, out a2);
         System.String a3;
         checkType(l, 4, out a3);
         System.Object[] a4;
         checkParams(l, 5, out a4);
         self.LogFormat(a1, a2, a3, a4);
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
             #if DEBUG
     finally {
                     #if UNITY_5_5_OR_NEWER
         UnityEngine.Profiling.Profiler.EndSample();
                     #else
         Profiler.EndSample();
                     #endif
     }
             #endif
 }
        static int _m_LogException(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


            UnityEngine.ILogHandler __cl_gen_to_be_invoked = (UnityEngine.ILogHandler)translator.FastGetCSObj(L, 1);


            try {
                {
                    System.Exception   exception = (System.Exception)translator.GetObject(L, 2, typeof(System.Exception));
                    UnityEngine.Object context   = (UnityEngine.Object)translator.GetObject(L, 3, typeof(UnityEngine.Object));

                    __cl_gen_to_be_invoked.LogException(exception, context);



                    return(0);
                }
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
        }
 public EditorLogHandler(UnityEngine.ILogHandler defaultLogHandler)
 {
     _handler = new LogHandler(defaultLogHandler);
 }
 internal UnityUiThreadSafeLogDecorator()
 {
     this.upstream = UnityEngine.Debug.logger.logHandler;
 }
 private UnityLogDecorator()
 {
     this.upstream = UnityEngine.Debug.logger.logHandler;
     UnityEngine.Debug.logger.logHandler = this;
 }